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I've removed the target priority mechanic for the moment--I still think it has uses, but it did remove some choice from the 2-player competitive game and I'm not sure that every unit needs it on their card. I think it may be more useful in the co-op or story mode where it can influence the AI's actions, or as a standalone mechanic where some cards can still add target counters to units to force them to defend. I'd love to hear your feedback about this change if you feel strongly about it one way or the other.