Total War: WARHAMMER II

Total War: WARHAMMER II

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Dark Phoenix – Druchii Immersion Mod
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Tags: mod, Campaign
File Size
Posted
Updated
361.547 KB
Mar 17, 2021 @ 10:19am
Apr 6, 2021 @ 11:30am
16 Change Notes ( view )

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Dark Phoenix – Druchii Immersion Mod

In 1 collection by Biniu
Dark Phoenix and Glory of Phoenix recommended submods
16 items
Description




Introduction:


Dark Phoenix is a mod that allows you to go deeper into the amazing world of Warhammer Fantasy and experience it from the perspective of the Malekith, King of Naggaroth and all Dark Elves.


Eternal King update: From now on, Dark elves will be able to recruit some Wood elves and High elves units. To do so, you need to conquer Ulthuan (you can then recruit them from level 3 special settlements and landmarks) and Athel Loren (level 3 settlements). You can greatly increase their combat skills by building Shrine of Asuryan and getting Oak of Ages occupied


Features:

There are 40 new technologies at your disposal, each with interesting effects and a unique description rich in lore. Almost all of them require you to conquer a specific region or build a landmark in order to research them. The whole is divided into the following groups:

1. Unite Druchii - Seven big cities of Dark Elves are waiting for you to unite them under your fist and as a terrifying dark ruler, leading them to greatness

2. Claim Ulthuan - Use all the resources of Naggaroth to defeat your greatest enemy. Subjugate and assimilate their Kingdoms to gain the bonuses associated with them - but beware, the Asur will not give up without a fight

3. Road to world empire - rebuild long lost elven power and unite your fellow elves from Athel Loren with the rest of your race, conquer new human empires and aquire millions of slaves, investigate the rumors of a new Great Chaos invasion. Take revenge on dwarfs and reclaim long lost Phoenix Crown of Aenarion


4. Places of Power - Find and explore mysterious places from around the world, capturing some of their secrets

Mod is currently designed primarily for the Mortal Empires campaign, but most of it also works in Vortex

Compatibility:

Won't get along with anything that changes right side of Dark Elves technology tree. Mod will be integrated into SFO, but changed a little for better balance

Balance:

As with any mod, balance is a purely subjective matter. I have tried not to overdo the bonuses, imposed temporary penalties to assimilate Asur, and blocked most of the technology with landmarks - still, your units will be able to achieve very high stats. However, this will only happen later in the game (100-200 turns), so I think it's fair


Future plans:

I'm planning a series of this type of mods. I love Hearts of Iron IV and I took inspiration from paradox's focus tree idea. First, I have to polish my first mods(Dark Phoenix and Glory of Phoenix) and after that maybe Lizardmen or Vampire, time will tell.


I'd be extremely grateful if you could point out any bugs to me in the comments - textual errors, mechanics, or plot inaccuracies. I'm still learning to mod, and reports like this allow me to hone my skills and improve the product

Other work:

Check out my other mod - Glory of Phoenix - High Elves Immersion Mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=2444305884
Popular Discussions View All (1)
0
Apr 6, 2021 @ 10:44am
Eternal King units
Biniu
136 Comments
FrenzyBee Jan 4, 2023 @ 6:13am 
Please bring this to Warhammer 3. This mod is the best!
SirDudeMan_Mr69BroGuyMateChief Sep 24, 2022 @ 7:45pm 
Any chance we shall see an upgrade for WH3?
Kami Sep 14, 2022 @ 5:56pm 
Please bring this to WH3
HIGHSCHOOLERJIM Sep 14, 2022 @ 6:32am 
Loved the flavour of this mod would be super happy to see it in game 3 outside of SFO
Deloi Aug 30, 2022 @ 5:01am 
Cant wait till SFO or this mod itself is updated for Immortal Empires so I can use the features of this mod again. :)
[BOB]Mercurial May 9, 2022 @ 8:35am 
Hi, I seem to loose almost all of the buildings I can build with this mod enabled :(
lankkk Dec 6, 2021 @ 11:59pm 
请问一下黑暗凤凰王科技要怎么解锁,我已经占领高等精灵的全岛了还是不行,包括其他部分关于高等精灵的科技也是一样
Neil Nov 1, 2021 @ 3:56pm 
As Witus said, +50 growth from 1st tech doesn't work if you just* own Naggarond >region<. +50 kicks in when you own the entirety of the Iron Mountains >province< though, I think! Strangely the +10 from Har Ganeth tech works with just the region though :)

Mod looks great, just started a DE campaign, ty.
Deltarno Oct 22, 2021 @ 9:59am 
Love this and the high elf mod, really adds to a champaign when you're going after those extra tech. Any chance you make this sort of mod for other races?
legenda Sep 19, 2021 @ 8:56am 
plz up