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Een vertaalprobleem melden
- mod alters beatmaps, disables leaderboard submission (counts as 'Custom music'), due to changed lobby music...?
- Character select: sprites show up, but character names remain as default
- HUD: things scale properly! Including the heart beat indicator.
- Regular Shopkeeper: sprite is only replaced with Al when using default Shopkeeper audio. Setting audio to Nicholas Daoust just loads in their respective default sprites
(continued below)
- Dynamic Character mini-sprites: uses default/non-modded mini-sprites, which is expected
- Grenades: show up as Footballs! Even though they weren't meant to be items when this mod was made.
- Telemonkey (Pink BattleToad) & Electric monkey: doesn't use the modded SFX of the other Battletoads. Not sure if a modded Telemonkey SFX was a thing back during the initial mod release. Confusion monkeys have the modded SFX...
- Evil Eyes (Blue & Red): both modded (Ryu) and default SFX play simultaneously on death. Weird.
If I didn't mention something, it worked as expected, AFAIK...and pretty much all of it is functional! A several-year-late thanks Avi (and other collaborators!) for making this~ :)