Dread X Collection 3

Dread X Collection 3

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Dread X 3 Walkthrough
Tekijältä CelestialLizzie
A walkthrough for finding the candles in the Castle game, along with a guide for each game.
This guide is VERY incomplete, I have all the screenshots and all but a few games done, I’m just very busy so I might not get too until until maybe mid May. Thanks for understanding!
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Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Castle Overworld - Akuma Kira
Intro


Controls
Some minor mechanics to lay down; there are 12 games in the graveyard. To progress through the main game, not only do you need to solve little puzzles and collect candles to even be able to play all the games in this mode, one candle needs to be found for each game. Also, you can’t just leave a game unbeaten if you don’t like it and still continue, unless you either have more candles or other unbeaten games you can come back to. You can use a Ritual Candle on any game/gravestone you want, in any order. Also, the picture in front of the grave is the logo for the developer, the image on the gravestone itself is for the game.
If you do not wish to play the game this way, you don’t have to - freeplay mode has everything unlocked.


Statue Candle
First thing that happens is that the front gate closes behind you, and you can’t go back.
When you reach the garden you’ll get your first dialogue between Leo and Prometheus. You can mash spacebar to go past all of this, but at that rate, why not just play the freeplay mode? Also, they often will tell you specifically what to do, so pay attention (or I guess just read this guide as a step by step tool). Plus these guys have a cute friendship, although at times it does get drawn out since you either can’t move at full speed or can’t move at all.

Straight ahead is a yellowed piece of paper with the controls on it - you cannot rebind the controls for the castle overworld, by the way.

Turn around, facing towards the entrance. To your left, is what looks like an open passage (that leads to a gate) and a gated passage.

To your right, is a locked door and an open passage.

Go in the open passage and you’ll get some dialogue about how this area is blocked off until further notice.

Then, you’ll hear that locked door open behind you.
Once you pass through a little room, there’ll be an open room to your left that has nothing important for right now so just ignore it, and then you’ll pass a locked door with a snake on it as you head to the graveyard.

Straight ahead is a witch’s brewing station. It’s gunked up with cobwebs right now, but keep it in mind. There are a lot of important places that will be caked with cobwebs, try and remember them.

There’ll be a dead end passageway on your right, ignore that for now too, and go through to the outside, on your left.

Keep the creepy plant in mind, we can come back to him later

You can’t do much of anything yet. Just keep moving forward, you’ll get another piece of dialogue.
You’ll also pass through a tiny little library that has a tiny keyhole on the right wall, which I also want you to keep in mind.

As soon as you step into the graveyard, you’ll get more dialogue. While they’re talking, turn to the right and go straight ahead; you’ll notice there are passageways gated off to us currently.

But there will be a little alcove that has a statue holding our first Ritual Candle! And then more dialogue! And then even more dialogue after you pick it up!

Place it on any game/gravestone and beat it to continue. Dialogue.

Snake Candle
All of a sudden, a lever appears on the gate by the statue where you got your first candle. Pulling it opens both this gate, the gate right by the entrance. Walk through, turn left, and at the end you’ll find a Ritual Candle and a Snake Key.

Go back around to the Snake Door. There will be a passage with two entry ways; the first has a set of stairs, the second has a mirror. We can’t do anything with the mirror room yet, so go up the stairs. There will be a hallway with a barred door and an almost broken window to the right. To the left, there will be an elevator with no lever. When you approach the almost broken window, a crow flies into it and smashes it harder; this makes you so you can leap straight through without issue.
Outside the window, there is a square path, the right leads to a crow guarding a candle with it’s nest nearby, and we can’t do anything with this now.

The left leads to the upper seats of a church, with a bag of Dog Food? sitting against the wall. You can jump down from up here without issues. Move forward a hair and you’ll get more dialogue. Turn around and pull the lever to leave.


Pum'kin's Candle
You might have noticed the big tomb doghouse with Pum’kin on the front and snarling beat inside; go over and give him the Dog Food? and he’ll spit out a candle after a moment.

Vacuum Candle
Turn around, and you’ll see that the ladder has come down.
Go up the ladder, and now you can unbar that door from earlier since you're on the other side. Go further down the hall and you’ll find a room with cobwebs on a candle that leads to another room with an old vacuum in it. Take it. Now you can suck up any cobwebs you see! Including the room that leads to the vacuum room; in the corner is a bunch of cobwebs covering a coffin with another candle. Hold the right mouse and suck the cobwebs up; although you might need to move back a little if you stand too close.

Mirror Candle
Head back downstairs to the Mirror Room. Suck the cobwebs off the mirror. You’ll see that there are minor differences in the mirror compared to the room you’re in, the most obvious being that the coffin with the candle in it is open in the mirror. The other differences are the angle of the painting, the chair, the book, and the pumpkin. Go around the room to change things like so, and the coffin will open up and let you take the candle.

Kitty Candle
After that, head back out and turn left, and then turn left again to go into the small room we saw at the beginning. On the table is a bunch of cobwebs, and underneath the cobwebs is a can of tuna. Take the tuna and go to the room in front of it.There is a three eyed cat and a coffin filled with cobwebs; suck up the cobwebs and take that candle, and then give that cat the tuna to get another candle. Also, you can pet the cat :D

Plant Candle
Heading straight back, you’ll run into the witch’s brewing station again. Now you can get rid of the cobwebs and start brewing something. The potion list is pretty self explanatory, but if you mess up, there is a nozzle on the cauldron to flush it out if need be. It’s 2 of the second jar, 1 of the third, and 3 of the fifth. Take the green bottle to the left of the cauldron that says Weed Killer and go use it on the corpse weed. It shrivels up, and you can take the candle.

Bird Candle
Now go to that dead end hallway by the witch’s brewing station, there is a pile of cobwebs at the end of the hallway hiding a lever. Use the lever at the elevator on the second floor, take it all the way up, and you'll see some freshly baked pie! Eat a few slices and you’ll get a tiny key for that tiny keyhole. That opens up the doorway down to the basement, where you’ll find a candle to your left and a cursed sword to your right. There will also be a white fog that blocks you from passing, and shows what games you have and have not completed. Go back to where the crow is and place the sword in his nest to get his candle.


After beating the 4th game, there will be more dialogue.
More dialogue after the 6th.
More after the 8th.
More after the 10th.

