Garry's Mod

Garry's Mod

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TranZit V2
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Content Type: Addon
Addon Type: Map
Addon Tags: Cartoon, Scenic
File Size
Posted
Updated
132.285 MB
Apr 1, 2021 @ 6:18pm
Jun 29, 2023 @ 12:32pm
8 Change Notes ( view )

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TranZit V2

Description
A much superior remake of the Call of Duty: Black Ops II Zombies map "TranZit" (compared to my previous attempt in 2017).

In the 4 year anniversary of the addon that catapulted my modding carreer and motivated by the cringe I felt upon finding out that people still take it seriously, I finally released this.

READ THIS F.A.Q BEFORE PLAYING
Q- That's a lot of required items! Do I really need them all?
A- Only if you're gonna play this in nZombies. Otherwise, just get the content pack.

Q- Why is everything pink and black? And what are these ERRORs?
A- Some stuff you need is missing or turned off. Make sure you have this content pack and either buy this game OR follow this guide.

Q- How do I open the bus doors?
A- Press E anywhere on the bus, but not on the doors. Blame gmod for not letting you press buttons with no collision.

Q- Why does the bus get stuck sometimes?
A- func_tracktrain has weird collisions in gmod. You can get it unstuck by destroying whatever it's stuck on, jumping, or sitting on the wheel insets.

Q - Is there a navmesh or nodes?
A - Yes, both.

Q - Does it come with an nZombies config?
A - Yes, but it's kinda cursed in nZR specifically.

Q - What are the playermodels on the screenshots?
A - These.

Q - What happened to the Pack-a-Punch room?
A - PaP isn't in that room, it's in the lava pool at Town. There's something in the bank's vault that can help you.

Q- What's that question mark on the bus' ceiling?
A- There's something else in the bank's vault that can help you.


Useful info for config makers
  • You can control how long the bus stays in each stop (it's a logic_timer named "bus_timer").
  • You can make the bus skip stops by enabling the alternate path on bus_track_1 (bus depot), 83 (diner), 132 (farm), 180 (power station) and 235 (town).
  • You can delete the bus entirely by pressing the button named "bus_kill", behind spawn.
  • The power station trap can be activated with a button hidden near the zombie spawn to the right of the power switch.

Credits:
  • Treyarch: Original level and character design, models, textures, animations and sounds.
  • Valve Software and Turtle Rock Studios: Models, textures and sounds.
  • Scobalula & contributors: Asset porting tools.
  • Me: Level design improvements and execution, art assets porting and code.

And last but not least, thank you Vanoss.
255 Comments
Soviet Stoner May 5 @ 11:20pm 
you have to join the map with your gamemode set to NZombies (any version works most of the time), then once you're in the map you will see the custom gamemode UI. Just click settings, load config, choose the tranzit config, and click start game
BorderBouncer69 May 2 @ 10:09pm 
how to start the game? im new to gmod
The Dark Lord Sauron Apr 25 @ 10:06am 
It's going to be a master piece when it comes out
Hidden  [author] Apr 25 @ 9:33am 
I see Everest editing the map at least once a week, and I wrote the code for the generators for him. It's coming.
The Dark Lord Sauron Apr 25 @ 9:04am 
Will we get an Origins map? I remember something about it years ago, but is it still being worked on?
travpompey Apr 21 @ 11:04am 
this is the look original like the old call of duty tranzit
BeefWellingtons Mar 3 @ 5:58am 
ima jork it to the zombies
Doge Jan 23 @ 5:30pm 
okay
Hidden  [author] Jan 22 @ 8:14am 
The more you clog the comments section with information I already have, the less I want to do it.