Drug Dealer Simulator

Drug Dealer Simulator

116 ratings
bUrnIt's ⚗ mixing
By bUrnIt
My cook book notes made into a guide. Enjoy!
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👷‍♂️Intro
These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

Since release:
I used to experiment a lot and create names for my filler according to what composed them.
like a salt based filler named "SeaBreeze", or sugar based "CakeMix" both coupled with baking soda (BS)

But then you arrive in situation where you might be missing one or the other additives to complete a batch (you might use more sugar than others adds)...it.... get's.................. (that was prior increase of gas station stock)

I'm gonna try and stay simple, and cheap, to make you wiser about mixing.
= to minimize effort and cost of production and know what the f* to do and the reason why do it,
but also some experimental or fun, roleplay stuff.

END GAME: I have re-adjusted my recipes, and some were a bit too low for Downtown and Sector C before end game, but the logic for using SuSa and using WP a little is still valid.
I will not include Marijuana as an additive. less mixing ! more roleplay
Sell pure psychedelics. less mixing ! more roleplay

To follow the recipes given in ratio % percentage: Simply convert it to 100g = 100%. and target increment of 100g.
Multiply each parts by whatever you need to be, up to 10* for a (1kg) 1000g batch.

But when you know a bit more, try your own recipes, experiment ratio% and composition for profit, for addiction or for safety.
⚗ Mixing for newbies 👨‍🔬👩‍🔬
several sub-section for newbies

Mixing equipment:
There are types of equipment:
Containers = Jars, Containers.
Grinders = "Mortar and pestle", Coffee grinder.
Mixers = Mixing tray, Electric mixer, Lab mixer.
Liquids Mixers = Flask, trays.
Dryer = Dryers and the Crystallizer.
+ Pill Presser (InReal it's a Pellet-Maker model, wrong reference devs!)

Substance form:
(as bought and sold)
There are forms of products:
Crystals / Granulates (Sugar? WP, Meth)
(fine)Powder-Paste (Amp, Coke, Hero, Salt, LSD, DMT)
Pills/tablets (SugarCubes? Ecstasy, all Meds)

Ganja: Flowers? "marijuana", "dried marijuana" and "wet plant". (here marijuana is cartel weed and doesn't stack with dried marijuana which is homegrown).
You can't grind and use marijuana/Dried marijuana as powder. You can use it in liquid mixers.
(You can only grind Crystals of marijuana so in order to use it as additive you need to make crystals from Dried Ganja.)

For shrooms: Shrooms? maybe "dried mushrooms" - Unique exceptional form.
You can not reform schrooms, you can not cut/dilute them. but maybe you can grind them and use them for other mixes.

mixing scenario/steps:
1. If crystal: go to step 2
If not crystal: from boxes (or pure product ecstasy): use grinders

2. If crystal: Put crystals, pills/tablets, granulates, cubes or powders directly into the flasks, trays. Use liquid mixers
If not crystal: POWDERs in the mixing bowls, tray. Use mixers ( and have crushed additives.)

mention: start with the pure drug then add additives.
And for crystals: just add 1g acetone first (liquid mixer need it before adding dry stuff).
(2.1)Name your mix with a hint of what drugs it is (custom mix). If final product-form is reached, then it's completed!

3. If final form is crystals: drag the liquid mix to the dryers or crystallizer to crystallize it.
If final form is dried MJ: drag the wet weed (or liquid mix) to the dryers to dry.
If final form is pills: drag the powder mix to the pill pressers to form/press pills/tablets.