Tower Candle
Head to that area towards the beginning that had the rubble you couldn't get past. The rubble is gone! Get in the elevator and hit the switch, and after you go up you'll get some expository dialogue and the next candle is sitting on a little table in front of you.
Chip’s Tips - Torple Dook
Intro
Based off of both the kids show Blue’s Clues, and the 90’s horror point and click Harvester, this is made by Torple Dook, who has made a game for all the Dread X collections so far (Hand of Doom in Dread X1, and Undiscovered in Dread X2).
Basically, the goal of this game is to find a costume, food, and phone numbers for a Halloween party.

Controls
Just a simple point and click, you click on arrows to walk left or right (sometimes you’ll have to turn), and you click on people to talk or an object to take it. To use an item… you don’t have to do anything, it does it automatically. There is a notebook in the corner to show what you have or haven’t done, and you can check on the inventory at the bottom to remind yourself what task you were doing if need be (click Inventory to open, click again to close).

Game
Walk slightly to the left and talk to your dog. You’ll find paw prints at different points in the house that will tell something important is nearby.


Walk back to the right to talk to your astoundingly tiny Uncle Jimmy, who wants to know what comes after the letter A. He’ll give you a Red Key for it.


Walk more to the right and click on the door to go through. You’ll see a closet with Wizrat in it, you don’t have to go into the closet to talk to him, though. Talking to him reveals he’ll give you a ‘magic gem’ for cheese.


To the right of the closet is the kitchen, where’ll see a giant wheel of cheese with eyes on it. No, you can’t grab a piece of his tasty ass, but he will tell you that the snacks are now in the basement. While you’re here, click on the fridge to get cheese. This doesn’t bring it into your inventory, it just brings it out into the open where you have to click on it again while its sitting next to Mr. Parmesan.


Run back to Wizrat real quick, make the exchange. You do have to go into the closet (click ‘Turn’ at the top of the screen) to take the gem, though.


Leave the closet and go back to the left, since on the right is a door locked with a Red Key.
Run through the beginning room, take another door left, and then take the stairs down.


Look, the letter B! Take it.


On the right is a Chip Tip by a door with red, yellow, and blue. You can’t go through here to the basement til later.


Go back upstairs, taking another set of stairs up.
To your right is a locked yellow door, so just go straight left. You’ll see another Chip Tip on the wall above some monitors; clicking on them shows a friend’s phone number. You don’t have to write these down, they’ll be written down for you later in the game.


The Ultimate Gamer is sitting on the couch (the game on the TV is Hand of Doom by the same dev, by the way) and says he needs to find the last magic gem in the game he’s playing and that he’ll give you a Blue key for it. We already have it, so make the trade.


Huh, half the lights went out. Weird.

Anyway, the door at the end is a locked red door, so head back down the stairs and open up the blue door at the end of the hallway now.


This leads into the bathroom, with another Chip Tip. Click on the faucet and you’ll see the mirror fog up with another friend’s number.


Talking to the dude in the bathtub shows he needs something ‘long and thin’. He’ll give you whatever he finds in the drain.
Leave the bathroom. Head back to Uncle Jimmy and he’ll give you the Red Key.

Huh, it looks like all the pictures have grown red throbbing eyeballs that watch your every step. Weird.

Head back to the kitchen, and go through the door to the back yard, and click on the bag at the back. You don’t have to Turn to talk to him, but you will have to Turn to take the item he gives you. A bone!


Head back to Ted the Toolman, he gives you a Yellow Key for the bone.

Huh, it’s even darker now and only half the notes are playing. Weird.

Head back upstairs to open up that door to the right I told you to ignore earlier.


There’s a dance room you can go into if you want to, but there’s nothing there. At the end is clip art of a wizard and a telescope, along with a Chip Tip. The telescope shows the last phone number. Talk to the wizard. He tells you he can make a Super-Duper Key with all the keys in game, just give them to him when you have all of them. Which we do! Click on him again and pick up the special key.

Huh, now the edges of the screen are looking minorly 3D and your vision is getting blurry. Weird.

Anyhoo, head back down to the basement and go through the door. Just keep moving ahead, collect the snacks at the end, and go back. I’m not posting a screenshot because I’m sure you’ll appreciate it more ;)

Huh, it’s now completely dark except for the spotlight that follows you around. Not that weird, really.

Head to the main room you start in, might as well put in those phone numbers. Then we can go get the costume.


Go all the way back upstairs and to the right of The Ultimate Gamer is a bedroom with a Chip Tip on the wardrobe. Click on the wardrobe and pick up the Viking Outfit.


Go back downstairs and talk to your dog.
END
Bubbo: Adventure on Gerald's Island - Part 1 - Breogan Hackett
Intro
You play as Bubbo, who has a pile of purple crap for a head, and he has a delivery to make at Geraldsville. Otto the Otter meets you at the front gate, but admits to you that the town lost your payment, and says you have to pick it all up yourself, but he breaks the propeller to your boat while your away and hands off the pieces to other townsfolk to 'keep them safe', ie, to blackmail you into doing what they want in exchange for being able to leave.
You unveil spooky bad practices on your journey.

Control
The camera can be a REAL PIG in tight quarters.
When you die, you end up where you last were before you jumped, which sometimes can also before you were sprinting. You also respawn when hitting water. This can be useful in some areas, because it’s easier to aim for the water then to climb all the way back up.
Space - Jump
WASD - Move
Shift - Run

Guide
You start off on a boat with a sign. Jump off the boat. It’s best to start collecting all the coins around right now, because as you’ll find out talking to Otto the Otter, they lost your payment and you have to collect 150 coins.


There will be a large wooden wall in town, we can access that in not too long.


Of all the coins available to you now, on the dock and in the town, there is 164.You can talk to the people here, too, as you collect the coins on the ground. There is one building low to the ground that you can jump onto.


Jump to the taller building across from you, and I think you can carry it on from there.


My advice would be not to sprint during this part...


...Or this part.


And to make the next jump, it’s easiest to do it from here.


Head back back to Otto, and…


...Of ♥♥♥♥♥♥♥ course. To find Ritz the Rat in town, face away from the cat and rabbit.


And he’s around this corner.


Talk to the giant humanoid rat with a red exclamation point over his head.
He’ll open the sewer grate for you to drop down and kill some absolutely harmless rodents that… might be related to him. This is where red valves come in.


