Killing Floor

Killing Floor

25 ratings
HUD Effects Disabler - [v1.7]
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
18.751 KB
Apr 4, 2021 @ 3:32pm
Jul 24, 2021 @ 3:34pm
8 Change Notes ( view )

Subscribe to download
HUD Effects Disabler - [v1.7]

In 1 collection by Vel
QoL Mods [Greylisted]
30 items
Description
Disable HUD effects that might be annoying for some:

HUD Related
- Grain Spectator overlay
- Near Death overlay (Red Screen)
- Buring/On Fire overlay
- Sepia color overlay (Check Screenshots, it's a whole neeewwwww woooorld)
- Door Use Messages
- Door Welding Messages
- ZED Time Messages

Monster Related
- Bloat Vomit overlay
- Siren/Stalker red scratch overlay

Weapon Related
- Smoke Trail from Rocket/Grenade Launchers
M79 + Golden M32 + Camo M203 LAW Flare + Dual Flare revolvers

Community Requested Weapon Related

- Steam Punk Thompson (Dr.) Muzzle Smoke

Important Notes

- You might still see the film grain ONLY when you are in lobby, once you start the game it will be gone from spectator/death screen
- Client logs might be polluted with 'No Material Found' messages. Server Logs won't have this issue because the mutator doesn't run on the servers at all

Whitelist Status

- NO

Credits

- Flame, Essence, Dr.TerV & Me

Number Of Files

- 3

Sample Config

[HUDEffects.HUDEffects] aHUD_Effects[0]=(bSpectatorOverlay=false,bNearDeath=false,bFireOverlay=false,bShittySepia=false,bDoorUseMessage=false,bDoorSealedMessage=false,bZedTimeMessage=false) aZED_Effects[0]=(bVomitScreen=false,bSlashOverlay=false) aWeapon_Effects[0]=(bSmokeTrail=false) aRequested_Weapons_Effects[0]=(bSPThompsonNoSmoke=false) ############# Explanation of Variables down below ############# ############# HUD Related ############# # bSpectatorOverlay: Removes the Grain filter that shows when you die, or in lobby, or in spectator mode # bNearDeath: Removes the 'Red' pulsating colors if you are almost dead # bFireOverlay: Removes buring overlay, if it's there # bShittySepia: IMHO Best one yet. This removes the 'Sepia' overlay that shows after you start the match # bDoorUseMessage: Removes "Press XXX to open door" message # bDoorSealedMessage: Removes "Door is welded" message # bZedTimeMessage: Removes 'Zed Time Activated' message ############# Monster related ############# # bVomitScreen: Removes Bloat vomit overlay # bSlashOverlay: Removes Siren/Stalker slash overlay ############# Weapon Related ############# # bSmokeTrail: Smoke that shows after e.g. M32 Grenade Launcher, M79 Grenade Launcher, LAW ############# Community Requested Weapons Related ############# # SPThompsonNoSmoke: Removes the barrel smoke when you are firing witht the weapon

File Names

- \System\HUDEffects.u
- \System\HUDEffects.ucl
- \System\HUDEffects_Config.ini

Usage

1- Subscribe or download manually (Recommended)
2- Launch the game and wait to see 'Completed'
3- Restart the game and you can see the mutators in your list

Class Names

- Mut: HUDEffects.HUDEffects

Manual Download Links (Recommended)

Github: https://github.com/Bleeding-Action-Man/HUDEffects/releases/tag/v1.7
Popular Discussions View All (2)
28
Apr 17, 2021 @ 5:47pm
PINNED: QUESTIONS
Vel
0
Apr 15, 2021 @ 11:36pm
PINNED: FEATURE REQUESTS
Vel
21 Comments
Jorgnesau Aug 27, 2022 @ 11:43am 
thank you xD
Vel  [author] Aug 27, 2022 @ 10:32am 
It literally says in the description "System" under file names. :csdsmile:
Jorgnesau Aug 27, 2022 @ 7:25am 
where i should copy paste it manually ? in system or textures ???
MODEST Nov 9, 2021 @ 6:16am 
Oh, I see... I could submit this request, but last time i tried to sign up the Github they made me to solve math, I'm too dumb for this :)
Anyway, your mutator is still great. Thank you for posting it.
Vel  [author] Nov 9, 2021 @ 5:43am 
@Modest Going back to your question, I think I misunderstood it:

This mutator removes the message to "Open doors" for doors that can be opened. It "Does not" remove message for doors that are permanentally locked. I'm pretty sure it can be added to this mutator tho, anybody is free to submit a PR to the Github repo with features :zageyes:
Vel  [author] Nov 2, 2021 @ 3:25am 
No problem :zagsnooze:
MODEST Nov 1, 2021 @ 10:14pm 
Nice, thank you :nerd:
Vel  [author] Nov 1, 2021 @ 4:50pm 
@Samosab

I think I also added that feature :)

> # bDoorUseMessage: Removes "Press XXX to open door" message
MODEST Nov 1, 2021 @ 1:53pm 
Vel, does this mutator removes those annoying "Door locked" messages wich often appears on KF-BioticsLab?
Vel  [author] Jul 27, 2021 @ 3:42am 
Critical, Important note for anyone who has less than 2 brain cells and has issues with the mutator

- I made a new change in v1.7 that automatically detects your HUD, even if you are using a custom HUD (e.g. ScrN, ServerPerks, ColorfulHUD, etc...) however, you need to note that this mutator should ALWAYS be added at the END of your mutators list.

It will NOT work if there is a mutator that modifies the HUD " After " this mutator loads.

e.g. of how you should load it

mutators=XXX, YYY, CustomHUD_1, CustomHUD2, HUDEffects.HUDEffects

If you are musing MutLoader (or MutLoaderV2) just make sure that Mutator=HUDEffects.HUDEffects is at the end of your mutators list as well.

I'm not sure if it's the same if you are hosting a listen server.

Please don't ask me to try and 'fix' this, I will not fix what is not broken.