🧪 General knowledge:
Mixing is done with mixers and liquid mixers.
Only powder can be mixed. There is an exception with liquid mixers: you can toss Crystal or pills and granulates/cubes in there(on top of Acet.) without having to grind it into powder.
You need a grinder (mortar) to start crushing down additives that are not in powder form.
Get the mortar as soon as possible (Old Market Lady's stand from 7:00am or something to I don't know anymore... 16:20 (4:20pm) maybe).
  • You must start each mix by adding the base pure product first.
  • It will not keep the drug identity. Its gonna be a custom mix. Just know this.
  • So re-mixing a custom mix is not recommended, it like.. very unstable. Sometimes it works (towers) and sometime it won't work. I have not been scientific with this, no research.
    ex: adjusting a mix (already mixed) by adding more bs or pure product.
Pre-Mix (custom mix) as additive:
If you mix: a pre-mix into a mix, like using SuSa. It seems to works (1 time at least, with a pure base in the mix). Allowing us to prepare fillers.
But if you mix a premix that's already a pre-mixed mix.!?(inception?): it can make weird mix-details in the end! (not recommended).
Don't cut corners twice. ex:
good mix ✔ = Base prod + premixA + premixB
Bad mix ❌ = Base prod + premixAB
premixAB = mix of premixA + premixB:
  • So only mix first-gen pre-mix, together, (on top of base pure product.)

You cannot combine mixes(batches) together in Jars or Dryers if you used the mixing tray or the "kitchen" electric mixer. These 2 mixing items have losses (+ the small liquid-mixing glass trays). So 2 batches can't have the same "mix-details" after application of the mix. (it would be ultra ULTRA RARE, not impossible in fact).

Addicted: clients with addictions order more and consumes faster. this is dangerous if the product is strong, addictive and toxic. These clients take lower qualities more easily. So you can mix the lowest percentage per area (at the bottom of this section), once they are all addicts.
= Safe weak and cheap Batchs for addicts = more money more quickly.

Mixing pure products:
Insight:
Speed, Amp, Fet is the simplest and easier drug to mix with.
Meth is the hardest.
Coca and Hero are not difficult but sensible. Clients want good stuff but good stuff is dangerous.
If you cut Coca or Hero too much with cheap weak(safe) filler only: they might say it's not good enough. So you need to bring strength to the cutting part too for low quality mix. That's my assumption.
That is where it becomes dangerous, trying to cut for profit using toxic additives might give them "good stuff" but it's still dangerous.
First:
Amp is not so addictive nor dangerous: Its mostly you who make it stronger and nastier cutting it with meds.
Ecstasy is nice to play around mixing just like AMP. (once you get several pill makers)
Next: Harder drugs: these ones are very strong already so it's important to "dilute" them.
Meth is so strong and addictive don't underestimate it. You must cut it to reduce toxicity and avoid ODs. top quality about 76%.
Hero is the same as meth but my top quality is 76%
Coke is toxic also but can be ez to manipulate with top quality of 76% roughly.

Save money and risk less ODs:
You do not need to use Viagra, Fent or other addictive meds for already highly addictive drugs like Meth, Coca or Hero. Although some could be use to keep strength in a low quality mix.
Well, once addicted, clients sure don't need it. So it's up to you.
If you get big orders maybe you should have an extra super-weak-safe-cheap recipe to be sure to avoid ODs.
15g of some good batch compared to 30g of the same batch can be "russian roulette" if your mix and the drug are just strong/toxic enough to be lethal at 30g +.

