Tabletop Simulator

Tabletop Simulator

Not enough ratings
Vast: The Crystal Caverns [scripted] [unofficial]
   
Award
Favorite
Favorited
Unfavorite
Type: Game
Game Category: Board Games
Complexity: Medium Complexity
Number of Players: 5
Play Time: 90 minutes
Language: English
File Size
Posted
Updated
487.536 KB
Apr 10, 2021 @ 1:19am
Jul 21, 2021 @ 9:33am
21 Change Notes ( view )

Subscribe to download
Vast: The Crystal Caverns [scripted] [unofficial]

Description
Vast: The Crystal Caverns [scripted] [unofficial]
Based on official "VAST: The Crystal Caverns" mod by Alice XVI:
https://steamcommunity.com/sharedfiles/filedetails/?id=668435867

Board game by Leder Games:
https://ledergames.com/products/vast-the-crystal-caverns
https://boardgamegeek.com/boardgame/170416/vast-crystal-caverns

Made public with Leder Games permission.

--------------------------------------------------------------------------

Changes:
This mod adds few corrections, changes and scripts to the original mod:
  • Added scripted setup (see controls for details)

  • Goblin Tribes tokens now display current strength, population and perception (if Thief is present) based on population, malaise token position, strength disks and deployed monsters.

  • Added hidden zone for Cave player where top 3 events are previewed with controls to deal card or use Crystal Curse.

  • Added FAQ pdf

  • Added Bonus Cards rulebook

  • Alternative roles are moved to their proper positions (e.g.: Vile Ghoul to the Goblins place)

  • Shadow Unicorn can be used instead of any player position.

  • Cavern token bag is now providing pieces at random (was FIFO now is random)

  • Added player pieces taken from the Italian version.
    ( https://steamcommunity.com/sharedfiles/filedetails/?id=2175320633 )

  • Changed background to one provided by "Commander Thrashdin"
--------------------------------------------------------------------------

Controls:
NOT PLAYING - Use this button on any player board to remove that role from the game. For correct setup, remove any role that is not playing.

No scripts - Use this to play without scripted setup. Control tile and all buttons will be removed.

No bonus cards - Remove cards from the bonus expansion.

Remove advanced stuff - Removes all difficulty decks and terrains bag. Cards already taken out of those decks won't be affected. Removes Nightmare Unicorn bag.

Use schemes - Adds schemes to the goblins player secrets deck.

Use scales for Dragon - Prepares the deck with dragon scales.

Setup - Prepares the game based on roles and options used.
- Deals the 4 random starting tiles.
- Shuffles all components that should be shuffled.
- Prepares the tile deck correctly by splitting to the 3 decks and adding crystal tiles.
- When Thief is playing, vault tiles are added also.
- When Ghost is playing, correct number of ambush/event/treasure tiles are removed first and ghost tiles are added instead.
- Correct setup of Possession deck when Ghost is playing.
- Puts correct variant cards in play (for all basic roles including Ghost, Ghoul and Vile Ghoul)
- Removes unused variant cards.


Note: Any component removed by scripts is put into the bag on the top-right corner of the rulebook shelf.

Goblins:
Goblin tribes display their current strength in tooltip when you hover over their figurines and tokens.
If thief is playing perception will be displayed too.
It takes into account the current population, monsters on the monsters slots (troll, fire giant, ogre, pet toad), number of "+1 strength" tokens and position of malaise token (-1 str if it is at 0)

Cave event controls:
When Cave player is present, the event deck is locked and it is supposed to be controlled using the buttons.
Top 3 cards of the event deck are previewed in the hidden zone, seen only by the cave player. (Don't forget to select correct color for him)
Use "Deal event" buttons to choose on event card and put it in front of the Knight player. The other two cards will be put to the bottom of the deck.
Use "Crystal Curse" button to activate the bottom part of crystal curse omen power. The 3 cards displayed will go to the bottom of the deck.
Use "refresh" button if you manually manipulated the deck to make the preview updated.

To do list:
- Script better setup for alternative roles and their variant cards. (in progress)
- Introduce zone for Knight items and reflect current stats on hover info.
- Introduce schemes zone for Goblins and update their stats on hover info.
- Better handling of bonus cards.


Please let me know of any bugs or if you have ideas for improvements.

If you find the mod enjoyable, please consider giving it a positive rating.
14 Comments
Ungrim  [author] Mar 2, 2024 @ 4:16am 
Hi Banished and Kiwibaum. It is true I haven't touched the mod for long time. But thanks to your comments and suggestions I will try to get back to it.
Banished Feb 29, 2024 @ 9:57am 
The Ghost board is wrong like in the other TTS mods (0 focus space missing) so I made a fixed version :

http://cloud-3.steamusercontent.com/ugc/2456221571820192770/165A797CED46150F82C3B149DC9ED963CE53A529/
Kiwibaum Oct 20, 2023 @ 11:31am 
Ok next update: For the Variant Dragon + Ghoul + Ghost the bug is in the elseif isActive(DGh) in the second line of that specifically. The takeObject for past plunder.
Kiwibaum Oct 20, 2023 @ 9:48am 
With a little big more testing: The variants with everything but the Dragon, everything but the dragon and thief and everything but the Dragon and Ghoul also seem to have the same problem.
The error is: Object reference not set for an instance of an object in Global -> Setup. Tho the error message doesn't give any line of code or something, so I haven't exactly spottet what object might be the problem.
Kiwibaum Oct 20, 2023 @ 6:15am 
Hi, not sure if the mod is still supported, but I found a bug: Dragon + Ghoul + Ghost doesn't work in the automated setup.
Ungrim  [author] Aug 16, 2023 @ 9:52am 
@Oda - I just reused the mod linked at the start of the page:
Based on official "VAST: The Crystal Caverns" mod by Alice XVI:
https://steamcommunity.com/sharedfiles/filedetails/?id=668435867

All assets were present there already with the exception of "wooden" figurines.
Oda Aug 15, 2023 @ 3:40pm 
where di you find the bonus cards to add to the game? i wanted to do a pnp game irl
Ungrim  [author] Jul 21, 2021 @ 10:06am 
Vile Ghoul scripting finished, starting to work on the Cave Ghost.
Ungrim  [author] Jul 11, 2021 @ 4:19am 
Probably not. I think the official mod for the Manor is in better shape than this one was.
Haven't tried it much yet.
Also still more work to be done here.
Commander Thrashdin Jul 11, 2021 @ 1:31am 
Oh I see about colors. For some reason on 1 load they got broken for me but its all right now. A question -- do you ever plan on scriptin Manor in a similar fashion?