Stand on it and go onto the platform after you kill rats 1-3.


You’ll end up on a metal beam going across with rats 4-5 on it, and no, you can’t get enough air to get to the next platforms.


Go into the small room with a red valve, get on the red valve, and kill rat 6.


Go across the beam to a large room with more complex platforming, a red valve, and rats 7-9.


You’ll also see a passageway into the next area, but it’s easier to leave that alone for now. Exit this area, take the platform up, and on the upper outer rim you can kill rats 10-12. I’ll post screenshots down below for where all the rats are, to make it a little easier for anyone who can’t find one.
Rat 1


Rat 2


Rat 3


Rat 4 - 5


Rat 6


Rat 7 - 8


Rat 9


Rat 10


Rat 11


Rat 12


Leave out through the drain pipe and head back to Ritz, who will tell you that your first propeller piece is on top of the tall tower that you’ve probably already gotten to before. Now you can head back to that wooden wall, the swamp/lilypad area.


Take the path straight ahead, through the hut, and talk to Aeiou the monkey or whatever his name is. He asks for 12 tangle seeds, which you can get by jumping on the big fruits and collecting them once they land on the ground, but it’s better to jump on a few fruits before going to collect them. It’s also to fall with the fruit, so try to jump on the fruit like so…


… and jump right as you land on the fruit, and back on the platform.


While you’re collecting fruits, you might notice a fox standing in the center of 5 cultish looking pillars, looking for someone to talk to.
You have to get both the other propellers first to get his quest, though. Just keep him in mind.


Once you get both propellers, talk to the Candy the Fox a couple times and he’ll spawn a forest spirit to spit leaves at you while you make it to the highest part of the swamp forest. Just keep running, he shouldn’t catch up to you if you just keep running! If you fall into the water, you have to ask the fox to summon him again.
Bubbo: Adventure on Gerald's Island - Part 2 - Breogan Hackett
Once you get the amulet, talk to the fox, he says your last propeller piece is at the tallest of the 5 cultish pillars that surround him. To get it, I suggest going up to the short pillar like shown below, and sprint jumping forward into it.


Then hop to the next one, the next, and so forth, to get to the propeller.


Now, there was a gap leading into the next area that now has a moving platform to take you across.


I'm going to avoid screenshots for this next area to leave it a surprise.
Just walk the bridge across to the… new area, and enter the castle at the top.
You’ll find out the real truth of what’s going on around here.
The sign gives you some sage advice, however, if you don’t follow it, you’ll get Ending A.
I recommend doing this first, because you can just try again instead of playing through the whole game again.
Leaving will lead to Ending C.
You can now double jump! Avoid Gerald as you platform across, this may take several tries, as he can teleport and woosh down on you when you least expect it.
Look at the bottom of this section of the guide for how to get Ending B.

Ending A - Sacrifice - Jump in the hole and don’t jump out.
Ending B - Death of the Ancient - Collect all 5 gems and defeat an ancient evil.
Ending C - Escape - Get back to your boat safely.

Getting Ending B and Finding the Gems
For Ending B, you'll have to collect all 5 hidden gems across Geraldsville so you can have protection from all evil. After collecting them, continue playing as normal.

- Blue Gem -
In the town, in the different colored window by the shortest building

- Purple Gem -
Before you jump into the sewer, look down and look for the green discoloration, and jump into it. Can only be accessed after colleting all rat skulls.

- Green Gem -
Follow this path of branches up to a new platform that will take you around to the green gem.

- Red Gem -
A different path of branches as seen below.

- Pink Gem -
Look for a Bear dude hanging out in the swamp level, he’ll be higher up on a little hill.

If you jump into the space behind him, you find the last gem.
EDEN: Garden of the Faultless - Modus Interactive
Intro
Basically, weirdo Tamagotchi where you raise creatures known as the Faultless Ones to compete in races.

Control
WASD to move, mouse to look, space to jump, shift to run, E to pet, right click to call a monster to a specific area, hold right mouse to change monsters (hover over the monster you want), left click to call all monsters to you.

Red apples - Speed
Blue apples - Flight
Purple Apples - Power

Guide
You’ll start in the overworld. The yellow glowing circles will give you tutorial information. To the left is the island.


You’ll find yourself in a cave, walk forward. Outside the cave, is a big yellow button with golden edges.


Step on it, and wait for the heavens to open up. Get off the panel and you’ll see red vines grow up from the Earth and cover the button, a fetus comes from the heavens into a small nest in the center, where it grows into a Faultless One.


Run to the small tree behind you, and change to your new faultless one, and click on the tree. It will knock the red apples off the tree. Clicking on an apple one at a time will make you FO eat it, boosting its speed.


Make it eat until the FO says this symbol;


Go back to the beginning. Also, falling off the edge of the world here will set you back to the beginning so you don’t have to run all the way back.
You’re now ready to start your first race! Click on the first purple beam to start. Your going to have to set the FO again.


Honestly… You don’t even HAVE to encourage your FO for it to win. As long as you max out its available stats, it will win no matter what. However, it does expedite the race and give you something to do. The only time I’ve ever placed 2nd was when I didn’t make my FO eat enough to max it’s stats.


Go back to the island and hatch another fetus. While waiting for it to hatch, go to the new island that has appeared, into the cave.
This is where you can basically sacrifice an FO to empower another; and since every FO has a certain capped level to all it’s skills, the later FO’s you get have a higher capacity, so sacrifice your first FO to use it to empower your new FO by controlling it and commanding it into the yellow space.


It’ll turn into a Golden Apple and then float to an elevated platform outside the cave. Make the surviving FO eat it.


Now you’ve unlocked the pool, which unlocks your FO's 'true potential'.


Use the pool a couple times, keep eating apples, including the new purple apples, to up all your powers. You can check at the stats star to check how far along you are.