Areas have various qualities expectations
(and now Sector C has only high expectation)
(it's different(randomized?) per clients in those areas, you can see their expectation bar in shadycom)
Roughly pinpointed probable %:
Towers is the lowest You give Botched batchs, leftovers, and or milk them 55-60% base.
Stink is about 63-69%
Kennel is slighty higher than stink%.
Old marketplace is about 70-74%
OldTown is around 74-80%
Well it varies per clients around those ratio but you get the idea!
A good thing is testing products on high expectations clients. If they complaints, give that batch to the addicts of the same area or give that to lower expectation areas non-addicts. If its an addict complaining, the mix could be good for the lower quality non-addict.
Do this only for Sector A early game: then I recommend having mainly
2 mix for Coke 76% (RARELY 66% for Bad Asia)
2 mix for Hero 76% (& 66% for eastern slums - kennel - bad asia)
2 mix for Crystal 76% (& 66% for stink - bad asia - towers)
2 mix for E 78% (& 66%for stink - bad asia - towers)
2 mix for Amp 78% (& 66% for stink - bad asia - towers)
Combine-able batches in containers, etc..
You need to use exactly the same composition/ratio of mix, and name* (*not anymore, you can now rename on combining and stacking).
So your mix-details should show the same ratio of ingredients. EXACTLY THE SAME. And it NEED to be applied with 0 loss to maintain the ratios intact.
Once applied (named, and mixed THE SAME) your mixes should be combine-able in packages/bags + jars/containers + crystallizer/dryers and the pill maker.

    No processing loss equipment:
  • I use "no-loss" instruments: "Mortar and pestle" and "Large lab mixer", It sure helps keeping round numbers!
  • Use the liquid mixer "Flask".
  • Including the Crystallizer, and the Large lab dryer.
= the most expensive equipment in each categories (except Mortar).

All other dryers, mixers and liquid mixers have loss, so it's worthless: it has no ability to produce constant same mixes/batches for combine-ability in the crystallizer and large lab dryer and containers/backpacks/pockets
🖊 Custom acronyms/abbreviations
Su = Sugar
Sa = Salt
BS = Baking soda
WP = Washing powder
Ibu = Ibuprofen
Para = Paracetamol
Vi = Viagra
Neb = Nebilanex
Fent = Fentanyl

Slang:
it's not custom, it's just the game:
MDMA / E / CANDY = Ecstasy/XTZ in DDS) (Bought/Sold in pill form in dds but always mixed in powder form)
AMP / SPEED /FET = Amphetamine in DDS
METH / CRYSTALS = Crystal Meth in DDS (Bough/Sold in crystal form)
SNOW / WHITE LADY / COKE = Cocaine in DDS
CHINA WHITE / HERO = Heroin in DDS
💊 Additives - Fillers (Stretchers, Softeners and Lethal's)
💰The Basic Fillers💵
💲 💲 💲 💲 💲 all very good for profit.

SuSa 50%50% (this was before additive stock Buff. To have enough stretching filler: you had to mix salt and sugar together, or save-exit-reload to reset the gas station stock.. Since the buff, you can just use Sugar :-D)
Sugar 100g | Salt 2x 50g = 100g each (50%-50%) to have a premix SaltSugar SugarSalt SuSa SaSu, dig it ?

Then we have the very nasty ☠ washing powder ☠ nobody wants, use it only in 1% to 4% if you don't want to risk accidents, otherwise try a bit more up to 10% (with no other meds) for 💵money and fun.

Backing Soda is fairy tiny poop. It's soft!

Insight on Safe additives:
SuSa is a STRETCHER mix (50%-50% sugar and salt). Roughly balanced "not to temper the strength, toxicity or addictivness" for 75-80% base pure products
Sugar is slightly less toxic than Salt, and Sa has a pinch of strength as opposed to Sugar, and so if you are using one or the other, consider it.

Baking Soda is a SOFTENER. Used to lower strength, toxicity and addictive potential. Best used with Meth (and other harder drugs) and "addicts friendly" safer mixes.

☠ Insight on Dangerous additives:
It's dangerous/lethal and should be added in minimal quantity. These all add strength to your mix. Some also cost more than other and are not a cheap solution for cutting for profit and even could kill a loyal customer. They are "boosters" of strength, addiction and toxicity.

💲 illustrations roughly represents an evaluation of the profit potential (based on cost/g and usability)
☠ illustrations roughly represents an evaluation of the lethal potential (based on mix-strengthener-toxicity-strength-addictivness in usable amounts)

Recommended percents are as if only one of these additives is in mix.
* /!\ Careful mixing more than one of them together, you should consider using less (recommended) % percents per additive.

