Stellaris

Stellaris

37 ratings
LLX's Mods - Repeatable Gene/Robot Points (3.2 'Herbert')
   
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Apr 18, 2021 @ 8:40pm
Jan 1, 2022 @ 7:56am
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LLX's Mods - Repeatable Gene/Robot Points (3.2 'Herbert')

Description


Adds:
Gene mod point repetable
Robot mod point repetable
Robot Productivity efficency repetable
Biological Productivity efficency repetable
Ship health repetable
Ship armor repetable
Ship FTL repetable
Ship survey speed repetable
Ship corvette hull repetable
Ship destroyer hull repetable
Ship cruiser hull repetable
Ship battleship hull repetable


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17 Comments
nekollx  [author] Apr 4, 2022 @ 7:31pm 
im think about a slip up varient oncei finish the lociliation files
Rips Mar 26, 2022 @ 9:49am 
Love the mod. Seeing some minor bugs like missing icons on the items when they show up in Technology and/of variable names e.g tech_repeatable battleship_hull instead of the human readable names.

This as 3 separate mods I.e. organics, robots, ships would work for me and should provide better balance for those that want it?
nekollx  [author] Oct 20, 2021 @ 8:45pm 
i think i can figire ou one for organics
S3V3R Oct 20, 2021 @ 1:05pm 
Yeah I'd like it if there was a version without the robot output tech, it's too good... or at least give an equivalent for organics.
nekollx  [author] Sep 19, 2021 @ 6:11am 
when i get around to playing 3.1 yeah
Megatronus V Sep 17, 2021 @ 6:07pm 
Will this be updated for 3.1?
Max Aug 31, 2021 @ 6:33am 
It's very easy to prevent robots from rebelling. Either go synthetic ascension, give synth citizen rights or stick to Droids and never research synths.
nekollx  [author] Aug 14, 2021 @ 8:43pm 
but remeber if you make robots too powerful and they rebel.....
nekollx  [author] Aug 14, 2021 @ 8:43pm 
fair point
Photon Aug 6, 2021 @ 11:45am 
Another thing I noticed while playing this: The Robot Output tech is totally unbalanced to the point where it is often better to just research that instead of modification points. Also, it makes synthetic ascension or machine empires overwhelmingly powerful. I'd suggest reducing the bonus per research to 1% or 2% and also adding something similar for biological pops.