After you max yourself out, you should be able to win the last competition easily. The game is considered beat as soon as you win the 3rd race.
SPOOKWARE @ The Video Store (Part 1) - Adam Pype & Viktor Kraus
3 dudely skele-bros decide to honor their ancestors by watching every horror movie over the course of 3 days, in celebration of Halloween. I think what they mean by "every horror movie", they mean every horror movie at the video store (called Spookware), since the level select screen is in said store.
You'll see a level for arrow keys and mouse, followed by an optional endless mode.
You'll need to beat the arrow key level to get the mouse level, and beat the mouse level to get the endless mode.
Whenever you start a level, you'll see the 3 little skellys sitting on a couch together eating popcorn.
Each brother is a life, starting with the sheepish blue one on the left, with the bold pink on the right would be your last life.
Each level has 10 different minigames.
When you beat 6/9 minigames (the 10th is the final boss), the game automatically speeds up.
And then all the minigames are faster, and have red tint, like in this one below.
Also, that pile of dynamite you see at the bottom can either be your time limit, or depending on the minigame, how long you need to last. The length of time varies from game to game.
Also, you're definitely going to need to try some of these multiple times before you get them; there's a couple you might never get, but you could still win, since they play in a random order and might replay some or skip others.
There is an S rank, A rank, and B rank for each level that is based off how many lives you have left.


ARROW KEYS LEVEL
All these games use 🡨 🡪 🡩 🡫, however, most of them do not use all the keys, and the ones that that game requires will be highlighted on the keypad to the right of the minigame, but only while being pressed.

Make Crop Circles
Press 🡨 🡪 to move side to side, and 🡫 to "make crop circles", ie, push indentations into particle board.
The center circle almost always spawns right in the middle, so it's tempting to just push 🡫 the second you start, but sometimes it doesn't so it's better to just wait half a second to see where it is proper.
Also, you can often use the arrow keys before the title screen goes away, making it so you can go all the way 🡨 or 🡪. That can be useful or save time so you don't have a slightly longer trip to make with the last circle.


Look Away
Use the 🡨 and 🡪 to always look the opposite way the Medusa painting is.
This one is a little tricky because Medusa will do her best to trick you out by changing directions and making you hit the button too early, be careful!


[uLet's Throw Some Axes][/u]
Press 🡩 to throw axes at a very Trevor Henderson looking monster that moves from left to right real quickly. His moves are predictable, unlike Medusa, and he won't change direction, but he moves so quickly that it's more effective to just mash 🡩 until you get him.
The axes are unliminted and there is no punishment to doing this.


Suck Blood
Press 🡪 to make the Spirit Halloween prop land its teeth in the two red spots.
You don't have to get them exact, just get them pretty close; you only have one chance to sink your teeth in, and it only passes the the red dots about twice before the timer runs out, so it's better to take a chance.


Turn Off 3 Cursed TVs
Use 🡨 🡪 🡩 🡫 to aim your remote at the TV that has an... Anaglyph Nun? 3 times to turn it off.
My only piece of advice is that if you turn off a TV on the top row, immediately lower it since the AN (Anaglyph Nun) might appear in a place where you can't see her; under your remote.


Break Free
Press 🡨 🡪 rapidly to loosen the ropes.
I don't have any advice, this is probably the easiest one.


Cheese Torture
Press 🡩 to make not-Swiss cheese into Swiss cheese.

Also, beginner's trap! First time I played this I just thought that this minigame was just in black in white, but it's not; don't torture the gray cheese! It's actually iron in the shape of cheese, and it will make you lose a life if you do. You'll also lose a life if you miss any regular cheese
Basically, you'll see cheese that looks like this...
Into this.


Preform the Excorsim
This is the minigame that made me say earlier "there's a couple you might never get." I already beat Spookware multiple times AND beat all of Dread X3 and came back to take screenshots of this that I accidentally figured it out.
Press 🡨 NOT rapidly, but carefully timed so as to make the demon rock back and forth; you want to time it so you can make him lean as forward as possible, and THEN mash 🡨 when he's closer to the edge; if you just mash, the demon's just going to want to move forward and there will be more pushback, making it impossible.


Avoid the Kraken
[/previewimg]
Use 🡨 🡪 to move the boat away from the big black purpley tentacles coming from the sky until the time runs out.



[u]BOSS LEVEL APPROACHING! Call for Help[/u] [previewimg=22680426;sizeFull,inline;callforhelp1.jpg][/previewimg] This one is difficult to figure out the first several times you try it, and unlike the Exorcism minigame, you need to pass this one to beat the level, and also the game. Use 🡨 🡪 🡩 🡫 (it doesn't matter which one, they all do the same thing), to dial a specific number on the rotary phone. You [b]do not have to change the numbers[/b], the fingers automatically go to the next number when you succeed in dialing the last number. If you screw a number up in the middle of dialing it, you won't start over, you'll still be where you left off in the number. You need to let go of the button right [b]before[/b] the finger reaches the silver line thing, as shown below; [previewimg=22680427;sizeFull,inline;callhorhelp2.jpg][/previewimg] If you touch the silver line thing, or go past it (like shown below), you've gone too far. [previewimg=22680478;sizeFull,inline;callforhelp3.jpg][/previewi

BOSS LEVEL APPROACHING!
Call for Help

This one is difficult to figure out the first several times you try it, and unlike the Exorcism minigame, you need to pass this one to beat the level, and also the game.
Use 🡨 🡪 🡩 🡫 (it doesn't matter which one, they all do the same thing), to dial a specific number on the rotary phone. You do not have to change the numbers, the fingers automatically go to the next number when you succeed in dialing the last number. If you screw a number up in the middle of dialing it, you won't start over, you'll still be where you left off in the number.
You need to let go of the button right before the finger reaches the silver line thing, as shown below;
If you touch the silver line thing, or go past it (like shown below), you've gone too far.
SPOOKWARE @ The Video Store (Part 2) - Adam Pype & Viktor Kraus
Mouse Level
All of these minigames exclusively require the left mouse button. Some you will click, some you drag.



Use The Alarm If You Have Too
Click and drag the fire alarm handle (on the right side) down.
As the title says, use the alarm if you have to. It's a lot of text to read in a second, and I didn't even know what it said until I looked at the screenshot, so it took me a while to figure it out.
The screenshot below is for when you pull the alarm. You might have to do so more then once.



Choose The Holy Grail
Click on the right option, based off of text at the bottom of the screen. It will definitely be a bit different every time this minigame shows up; for example, the screenshot below says a silver cup, so click the Grail in the middle.
Some of them are more wierd, like will ask for a Grail "the color of Christ's blood" or whatever, which means copper; one asks for a golden Grail with a "ball in the middle" and it gave me 3 gold options, so you can't just look for a code word like gold or copper and immediately click on whichever.
Below is just another screenshot.