☠ ☠ ➕ Washing Powder 💲 💲 💲 💲 💲 is a nasty weak mix-strengthener. It's very toxic but kinda boost the strength of the mix a little bit. Very cheap and a little safer than Neb.
(around 4-10% max recommended * /!\ )

☠ ☠ ☠ ➖ Paracetamol 💲 💲 💲 is a great mix-strengthener + addictive. It's pretty toxic but has great other qualities. Cheaper than Viagra, safer/better than other mix-strengthener and Ibu.
(recommend about 7-8% * /!\ )

☠ ☠ ☠ Ibuprofen 💲 💲 💲 is great mix-strengthener + a little addictive for EARLY game. But deadly if too much is in the mix because of it's toxicity. (Jamie's Pharma Ibu is better than Gas-Stations Ibu).
(recommend: max 7-8% * /!\ )

☠ ➕ Viagra 💲💲 is a great addictive additive and a great mix-strengthener. It's very addictive but toxic and strong much like amp/meth, makes it quite dangerous. And it costs. Overall: Safer than Fentanyl and well-used it's safer than other meds or drugs for addictive boost = The Best addictive potential and booster.
(recommend: about 8%) and since it's good at everything, you really don't need anything else, but a stretcher or softener.

☠ ☠ ☠ ➕ Nebilanex 💲 is a strong mix-strengthener very toxic and dangerous. Better result than WP. (recommend: around 2% max * /!\ , I haven't mixed it much.)

☠ ☠ ☠ ☠ Acetone 💲 💲 💲 is a liquid-solvent used in liquid mixers before crystallization.
Strong additive. Strongest mix-strengthener and can be lethal.
(use more gram if you want the acetone to boost your pre-mix, otherwise use 1g for making meth, and 1g for making others stuff.)

☠ ☠ ☠ ☠ ☠ Fentanyl 💲💲 is very strong and extremely addictive "synthetic opiate", extremely dangerous toxicity and potency. Dangerous mix-strengthener. Whispers death.
(recommend: around 2-3% max * /!\ , cant recall, I haven't mixed it much.)

Using other drugs as additives: It can make super strong mixes so it's dangerous, just saying.
Put meth in the fet and E in the crystal. clever uses of each other.
Meth as an additive for addictivness. But very toxic too. Beats Ibuprofen for addiction.
Amp or E in the meth is to replace a portion of the toxic methamp with less toxic amp. Keeping some strength at the same time.
MDMA/E is also an "Amphetamine cousin" and is less toxic than Amp.

Meds are cheaper than Amp and Ecstasy (per gram), but they are more dangerous, toxic & lethal (per gram).

Here's a summary of drugs lethal evaluation [pure]: (the non-present drugs in this list are not lethal)
Amp ☠
MDMA ☠ ➖ (pure = no OD)
Meth ☠ ☠ ☠ ☠
Coke ☠ ☠ ➕
Heroin ☠ ☠ ☠ ☠ ➕

Sry if this not so correct. I just wanted to illustrate lethal potential. (illustration scale: Meds are still more dangerous and toxic per gram)
🧾Recipes - Fillers
Big Batchs of Fillers

1️⃣ Flexible Premix no.1
The blood of my guide:
  • The simple STRETCHER SuSa:
    50% Sugar
    50% Salt
= pretty good stats on Shady Community[shady-community.vercel.app]
And along with SuSa in the mix (or not):
  • Use BS and WP accordingly to adjust for your need. (Cheap cuts)
  • Or BS and Meds without WP.

👨‍🔬 The Caring Drug-Chemist's Fillers: 👩‍🔬
I use "Softener" in my +addictive mixes and for Meth.
  • 200g of a Softener: in a mix: can be replaced by SuSa + BS ( 52%-48% portions).
    52g Su
    52g Sa
    96g BS (8bags)


  • 900g of Softener 2.0 PREMIX :
    300g Su (3box)
    300g Sa (6bags)
    300g BS (25bags)

  • Softener 2.0 On the Fly 1:1:1 :
    for ex:
    76% base drug
    24% softener =
    • 8%Su
    • 8%Sa
    • 8%BS

    These 2 version stacks !

