Left 4 Dead 2

Left 4 Dead 2

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Weapon Script for BO1 Enfield (L64) (SG552)
   
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Game Content: Weapons, Scripts
Weapons: Rifle
File Size
Posted
Updated
136.418 KB
Apr 3, 2021 @ 11:53pm
Jan 11, 2022 @ 3:49pm
3 Change Notes ( view )

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Weapon Script for BO1 Enfield (L64) (SG552)

In 1 collection by Nate
L4D2 "Realistic" Custom Weapon Scripts
185 items
Description
Weapon Script for Alex_D_Vasilkov's BO1 Enfield (for SIG): https://steamcommunity.com/sharedfiles/filedetails/?id=1607193105.

HUD icon for this mod is here: https://steamcommunity.com/sharedfiles/filedetails/?id=2447146457. There is a HUD Icon file in the original mod itself, however it does not show up when subscribed so I made a separate one. It *may* show conflicts in the console or a warning for this reason, as long as the icon shows, you can disregard.

*Note: The XL64E5 was a prototype weapon made to attest to the superiority of the 4.85x49mm round to the 5.56x45mm in NATO tests. The round was not chosen and the L64 eventually evolved into the more modern day SA80. Ballistics data is incomplete but I've made the best approximations I can with the data available. See details in the Google Sheet.

Modified weapon stats are in the picture. Find up-to-date stats on all scripts in this convenient Google Spreadsheet: https://docs.google.com/spreadsheets/d/1hn2ELPDXtpCPwgMsQv3zrGIPY_5OIn9e2kmqb7CEfgI/

*** About Weapon Scripts ***
Scripts aim to match as close to real world specs as feasible. Exotic weapons (like those from other games) may have some liberties taken.

Adjustments include weight, recoil/spread, magazine size, rate of fire, effective range/falloff range, AI preference, and penetration depth/stats.

Damage, rate of fire, and player movement speed may be adjusted up or down.

To keep in line with vanilla gameplay and prevent OP, damage is adjusted accordingly:
  • Damage adjusted up/down (typically up) when needed to keep in tune with the original game stats.
  • Damage per magazine is favored over DPS, since rate of fire changes make DPS incomparable to vanilla.
IE: Silenced Uzi has 50 round/mag at X damage. When magazine capacity is lowered to match the Honey Badger's, damage is adjusted up to match the vanilla's damage per *magazine* as Honey Badger's rate of fire adjustment against vanilla makes DPS comparisons invalid.

Please report any issues on my profile page. Thanks!

If you'd like a HUD icon and/or weapons script for any of your favorite weapons, please request one in the comments of my guide here: https://steamcommunity.com/sharedfiles/filedetails/?id=2303626211.