Shoot Them In The Head
Click and drag the 3 bullets into the clip.
The clip autimaticlly loads in the gun, so don't worry about that part.
You only get 3 bullets, one for each VenusBoy FlyTrap™, so be careful! Although it's pretty hard to miss, just shoot them in the head.
Also... I didn't know the Romero Law applied to plants?



Don't Touch The Meat Walls
No clicking necessary,the minigame automatically starts you where you need to be, so it's easy to screw up immediately. Just carefully use the mouse to steer the eyeball to the key, not touching the walls.
This game is like the opposite of Super Meat Boy, because you're not supposed to touch the walls; it's also the opposite because the walls are made of meat instead of you.



Where Is Nosferatu
Nosferatu peaks out from a dresser, and keep an eye on it. The 3 dressers will shuffle around and you click on which dresser he's hiding in.



Finish The Picture
Click and drag on the white on the clown's mouth to paint in red.
You do not need to fill in the whole thing, just frantically wave your mouse around until it tells you to stop.



How Many Eyes
Click on the + or - buttons on the screen to count the eyes correctly, then hit submit. I like to hit plus as I'm counting the eyes, although that's fairly obvious.



Pull Out The Golden Teeth

Click on the yellowish teeth and drag to pull the out.
The teeth never change position, by the way.



Leave a Message
Click and drag on the void where the letters are.
You REALLY don't have to be precise; if you're close enough, you might not even have to do the last letter, like shown below;
Also, the only two words I've seen are Bloody and Murder, I don't know if there are others.


BOSS LEVEL INCOMING!
Preform A Summoning!

This one is pretty self explanatory; there is a little guide sheet to the right that tells you values of things, and you have to put the random objects on the number they belong until an angry Damian Lewis dressed as Robin Hood you wanted to summon for some reason appears in the dark doorway.
It's randomized every time so I can't give you a guide for exactly where to put everything, but I can for this one as an example - the screenshot with the sheet guide is below.

- We know the Feather (line with two little lines) is worth 5, start by putting the Feather on 5.
- The sheet also says there is no tuna sandwich, but that's actually a Book, so if you want to, you can click and drag the Book into the upper right corner above the sheet so we don't click on it by accident.
- For the square (Rubik's Cube), it says Feather - 3 = Cube, and we know the Feather is 5, and 5 - 3 = 2, so put the Cube on 2.
- The remaining numbers are 1, 3, and 4. The sheet says that Sheep + 1 = Pew, which means that Sheep can't be the highest available number, it has to be 1 below the highest available number, and the only number that would apply for what we have left would be 3 and 4. So that means Sheep is 3 and Pew is 4.
- So that means that the Holy Grenade is whatever is left over, which is 1. We can check that by seeing that Holy Grenade + Cube = Sheep, or x + 2 = 3, which means x + 1.

Just to reiterate more clearly -
- Feather = 5
- Rubik's Cube = 2
- Book = N/A
- Sheep = 3
- Pew = 4
- Holy Grenade = 1

- The last couple are WAY harder, and I just match those ones randomly since sometimes it's faster then thinking - at least, for me, anyway. I admit that I'm not great with this kind of stuff, so I've won several times by trial and error. I don't think I actually solved this one legit until I made this guide.
SATO WONDERLAND - Nate Berens
Intro
Japanese technology genius Hidetaka Sato was known for creating a super sophisticated A.I. which he used for the mascots in his theme park SATO Wonderland. Years after his death, one of the mascots assaults a child, and it's your job to take a look into the robot fox Kitsuhime and ask her questions to unveil a disturbing truth.

Controls
Very simple; just click and drag the words on the right into one of the boxes below to ask Kistuhime questions about these two things.

Guide
There's not a lot to say about this one, so this part of the guide will just be this table;


Endings

Ending A - Return to Service - You can do this at pretty much any point, I believe.Nothing special happens; some text saying that everything goes back to normal until Wonderland shuts down, and that you feel bothered by questions unanswered.

Ending B - Retire - You can't get this ending until you have asked Kitsuhime every question. You should know the password if you get through all the text, but in case you don’t, it’s - Kioko. There will be a robot that chases you- just keep moving, go around the table to avoid him, and head out down the hall to avoid him. There will be a similar password to shut him down - Hidetaka.

Ending C - Retire 2 - You can't get this ending until you have asked Kitsuhime every question.Set Kitsuhime to retire, then die to Taka.
Soul Waste - Blood Machine
Intro
Play as "The Eternal Hero" and colored shards together to fight God in a ruined city. Not much story to this one, although there are definitely some interesting elements to help piece it together.


Controls
This game is VERY glidey and slippery, and is very difficult to control for a while. I honestly HATED this game for it's difficult controls and lack of story at first, but it grew on me. However... this game was the most difficult not just becuase it controls like swimming through molasses covering ice (it takes a while to start, it takes a while to stop). but because this game froze a LOT while I was playing, which made it difficult to jump onto platforms very well, and even crashed on me at one point. So... careful.
WASD - Move
Mouse - Look


Play
So... I'm going to give you the endings guide first, because honestly, this game is too long and hard to and annoying to have you not figure out
Endings
This game is pretty linear, there are some spots that have some hard to get crystals, but exploration is fairly easy and if you just take the time to look around and get the ones you see, it's easier than you think; I promise!

This is the First Area.
Straight ahead you'll see a big Cyan wall.
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Turn around, and go straight ahead, slightly turning to the right, and you'll see some arches with some little Cyan cubes in them. That means the Cyan crystal is that direction.
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Cyan is the most straight forward crystal, no off-shooting paths. It'll be at the top of this structure.
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Destroying has also destroyed that Cyan wall from earlier, which you will use to get to the
Second Area.
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Before you get to the next area, look to the right where that Cyan wall was.
There's an opening, where you will find a handful of crystals and a yellow crystal statue that says 333 when you go up to it.
These are the most hidden crystals in the game, and the statue is a hint for how to get Ending B.
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Now, I will call this area the Center. There are a few crystals and a check point in front of every entrance to another area. You can go to whichever area you'd like here...
Left is Blue Crystal Area.
Right is Pink Crystal Area,
Straight is Green Crystal Area.


