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Content Types: Mod, Structures
File Size
Posted
Updated
213.271 KB
Mar 19, 2021 @ 3:23pm
Feb 4, 2022 @ 9:07pm
25 Change Notes ( view )

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Vendor NPCs

Description
Creates a set of Vendor NPC that can be places and used to buy things
Mod ID:2429676242

All suggestions/comments welcome!

Current Vendors:
Animal: Sells all tameable animals
Clothing: Sells all clothing and skins
ContraBand: Sells Rare animals for high prices
DyeVendor : Sells dyes individually and in packs
CustomVendor: Allows adding any item ingame into it.

** You can now change vendors based on names **
so you can have a vendor that sells neutered and another that sells un neutered based on name of vendor.

cheat gfi "PrimalItemNPCVendor" 1 0 0
Gives you an item to place the vendor

Basic settings
For Static Vendors (animal clothing, Contraband,DyeVendor)

[Market Name]
NameofItem = Cost , Level , Amount sold per

Cost is Cost of one buy
Level is either level of animal or quality of item sold
Amount is how many for 1 purchase

You can also type remove if you dont want that item sold at all.

if you want all animals neutered or not
AllNeutered = true/false

DEFAULTS
Cost =500 per animal tier
Level = 30
AllNeutered = true


Custom Vendor Settings
[Market Name]
MarketItems =(Blueprint\'LocationofFileOfItemAdding\',Cost,Level,Amount)

For example if I had a vendor named Kells Kats that sold cats and Kilns I would do this
I am selling 2 level 30 cats for 100 gold and 1 Kiln for 1000g

[Kells Kats]
MarketItems=(Blueprint\'/Game/Atlas/Creatures/Cat/Cat_Character_BP.Cat_Character_BP\',100,30,2)(Blueprint\'/Game/Atlas/Structures/Kiln/PrimalItemStructure_Kiln.PrimalItemStructure_Kiln\',1000,0,1)

**Future Plans****
*** Next create groups of items, so you can buy clothing sets

** Add basic tools vendor


Popular Discussions View All (3)
2
Nov 20, 2022 @ 12:38pm
Ideas or suggestions
Kell Wolf
0
Jan 16 @ 8:19pm
How to find file location?
DementedTales
0
Feb 4, 2022 @ 12:31pm
Bugs
Kell Wolf
52 Comments
GreenHorrn Feb 14 @ 11:19pm 
Awesome mod though. I just wish there was an easier way
GreenHorrn Feb 14 @ 11:15pm 
ive tried to understand how to add custom vendors im just not getting it. trying to make a cannon vendor
Maverick Jan 6 @ 7:07am 
Working for me
Giacomo Feb 24, 2023 @ 6:41am 
Not sure what's going on but I can't get any of this to work. I even tried your example for the animal seller to stop the pets it sells from being neutered and bumped their level to 120 but ingame they are still lvl 30. Does this mod need to load before any other ones or something?

[Animal Seller]
Cost =500 per animal tier
Level = 120
AllNeutered = False
Kell Wolf  [author] Feb 22, 2023 @ 1:01pm 
let me check on that
Aeon Feb 21, 2023 @ 11:45am 
Bonsoir j'ai bon test
[Kells Kats]
MarketItems=(Blueprint\'/Game/Atlas/Creatures/Cat/Cat_Character_BP.Cat_Character_BP\',100,30,2)(Blueprint\'/Game/Atlas/Structures/Kiln/PrimalItemStructure_Kiln.PrimalItemStructure_Kiln\',1000,0,1)
et renommé le NPC et il vends rien et des que le serveur redémarre le NPC a disparu :D
Kell Wolf  [author] Jan 9, 2023 @ 7:19pm 
not currently I will look into it
Moonshiner69er Jan 9, 2023 @ 11:04am 
is there a way to change the spoil time to keep the tokens longer for the animal sells
Joew Dec 21, 2022 @ 4:25pm 
So nice, thank you!
But just one suggestion:
Can you add the abiolity to custom merchant can BUY resoursces from players, please?

I want players can sell wood, berries, fibers any item for gold.
Ty!!!!
Kell Wolf  [author] Nov 20, 2022 @ 12:40pm 
that was the idea yes