    🕴 The Simple Man's Soapy Filler:
    One-And-Only stretcher
    For simple use, Soapy. (it was Xtra useful before the shops-stock buff, now is worthless)
    if you take the hassle to make such premix: you should min-max a Softener mix (xtra useful for safe mixes) and or Lethal Boosters instead, and use Softener or Mr.Clean (somewhat Adv.Strecher) + SuSa(Basic Stretcher)
    • 225g of Soapy2.0 (scalable)
      100g Su (1box)
      100g Sa (2bags)
      12g BS (1bags)
      13g WP

    • go full 1kg Soapy3.0 (non-scalable: 50g more of Sugar and Salt)
      450g Su (4.5boxes)
      450g Sa (5bags)
      48g BS (4bags)
      52g WP

    Gangs Fillers:
    You can use Sugar, washing powder or Salt.
    Just like for clients: you need to keep strength in the mix.
    • Salt for 72% Coke
      28% Salt (to be tested) (Salt already in powder, just need to move 6 bags per 1kg batch.)

    • Lowest CUT KeijiMeth for 56% purity. (does it make a longer internal ??)
      1 FLASK: 1g acet + 224gCrystalMeth + 175g WP
    • Higher CUT KeijiMeth for 74% purity. (if purity does affect interval, then cut less, but do cheap cut for more profit)
      1 FLASK: 1g acet + 296gCrystalMeth + 100g Sugar = 397g in flask.
      (5Flask * 397g) - (5Flask *1gAcetone) = 1980g final crystal weight)
🧾Recipes - Boosters Fillers (addictive&lethal)
More Big Batchs!

Once you get LargeLabs, drugs used in the booster will reduce the total cost of some boosters and and also would make good strong new ones.
Meth and Hero are strong booster, addictives but toxic, and Amp and E are strong booster with much less hazard. (Yes Weed is an excellent booster for safe mixes but let's not all use only weed as filler ok ? ❤ )

Mr.Clean: the cheapest BOO-ster (if we can call it a booster, it's more a "toxic stretcher")
100g WP (1 box)
100g Salt (2bag)
= 200g of a better Washing Power (pun intended) result in less toxicity with a pinch of strength.
Pretty good* stats on Shady Community[shady-community.vercel.app]
*relatively: It's better than wp alone and make salt tastier xD
you need that xtra money saving on expensive meds and mixing effort.
Great stretcher for Extasy (full 1 premix only) or for Amp too (with a bit of BakingSoda if you want to avoid ODs)

Addictive Boost
  • Cupitone 5g[shady-community.vercel.app]
    SuperViagra (more expensive but buffed)
    or (weaker,safer,cheaper more addictive) Hero as additive?
    4g Viagra
    1g Hero

  • CupiRhino100g[shady-community.vercel.app] superviagra2.0
    80% 80g Viagra
    19% 19g Hero
    1% 1g Fent

  • Fent Alina[shady-community.vercel.app]
    50g Fent
    40g Viagra
    10g Hero
    (double mass of a safer Fent for only 256ish $ of stretchers)

Keeping it Toxic:
  • FentaKick[shady-community.vercel.app] (high cost)
    46g Fent
    20g Neb
    10g Hero
    16g Para
    (double mass of a lesser Fent but still very strong and toxic for only 328ish $ of stretchers)
    (previously written with 8g Ibu and 8g Para instead of 16gPara)

  • Nebilizer[shady-community.vercel.app] (medium cost)
    40g Neb
    32g Para
    8g Crystal Meth
    (double mass of a less toxic Neb, but much stronger for 96$ saved per batch)
    (previously written with 16g Ibu and 16g Para instead of 32gPara)