Blue Crystal Area.
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I'd say this is the hardest area, which isn't saying much, it just has a lot of enemies and traps, but if you do Blue first, there are pink walls within the castle that will hold off TONS of tiny enemies that want to ambush you. So it's smart to do this one first.
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Head into the castle, there are statues with lore out in the courtyard and on every level up throughout the castle.
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If you ever find yourself unsure of where to go, try looking a bit up. Although besides a couple points here and there, this place is practically a straight line.

BTW... When you destroy the crystal, a REAL big bouncer will be dropped and chase you.
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Right is Pink Crystal Area.
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There isn't much to say here... it's the shortest journey. Just go through, make sure to save at this checkpoint because in a moment when that crystal is shattered, all these guys are coming after you. Not to mention, it'll make getting crystals during the chase much easier.
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Make sure to get these two crystals before you break the Pink Crystal, unless you want the challenge of trying to jump in the air with literal hundreds of bouncers on you,
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After getting the Pink Crystal, run like heck! Whenever you jump from platform to platform, you will lose some bouncers, and all of them by the time you get back to the Center.

Straight is Green Crystal Area.
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This is the most easy crystal, it's just on the other side of the entrance.
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This area has several interesting statues that hint to the story in a pretty important way.
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Plus, this place the most hard to obtain crystals; it has the most difficult platforming, and if you want Ending B, you're going to have to suffer through this area to get to several crystals.
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You can start at the second shortest one, it's the lowest one you can jump onto, you don't have to start at the shortest one every time.
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Just make sure you get enough momentum before each jump by backing up slightly, and to let go when you reach the edge of the ledge, because of the fact that you take a second to stop, you could walk off the edge without meaning to.

Boss
After destroying the last crystal, the music will change. Go back to the Center.
SAVE AT THE NEAREST CHECKPOINT!!!
The ending depends on what you do here; DON'T ATTACK IF YOU WANT ENDING B. There are a handful of crystals that spawn around the boss, which will be the last ones you need; if you don't have enough, you can go back and search certain areas again - Which is a pain, and also why I tell you to think ahead of which ending you want so you don't have to backtrack.

He will be still until you land the first strike.
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I recommend doing shot hops when getting closer towards him, and long leaps right before you attack.
His attacks will be more complex and have more projectiles the lower his health is, examples below, but it's important to note that after you hit him and he disappears, his projectiles will not and can still hurt you!
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He will recover health when left alone, so you can't go off and collect a bunch of crystals to recover your health and then come back.

MAYBE use the checkpoints to heal, but honestly, there is no penalty for dying and throwing yourself at him until he's dead.
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Bete Grise - Amon Twentysix
Intro
You got a new job working night shift at a hotel. Pick up lost things, fix vending machines, clean, and look for the Penthouse key to uncover a dark secret.

Controls
Hit backspace to take away the dark VHS lines, hit backspace again to bring them back.


This game is at an isometric angle, so, WASD doesn’t feel quite right since it’s the same is it would be for an isometric angle.
W - 🡩
A - 🡪
S - 🡨
D - 🡫

Collect all of the lost items, clean all the mirrors, tidy all the desks, ‘fix’ all the vending machines on each floor.

You can’t go into rooms that have “Zzz” coming out of them, as those are the rooms that are occupied by guests.

Now, let’s talk about the vending machine minigame; it tells you to use 🡨 🡪 🡩 🡫, but really, they actually mean WASD. It's a rhythm game, and honestly, it doesn’t matter how close to the center you get it right, you can hit it on the outer edge it its the same amount towards fixing it that hitting it perfect dead center is.


The Desk Tidying minigame requires you to use the mouse to put the CD back in it’s case, put all the pens in the cup at the top right, and all the papers into the folder on the top left. You can have items stacked together and drag them all at once if you click the right spot, which makes it annoying for papers and pens stacked together, but makes it much quicker to tidy overall.


The Mirror minigame is the easiest. First, click on the faucet to turn it off, and then click and drag your hand over the mirror to get rid of all the steam.


That last minigame comes up with a new task, and I won’t post a screenshot for spoilers sake, but you just have to press W repeatedly.

Guide
You’ll start in the lobby. Try and check every area for the yellow arrows that point out a task that needs to be done.

Pom lost the penthouse key, and although you can find it randomly while doing tasks (once I found it on the first floor), I recommend against you going to the penthouse until you’ve gone through every floor! You don't have to do every task, but it makes the last task you get somewhat easier to know where everything is, and it kind of spoils the game otherwise, in my opinion.

Going to the left, into the pool area, There will be Toy Dice to the side, somewhat obscured by the wall.


Then, there are 2 vending machines at the top.


Go to Floor 1
The first room you can access has a Toy Gun on the floor, a desk that needs tidying, and a mirror that needs cleaned.
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Go to Floor 2
There is a room with no tasks, but has a toy necklace on the floor. The room across has a desk that need tidying, and at the end of the hall are 2 vending machines.
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Go to Floor 3
The first room has a toy book. That same room has a desk that needs tidying, another room with another filthy desk, and 1 vending machine.
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Go to Floor 4
The first room on the bottom has a Toy Shirt. And a dirty desk. The room above has a desk, too. 1 vending machine at the end of the hall.
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Go to Floor 5
The first room you can go into has a mirror that needs to be cleaned. A vending machine at the end, where you'll find a Toy Eel on the ground.


Go to Floor 6
First two rooms has a dirty desk. One room has no tasks, and the room across has a Toy Banana.
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Go to Penthouse 1
Nothing here but a Toy Bear at the end.


Go to Penthouse 2
Go to the end, and you’ll get a new task.

The Final Tasks
Pom is now in grayscale and covered in blood, as she's become a supernatural entity hellbent of vengeance. Now all of your tasks that show a close up of Pom will look a little different, if you want to continue doing other tasks, that is.
The only task that matters now, is to make them pay,

Man 1
After that scene plays, you see a man standing by the elevator.



Man 2
On Floor 6, he’s in the last room at the bottom, in the bathroom.



Man 3
On Floor 5, he’ll be in the only open bedroom.



Man 4
On Floor 3, by the elevator.



Man 5
The final task, find him on Floor 2 by the vending machines.

