Legend of Grimrock

Legend of Grimrock

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The Prisoner of Bleakhall
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Mar 30, 2014 @ 1:46pm
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The Prisoner of Bleakhall

In 1 collection by LocalFire
Mortalis series
3 items
Description
Its taken a year to create this sucker,I started it almost straight after Beneath the sands, but its ready at last!

No this isn't the dungeon itself you'll have to go here to get it
http://www.nexusmods.com/grimrock/mods/369/?
Since steam won't allow uploads over a certain size.

This page is more for advertising the dungeon and providing a place for users to ask questions and report bugs

Rate it up here if you enjoy the dungeon to get this thing some publicity so others can find and play it!

-15 main levels plus 1 level (spell forge) that acts as a hub for rapid travel between areas (in case you forgot something), provided of course you can find the hidden entrances

-Variable party: Start off alone as master assassin Evante Morecari and seek out other prisoners scattered about the cells to join you, or climb alone from the depths.

-Discover the secret of Bleakhall and the terrible events that led to the ascension of Thade, the Knight of Shadows to godhood in times long past, as well as the purpose of mysterious kidnappings in the modern day.

-Find the spell forge hidden within the halls and use it to craft powerful items to aid your quest. (I've left hints on scrolls and notes)

-Engage in combat with multiple bosses.

-Over 15 new spells, A ton of new items, some with special magical effects and Non-standard monsters

-Branching item progression: By which I mean no longer do you upgrade machete to long sword to cutlass etc. but now have various paths, standard balanced weapons, heavy high damage low accuracy/speed weapons, light fast low damage weapons and special stat boosters, all giving you more choices in how you gear up.

-Scattered life crystals: not one on every floor but few and far apart or even hidden


UPDATE:

Version 1.1
-Fixed issue with the door in the central prison not opening, now works with the key from the storage room.
-Changed text in converstaions with Clave and Merin (when they are present in the party) so that new lines of text appear after an interval, making it easier to read.
-Added a limit to the number of leeches spawned by the trap in the eastern cells.

Version 1.2
-Fixed issue with Zimbers sack of Hoarding not holding ten items, despite inventory space appearing inside.
-Corrected spelling errors.
-Added various particle effects to items with "unique" properties.
-Fixed issue where Kaze no Katta would cause a crash when the player right clicked on the sword, instead of left clicking.
-Fixed issue where some players would have the last part of a converstaion with Clave repeat in a loop
-Fixed pits in the shattered path that fell into "nothing" on the floor below.
-Added/Removed plague ghouls, now they spawn onto the floor as the player enters, should help with slowdown not to have to deal with their onMove hooks while the player is not on the same level.
-Added new high teir throwing weapon, Lodestones.
-Added spell forge recipe and clue for Lodestones.
-Changed the clue in the black and white room to make it clearer as what to do.


Version 1.31
-Reworked Various puzzles to make them more intuitive.
-Change the Iron door on level 4.
-Changed the Mine and Temple custom wallsets.
-Fixed an issue where the puzzle in the eastern prison store room could spawn infinite keys.
-Reworked the bolt of Agony spell, it now casts at under 80% health and damage ramps up below 50%, 25% and 10%
-Fixed an issue resulting from the changes to the Pain bolt that crashed the game when enemies attempted to cast the older and now non existent version (opps).
-Added new monsters
-Added a new mini boss on the warriors path in the Twin paths.
-Reworked and tweaked various side areas.
-Added wall signs and scrolls to speed the players chances of finding new prisoners as Evante.
-Added additional room and clue to access said room when playing special mode.
-Added sixth playable character when playing as the fifth character
-Added Binding .effect chance to Bleakwind axe.
-Added Chance to freeze target to Inquisitor.
-New intro images and card images made by Hemadure, Thanks a ton!
Popular Discussions View All (2)
0
Jan 23, 2019 @ 8:59pm
Spell Forge Recipes
LocalFire
0
Apr 7, 2014 @ 3:02am
Spell Forge Tutorial
LocalFire
90 Comments
RumpleStiltSkin Jan 24, 2019 @ 6:58am 
thank you sir!, yeha i know. but once i finish the mod, i wont feel like crafting anything. Rather enjoying it now than never. Im fine doing it without anything special items, other than the over aboundance of enemies in the east wings this is quite easy mod.
LocalFire  [author] Jan 23, 2019 @ 9:00pm 
Okay, Theres now a Recipe list in the disscussions tab.
LocalFire  [author] Jan 22, 2019 @ 11:12pm 
Sure I'll publish you a list of recipes, I gotta just find the files, somewhere on my old PC I think, can't remember off the top of my head.

In the mean time, most recipes will have components nearby when you find them, that or the components are common enough you won't need to look far. You also don't need the crafted gear its a reward for exploration and the whole mod is balanced assuming you'll find none, they just make it easier.

Also the forge room is a hub area it has various entrances that allow you to quickly backtrack but you have to find them.
RumpleStiltSkin Jan 22, 2019 @ 11:15am 
Hey Boss thanks for the mod.
The idea of the forge is good but Seriously... I HAVE A CRAZY AMOUNT OF STUFF laying against ALL THE WALLS OF THE PLACE. I dont have the patience to try everything like that other said about doing it for 2 hours finding nothing. I know there will be scroll telling me more recipes and I already started to find some. But for god sake... Im not just gonna throw stuff on th ground all throughout the dungeon to then realize I HAVE TO EFFIN GO GET IT AND WALK FOR 1 HOUR JUST FOR THAT. so i have to bring EVERYTHING to the forge in case.... and im sick of it. I have 1 chest 2 bags and a wooden box full of Gems, Hearths stones of sorts AND DUNNO WHAT TO DO WITH IT.

But for the love of god, you went throught the trouble of creating the effin thing, could you please post a list of the more basic ones, or At least a list of what I should keep and what I can just leave on the freaking level in a corner....
rodchr Sep 29, 2017 @ 9:44am 
Unfortunatley the game quit without error message :-(
Concerning the key, if it's only on the floor, I must have taken it. I will search for another key in the level.
LocalFire  [author] Sep 28, 2017 @ 6:12pm 
Ok, so the grating doesn't open the key is on the floor just inside so you can pick it up just by clicking it. The room with the skulls is the last teleporter to the spell forge, you may of noticed that each skull is named after the dead prisoners you can find on each floor and there are the same number of alcoves as there are floors.

I'm sorry to hear about the crash, did it give any error message? if so can you post it here, that fight has lots of little parts so it would help narrow down what went wrong, Thanks.
rodchr Sep 28, 2017 @ 9:42am 
Too pride to say that I solved the riddle of the 5 men :-D
Is there someting to do in the room with the skulls ?
rodchr Sep 27, 2017 @ 2:32pm 
I am in the level 1, passing through the teleporter, I fight during a few seconds, and then the game crashes :'(
rodchr Sep 27, 2017 @ 8:54am 
Thank you. I've found the right key, but I'm mising another in the same level for the lock in the east wall. I'm sure I have used the key on the table. I don't find the key behind the grates in the middle of the level. Could the grates open ?
LocalFire  [author] Sep 27, 2017 @ 3:56am 
So the night light is something you may of not of noticed earlier, in the sleepers hall there is one torch sconce thats empty, so pop in a night light for the sleepers.

As for that door it opens with an iron key there are several other door on that floor that take them so I don't know which key you missed, but one is in the first prism room you grab it before you get switched into the mirrored version. The second is on the floor behind the grating in the middle of the level where you have to do the lever puzzle to progress. And the third is on the floor in the little side room east of the healing crystal.