RimWorld

RimWorld

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Destroy Item
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Mod, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
286.125 KB
Mar 13, 2021 @ 4:27am
Mar 15 @ 12:38pm
12 Change Notes ( view )

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Destroy Item

In 1 collection by Garwel
Garwel's Mods
7 items
Description
#StandWithUkraine

Are you sick of having to deal with lots of unneeded items, such as tainted clothes and obsolete weapons? Has your warehouse turned into a junkyard? Are you tired of setting up fires and deterioration dumping grounds?

We have you covered!

This mod will let you easily destroy unwanted items, and do it in a (more or less) balanced way.

- Destroy any sort of item: apparel, weapons, resources, corpses etc.

- Designate one or multiple items for destruction with Architect > Order > Destroy Item tool. Or just press the relevant key (`X` by default).

- Destruction is done by pawns assigned to hauling and usually takes some time, depending on the item's HP, pawn's melee DPS and general labor speed

- No resources are given back, but there is also no filth. Clean job!

- Multiple pawns (adjustable in the settings, 2 by default) may destroy the same item simultaneously to make it faster

- Most pawns will despise destruction of humanlike corpses (although slightly less so than butchering them) and human embryos

- Wastepacks and other such items emit toxic gas and pollute terrain when destroyed (no cheating!)

Be careful with silver, steel, plasteel and other such resources: they have no HP in RimWorld and are destroyed immediately.

Source code, dev builds and bug reports go here: https://github.com/GarwelGarwel/DestroyItem

Discord: https://discord.gg/RcdRfsTx

The mod was created by Garwel and is distributed under MIT License.

Like the mod? Buy me a coffee![www.buymeacoffee.com]
Popular Discussions View All (1)
1
Jan 16, 2023 @ 11:58am
Error from Jan 11 update
Fizzle
133 Comments
Brother-Toaster May 10 @ 2:22am 
Small suggestion:
Could you add a toggle or is it possible so that items marked by your "Destroy" command are not hauled into a stockpile (where they loose that designation)?

I hoped this would enable me to just destroy raider-equipment i don't want. So i marked all their weapons and such with destroy, but my pawns keep hauling them into a shelf, where it remains because the command has vanished sadly
Sally smithson Apr 29 @ 10:57pm 
sadly doesn't work, the cube remains when using <destroyable>false</destroyable>

No matter though, its a matter of self control at that point.
Thanks for the help though!
Sally smithson Apr 29 @ 10:42pm 
ill do a bit of experimentation. If it doesn't work, still no biggie. The conciquences of destroying the cube with the gizmo is still very crippling
Garwel  [author] Apr 29 @ 1:37pm 
But I can't guarantee that it won't affect the normal way of destroying the cube.
Garwel  [author] Apr 29 @ 1:36pm 
@Sally smithson The mod doesn't add any comps, and I'd like it to stay this way. What can be done is a patch that adds <destroyable>false</destroyable> to the relevant ThingDef.
Sally smithson Apr 29 @ 12:08am 
Not to say that destroying the cube this way is an easy way out. All afflicted colonists will be put in a coma for 3 days at minimum when their cube withdrawl reaches 100%
Sally smithson Apr 29 @ 12:05am 
I checked the ThingDev. It doesn't explicitly say its indestructable, However it does not have a max health line. In the game it also does not have a health bar.

The only way to get rid of it is through a special interaction after studying the cube for long enough.

Do you have a comp that allows an item to be excluded from the destroy gizmo?
Garwel  [author] Apr 28 @ 2:00pm 
@Sally smithson I don't own Anomaly, so honestly I have no idea how it's supposed to work. If its ThingDef says that it's an item and it's destroyable, then you can do it.
Sally smithson Apr 28 @ 12:52pm 
am i supposed to be able to destroy The Golden Cube using this?
Because i just did. My own fault, but i wanted to make sure this is intended design
Otoya Apr 18 @ 7:30pm 
@Garwel could be an option. I actually use the button and not the architect menu because I use it when I see the item or sometimes I use "select all visible on map" and then destroy, for useless weapons and apparel not that you can't smelt apparel.