Disparity of the Dead - Bryce Bucher
Intro



Controls
There are some odd controls when your inside buildings, as it changes to the orientation of the room. As in, normally, if you press UP it goes forward, but when inside and the facing the the camera in a room and the door is behind you, pressing UP will make him turn around and leave, instead. You'll see what I mean when you get inside the first building. And no, you probably won't get the hang of it; but there is very little indoors to go into.
WASD - Move
Space - Jimp
Mouse = Look
Teleport - T
Snapshot -Q
Talk/Interact - E
Go ahead and collect the cyan soul orb looking things as you progress, there will be a point when you need them.
When you fall off, it takes forever to die, so hold T to teleport back to where you were to save time.
*Cute fun fact; you can leave in the middle of talking to someone and they'll react.
Italicized and bold sentences are how I'm marking evidence! Keep in mind!

Play
talk to the bird guy at the bus stop.
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He'll tell you not to dily daly and to head towards the headquarters; which, you should, because when I first played this, I explored the entire map before going in there, only to realize that I needed to go back again to collect all the evidence I saw.
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Ignore the Sakura tree and go past the cute witch girl, we'll talk to her and look at the tree first thing after we get inside to find out what the big deal is.
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The door opens itself as you get close. Now, I now itcreepy to see a haning man first thing when you enter the building, but he's super friendly! talk to him.
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He tells you people are dying, but not going into the afterlife. He filed to get a warrent for you to go up to the surface and investigate, but you need to collect evidence to prove that something is going on. He tells you to go into your office and pick up a special piece of equipment that will help the investigation.
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you can interact with the corkboard, but we won't be able to use this until after we've collected all the evidence.
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Talk to Hung Boi again, and he'll tell you how it works.
Exit, and go talk to the witch I told you to ignore earlier.
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She says that she and her [i[b]]girlfirend jumped to their death together, but only she ended up here[/[/b]i]. That's... sad, but also seems peculiar. She'll tell you about a suicide note, which is in two pieces that you'll find later on.
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Head to the tree, and you will notice the petals are falling.
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Head to the hole in the center, try and land on the pink circle below. You will end up in another area when you follow the platforms.
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Head towards the chalk outline; talk to him.
Nice Screams at Funfair - Moya Horror/Amos
Intro
Sell ice cream in a diner dash-ish type game to zombies to distract them from the fact that there are no rides in this unfair funfair.


Controls
WASD in walking segments, Right mouse.


Guide
An intro plays of you walking along towards the funfair; you can use your mouse to look around, and WASD to shift where you’re going, but you never stop moving forward.
At the end you’ll meet a total freak in Terminator cosplay who says that all the rides are broken so you must serve people ice cream to distract them from it. The intro looks kinda cool, but if you want to skip it, press enter.


You’ll then be presented with the how-to of the game. A zombie customer will come up and ask for 2 scoops of random flavors.
PAY ATTENTION TO EXACTLY WHAT THEIR ORDERS ARE BECAUSE THEY WILL DISAPPEAR VERY QUICKLY!!!
The golden scoop is above the window, just click on it and click on the windows to open them up, click on the tub of ice cream to scoop it.


This game is buggy, so you’ll probably get a few scoops of ice cream rolling around the table by the end of the game. No worries. However, try not click on the table, as sometimes there is a bug where clicking the table will make you pick up the table itself, and when I did this by accident and picked the scoop back up hoping it would reset the table, but it just blocked the cash register so I couldn’t put the money in the till OR the tip jar.

Also, you can tip, despite what the manager said, but you just can’t let the cat robot see you doing it; as per the advice above the cat’s head. If you do take a tip, put the money in the tip jar while it’s out of the red light.
Take tips
Don't let the cat see



If the the cat sees you taking tips or you give a customer the wrong order, this counts as a strike against you, ans you’ll hear the cat ‘rawr’ and take out a buzz saw to test it’s sharpness.


The third time you mess up, he’ll straight up kill you with said buzz saw.


To give ice cream back to the customer, you can’t just click on the customer, you can only serve them ice cream through the bottom part of the window which is open, so you have to click on the customer’s legs.

Also, it doesn’t actually matter what order the scoops are in; so if you get an order for blue on bottom and pink on top, you can reverse that and it changes nothing.
I guess because the scoops are so tiny you can put two scoops next to each other instead of on top of each other?
Eventually, it’ll stop you in your tracks with “Click to Continue” in red, and you’ll play out whichever ending you got.

Endings

Ending A - Take No Tips.
When the horde asks for refunds, you can’t give them anything, so they pick up the ice cream stand and toss it under water.
Ending B - Take Some/AllTips.
When the horde asks for refunds, you can give them what’s in the tip jar. They go for the money on the ground while a creepy dude comes up and takes you to the entrance. Just head back to where you came from and you’ll watch the rest of the ending play out.
Reactor - Dirigo Games
Intro
You are alone with an A.I. named Lola on planet extremely far from Earth, studying asteroids that crash on the planet, and discover a strange substance inside one of them.

Controls
WASD - Move
Mouse - Look
This has a pretty direct set of what to do, so a guide is hardly needed. Follow the GO TO squares when they appear.
I’ll be giving you a quick rundown without screenshots (trust me, it really isn’t necessary) and information on where to find certain story elements instead.
Also, look up at the sky whenever you can look up or out windows, especially on your way to Communications; you’ll notice some changes over time.

Guide
We start off be woken by LOLA. She’ll tell you to go to the conference room for exciting news, but before you go to the door, look at whats on you desk.

Use Right Mouse to zoom in, reading the letter from your wife on the table. Then, you can pick up the first manual; I’ll put more detail about the manuals later.

Go to the conference room, and you’ll learn about an asteroid that landed on the surface. The manuals will also give you more context to what’s happening in the story.

LOLA instructs you to go to the buggy outside the airlock to head to the asteroid.
Before you go out to the airlock, watch the TV for some interesting Earth News.
Driving the buggy is kinda fun, since it goes faster then you’d think. Also, don’t worry about getting flipped over; I’ve gone at almost right angles and the worst thing that will happen is drift.

Exit the vehicle and go to the center. LOLA will take a sample, and then you can head back to the lab. LOLA gives you the sample upon re-entering the lab. Take it to the lab for analysis, then head off to communications, send the message, then back to the lab.

Despite what LOLA says, you can’t get as close as you’d like, for now. Go to the control center on the top floor, hit the green button twice, and then back to the lab.
You are not in danger yet.

Go to Communications again to send another message, and then head to the room left of the Reactor to hit another green button. Try to leave, and you’ll have a little cutscene, and head back to take the vent.

