Transport Fever 2

Transport Fever 2

73 ratings
Mission Gold! Gold! Gold!
   
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Map/Savegame: Map
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92.134 MB
Apr 14, 2021 @ 9:53am
Mar 23, 2024 @ 5:19am
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Mission Gold! Gold! Gold!

In 1 collection by Mats
Campaign Inventors & Adventurers
9 items
Description
The story

Seattle Post Intelligencer newspaper front page for July 17, 1897:

GOLD! GOLD! GOLD! GOLD! Sixty-eight rich men on the steamer Portland. Stacks of yellow metal! Some have $5,000. Many have more, and a few bring out $100,000 each. The steamer carries $700,000.

The news spread like wildfire and the country, in the midst of a depression, went gold crazy. Tens of thousands of men and women steamed up the Inside Passage waterway and arrived in Skaguay to begin the overland trek to the Klondike. The 19th century was the era of railroad building and an easier mode of transportation into the north was of interest to everyone. Two men appeared on the scene with essentially the same idea: build a railroad through the White Pass to transport all those gold crazed prospectors. One of them said: “Give me enough dynamite and snoose” he bragged, “and I’ll build a railroad to Hell.”

Ironically, when the railroad opened, the gold rush to the Klondike stopped, and thus its reason for existence!

The mission
This mission is part of the Inventors & Adventurers campaign. I converted my White Pass & Yukon Route: GOLD! GOLD! GOLD! GOLD! map into a mission and added quests and AI vehicles.
About the map:
  • This is a medium sized 1:3 map covering parts of Alaska (USA), British-Columbia and Yukon (Canada).
  • The sparsely populated area includes 5 small towns: one by the ocean and four in the mountains alongside the Yukon river.
  • It includes several supply chains, like prospectors that also carry food and tools, but also silver and copper ore, gold, mail and logs.
  • It plays around 1898-1903.
  • The map was hand painted and all cities and industries were placed carefully and manually.

The mission includes a range of objects, assets and scripts to make the map a little bit more Alaskan. It includes the following:
  • AI ships that bring and take cargo to the region
  • Several new industries, like mines, river ports, and mail offices.
  • Several new cargo types: copper, silver, zinc, dynamite, mail, and prospectors (use passenger vehicles and cargo stations).
  • All city roads look like country roads to give it a more rural feel
  • The Yukon river and lakes have painted water, but building on them is very expensive.
  • Houses and shops were changed into small Alaskan houses and tents for prospectors.
  • The passenger and cargo stations and rail depot were painted red
  • Typical music (no copyright)
  • New animals: orcas and seals.

The author
I like to make Transport Fever maps that tell a story. I do research, make scripts and build new models specifically for a map. By combining all this, I try to give the map a certain typical feel. I am therefore not interested in releasing parts of these mods separately: I feel that the parts are stronger together.

It took me months to build this campaign and it wasn't free; I paid to add certain objects to the game. If you like this campaign and want to see more mods like this in the future, please consider supporting me via [www.paypal.com]. Thanks a lot!

Note: The campaign aims to portray key milestones in the history of transporation as vividly as possible in their historical context. They also deal with dark chapters in the world's events, whereby the corresponding episodes are never supposed to be downplayed, and the victims within them never ridiculed. After all, it shouldn't be left by the wayside that the history of transporation was often and still is a story of conflicts, oppression, and sometimes great suffering. Accordingly, the value judgements conveyed in the individual missions do not reflect the developer's own values.
Popular Discussions View All (3)
35
Jan 28 @ 9:38am
Feedback
Mats
1
Jun 27, 2024 @ 1:51am
GOLD GOLD GOLD wont load
toyman4000
1
Aug 1, 2023 @ 1:56pm
Some Historical References
JoKir
67 Comments
Thomas Jan 17 @ 5:39am 
A very beautiful mission designed with a lot of passion. I would have happily paid for it. Unfortunately, it doesn't work for me for two reasons:

In the town of Conrad, it is not possible to connect a freight station. Roads cannot be built either.
The budget is too tight to build a railway line to Conrad.
Such a shame for such a great mission.
Lolgamer Oct 30, 2024 @ 6:00pm 
Is there any way to skip missions, i cant seem to complete this one, and the map makes it unbearable to build on
crogiez Sep 28, 2024 @ 9:10am 
then, we can develop cities
-have 5 passenger trains
-have 5 passenger and freight stations
-4 trains for bennet
-4 trains for conrad
-8 trains for caribou
-27 trains for white house
-transport +100 passengers
-conrad money rate +50
-caribou bread rate +100
-white house copper rate +100
-repay all loans
-head office level 23
-make rails directly, between bennet and white house
-add wood in white house, from caribou forest
-add sandbox mode, to increase time
-add board factory to conrad
-white house asks for boards
crogiez Sep 27, 2024 @ 12:25pm 
hello . it works with the new autumn 2024 version . to succeed in the first challenge, i have a train from the west of skayway to the bottom of the mountain, then a freight "elevator" with carriages to the first plain, and another train to bennet, it generates 500,000 to reimburse the credits
crogiez Sep 25, 2024 @ 6:00am 
you must make a goods station near port for see prospector(=goods) https://steamcommunity.com/sharedfiles/filedetails/?id=3337566811
crogiez Sep 25, 2024 @ 5:20am 
hello I made a truck line, a passenger tram, + a passenger train BUT I still don't see a prospector!!! the date remains stuck at 1898. I'm playing with the new version fall 2024. what's blocking? what's missing? do I have to deliver 25 prospectors to bennet? https://steamcommunity.com/sharedfiles/filedetails/?id=3337509433
Lowendale Feb 21, 2024 @ 6:57am 
I found Soapy Smith at my 3rd new game he was walking in the street of Skaguay.

https://steamcommunity.com/sharedfiles/filedetails/?id=3165391875
KillerRsa Jan 8, 2024 @ 3:33am 
Naww....After 3 replays and 7 reloads from that spot Soapy Smith does not spawn. I have tried searching through debug id, stood at the docks for the whole mission, stood at the import export region for the whole mission.....Safe to say he is not on this map
AverageEuropeanTramEnjoyer Dec 19, 2023 @ 2:10pm 
@kolioso Export/import place, where the ships go
kolioso Oct 8, 2023 @ 10:19am 
After 2 years playing this very nice scenario I still don’t find soap smith nor the exclamation point… anyone knows where he is ?