Crusader Kings III

Crusader Kings III

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HoC: Cultural and Regional Men at Arms and Innovation Additional Mod
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File Size
Posted
Updated
33.462 MB
Mar 28, 2021 @ 10:54am
Oct 29, 2022 @ 6:17am
28 Change Notes ( view )

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HoC: Cultural and Regional Men at Arms and Innovation Additional Mod

Description
Home of Chivalry

Cultural and Regional Men at Arms and Innovation Additional Mod


Features
Did you feel that there was a lack of innovation and Men at Arms in each region and culture? For you who think so, this mode adds more armaments and innovations.

What mod is it?
HoC CRMIA is a mod that adds several innovations and Men at Arms to each culture and region.
Some MaA may be special armed forces that produce only one, and most are based on historical data.

You can check the list of new MaA here.

Patch Note
21.03.31 -> Add Norman Knight and innovations for Norman and English culture.

21.04.13 -> Add 6 Men at Arms and innovations

21.04.19 -> Add 6 Men at Arms and 18 innovations. Now have new 15 Men at Arms and 28 Innovations!

21.04.26 -> Add 8 Men at Arms and 6 following Innovation Decision

21.05.18 -> Add 21 Men at Arms and 6 following Innovation Decision

21.07.02 -> Update for 1.4.4, Now Cuman Auxiliary also available in Georgian

21.08.24 -> Add 21 Men at Arms and 1 following Innovation Decision

22.02.13 -> Compatible patch with Royal Court. Now, most MaA are unlock according to the Cultural Heritage.

22.06.03 -> Compatible patch with Fate of Iberia.

22.06.23 -> Add 11 New Traditions and Modifier 2 Vanilla Traditions.

Compatibility
Medieval Arts Compatch

More Bookmarks+
When I made this, I made it compatible with the culture and region added from the More Bookmark+.
If you arrange this mod lower than the More Bookmark+ at startup, it is normally compatible.

This mod modifies the map_data.
It is not compatible with modifying the same file.

  • Supported languages
Korean
English
Chinese (Translated by kennyS)

See Also
My other mod
Dominus Mundi: Historical Flavor Pack


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That's without considering game balance.

I hope you enjoy this :D


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Illustrations of Alemanic Guard, Cuman Auxiliary, Knight of Santiago used screenshots of MK1212 mod.

Thanks for MK1212 team.

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Popular Discussions View All (4)
3
Feb 11, 2022 @ 3:16am
Royal court fix!:D
florian_*****
1
May 2, 2022 @ 12:37pm
Sinew of War compatibility
Coach
1
Dec 7, 2021 @ 4:25am
PINNED: New Men at Arms and Innovations List
Salicy
318 Comments
roman.mahmoodi Apr 18 @ 11:59am 
update asap
Pls update.
鸿秋皇羽 Oct 29, 2024 @ 9:46pm 
The new version of the decision to form and recruit those knights is no longer working, can you update the mod?
mista tp Oct 3, 2024 @ 7:18am 
if only this worked on crusaderwars
Coach Sep 29, 2024 @ 12:46am 
Symons, i noticed you update the mod recently, but the file is hidden? May I ask if you intend to make it available or keep it private? Thanks
Skybrigadier Jul 28, 2024 @ 3:43pm 
Hey can you make a mod that makes us able to merge man at arms ? We can't at the moment. If you inherit a title from vasals you also inherit their man at arms and if they are same type as yours you should be able to merge them but you can't.
Symons Aug 14, 2023 @ 8:08am 
Hello, i updated the mod until the creator update this version.
For the noes who want this specific mod.
https://steamcommunity.com/sharedfiles/filedetails/?id=3019346068
cuomo860 Aug 7, 2023 @ 8:23am 
This mod hasn't been updated in nearly a year and it's last update did not solve all the issues on it. Between the updates to Cultures Expanded and the creation of the Cultural Armies pack, most of what this mod did is covered.
https://steamcommunity.com/sharedfiles/filedetails/?id=2956027471
易小川 Aug 7, 2023 @ 2:35am 
please update,it is my favorate mod
WARDRUNA Jul 27, 2023 @ 3:50am 
Will we get an update in the future ?