Run past the threat and head to the Reactor, you’ll have to take the long way around. Hit the green button, and be careful not to take the long way around any of the beams on your way to the airlock; I accidentally got stuck behind one and had to restart the game. In the airlock, the buggy is… unavailable, just run as far as you can until the ending starts.

Also, the ending screen is gorgeous! I personally set it to my wallpaper on my desktop.

Manual Locations

Manual 1
On the desk by the letter from your wife.


Manual 2
On the room to the right of Communications, on the desk.


Manual 3
Inside the kitchen, on the table.
While you’re here, I recommend watching the news, if you haven’t already.


Manual 4
To the left of the reactor door, below the now smoking sign.
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Manual 5
In the room to the left of Communications, on the desk.
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Matter OVER Mind - Basalt Tower
Intro
A bouncy, coconut scented, terror wreaks havoc on a lab experimenting with a revolutionary new hair conditioner made from DNA taken from the lowest point on Earth, Mariana's Trench.
Control the brains of scientists, working your way up to the CEO so you can escape!

Control
WASD - Move
Space - Jump
You can collect DNA if you want, but as far as I know, there are no bonuses or secret endings for collecting all the DNA. They also reset every time your die.
Avoid grates and guards.
Jump on scientists heads to control them.
You cannot control guards, as they are wearing helmets.
Different scientists wear different color stripe on their uniforms, which shows their rank and what doors they are able to open.


Guards wont notice you if you’re controlling a scientist
Vents are colored according to what color of scientist you can ultimately get (Red for a scientist with a red stripe, gold for CEO, although sometimes you’ll find a scientist of a different color behind a door because you need that scientist to get another.)

Guide
You start in a glass case, with a prompt to hold space. Aim for the scientist’s head, and once you get control of him, walk through the blue room.


Go into the next room. You don’t need to kill the scientist here, just jump off and head into the little vent to the right of the green door.


You’ll be in a dark room, and you can’t leave through the door. Head out through the vent behind the guards back and head towards the vent on either side of the next room.
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Get on the head of the scientist with the blue stripe and head back out into the hallway; the guards won’t notice a giant green glob sucking the brain out of one of their coworkers, apparently.
Go through the blue door at the left side at the end of the hallway, jump off the green dude and into the green vent, take control of the green stripe scientist, and head back to the green door at the end of the hallway.


Head on to the end of the hallway, and jump into the orange vent next to the black door, into a gray hallway. There are now grates that you have to avoid, and you can’t enter the black vents.
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At the end of the hall, there is a blue door, a vent, and the entrance which can only be opened by the CEO (how do people leave?).
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Go through the vent, being careful to avoid the guard. I’ve found to avoid detection, go past him in the middle of when he’s turning around, and he won’t notice you. Jump on the leaning glass tubes, into the vent up top.
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Go into the green vent, and try to get on the blue striped dude - I don’t think there is a way to get on him without startling him, so chase him through the door (you might have to tank some damage from the guard, just don’t stop moving), but he’ll stop running in the of the grates. How convenient!
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Walk over the grates, head right, and jump through the red vent while the guards aren’t looking.
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This is probably the hardest part of the game, the platforming segment. Just don’t hold space WHILE you’re moving, and just be careful. If you fall through the grates, you respawn at the beginning, so it’s not that bad.
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Control the green striped dude at the end, and walk back through. Head up, and go through the green door on the right to get the red scientist. Go through the red door, then the green vent towards the bottom.
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Head up, hiding under the red seats, and through the green vent to get the green guy in his office. Head out and up into the back of the little office, jumping off the scientist’s head into the golden vent.


You don’t need these scientist’s, so just jump onto the coffee table, onto the pile of files, and into another golden vent.


Going through the vents, you’ll see a scientist in his office to the right; just ignore him. His office is located in the black void anyway, so you couldn’t move him out of there.
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In this vent will be the one and only time you need to jump in this vent. Just jump up and land on the CEO’s head.


Head straight left through the golden door, the red door, through the science tables, and then head up to exit.


Watch the ending play out - where the goo leaves through the door on top of a wealthy man's head, comes out on the other side through a sewage pipe into the ocean.
Submission - Corpsepile
8 kommenttia
Shuvack 22.11.2023 klo 23.51 
Sorry to hear, I was mostly curious, as I thought I might've missed some "code" things in Submission, before just testing out all possibilities when I saw this section being empty.
Good luck with the grind homie.
CelestialLizzie  [tekijä] 22.11.2023 klo 9.50 
This guide is a couple years old, and was being made in the midst of a family tragedy, so I just wasn’t in a good place to get back to this and have never finished it. It’s been on my mind for a while, I still need to do Submission, put in the final details for Bette Gris and Disparity of the Dead; I’ve been meaning to get back to it, but admittedly I think when it comes to making Steam guides my Reference Compendium for World of Horror is typically at the top of my list as it has been consistently getting more things added for me to go through and also I get a TON of suggestions to look into as well for that.
I’ll make this a goal to finish this before the end of the year, at least for my own sanity.
Shuvack 21.11.2023 klo 17.41 
Why is Submission section empty, I completed it myself but I'm curious why it's not included.
Parzival Wolfram 2.7.2021 klo 13.07 
Bete Grise has multiple endings based on whether you finished all tasks before dying or not
Raviolis11 2.6.2021 klo 4.17 
You're welcome. Keep up the good work!!
CelestialLizzie  [tekijä] 1.6.2021 klo 17.17 
A www, thank you so much Raviolis 11! It took me a long time to even do what I have done here, and I still have a few games to finish - although it may be a while since I have some nasty personal stuff going on... I actually found out my dad passed away this morning. But in all honesty, your praise made me smile, thanks for making a horrible day slightly better :p2cube::specimen1::sayaka_DGR:
Raviolis11 1.6.2021 klo 8.56 
I'll just say right now. THIS GUIDE IS GREAT. I have no idea why there are no other guides like this. This is really helping me get through the game. Good job!
CelestialLizzie  [tekijä] 22.3.2021 klo 5.38 
I've been having a hard time making this guide, as for some reason, it doesn't let me save anything - Failure Code 15. I've tried for days but it still doesn't work! So what I've decided to do is publish the guide upon Steam's approval before it's done (if it will let me) and put in all the guide info that I've been typing up in Google Docs afterword (if it will let me). I still haven't finished the guides for every game, so I hope what little information is in this guide still helps someone!