  • Profetamol-punch[shady-community.vercel.app](lowest cost)
    16g Ibu
    16g Para
    and
    4g WP
    4g Salt
    (for each batch you save a bit money on one 8g box)

Other (RolePlay / PlayerStyle / or to use almost all game content):
    For Paracetamol (reducing its toxicity)
  • PCD (expensive but strongest and most addictive, and toxic)
    50% Paracetamol
    50% DMT

  • PCS[shady-community.vercel.app] (cheap but weak,toxic)
    50% Paracetamol
    50% Salt (using salt over sugar for the strength-boost over the toxicity-reduction)

  • PCW (strong and least toxic)
    50% Paracetamol
    50% Weed
Booster drugs _others
  • Madame (Mme.) (call your mix: "Mme. *anything")
    50% MDMA
    50% Viagra

  • Mister (M.) (call your mix: "M. *anything")
    50% Amp
    50% Viagra

    haha just having fun. (game fun thank god)
🧾Recipes - Speed
Disclaimer
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

Starting Mixes: just for the first 6 days.
  • Speed
    77-78% Amp
    23-22% Salt
    =~
    10g Amp
    2-3g Salt

  • 🔗SpIbu
    80% Amp
    8% Ibu
    12% BS
    =~
    20g Amp
    2g Ibu
    3g BS
    (+0.xx leftover)

  • Speed O'market
    71-74% Amp
    2% Ibu
    25-22% SuSa
    2% BS
    =~
    21g Amp
    1g Ibu
    6g SuSa
    1g BS

🔗before getting proper equipment and To get addicts try this no-Ibu recipe:
  • Mr.CleanSpeed
    80% Amp
    15% ✨Mr.Clean (see Fillers)
    5% BS

💲Cheap cuts:
  • Spo (high) +Dealers
    77 - 78% Amp
    23 - 22% SuSa (Stretcher) or Soapy

  • Appletini (mid) or high addicts +Dealers
    73-74% amp
    +
    21-20% SuSa (Stretcher)
    4% BS
    2%WP
    or
    27-26% Soapy

  • Soap (low)
    66% Amp
    +
    24% SuSa (Stretcher)
    6% BS
    4% WP
    or
    34% Soapy

    what are you putting in your nose ?!
    Towers and low addicts:
  • Dischit
    60% Amp
    3% Para or Ibu (from jamie drug store)
    +
    25% SuSa (Stretcher)
    9% BS
    3% WP
    or
    37% Soapy

🔗To make it more addictive:
  • SpoV V for addictiVe and Viagra
    77% Amp
    8% Meth or Viagra (or both 4%)
    15% Softener (or 10% SuSa + 5% BS )

Scrap for towers
any bad batches (too bad for stink or kennel)
🧾Recipes - Pills
Disclaimer
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

I like to design all sorts of pills:

💲Money saver mixes:
  • Coin 78 (high expt.)
    78% MDMA
    22% Cheap Filler = Stretcher (SuSa), Soapy , or Mr.Clean.

  • Coin 74 (mid Marketplace/Kennel/)
    74% MDMA
    +
    20% Mr.Clean
    6% Stretcher (SuSa)
    or
    26% Soapy

  • Coin 74 Addicts for (high expt) addicts (to be tested, not sure it will pass)
    74% MDMA
    12% Softener (4:4:4)
    14% Stretcher (SuSa)

  • Coin 66 (low expt. = Stink / Tower / Bad Asia. and maybe Kennel&Market)
    66% MDMA
    20% Mr.Clean
    14% Stretcher (SuSa)

🔗To make it more addictive:
  • Cupidon 76
    76% MDMA
    6% Meth
    6% Vi
    12% Softener (4:4:4)

🎉Party time: Strong stuff (not for max. profit, more for quality, dealers, roleplay)
  • XTZ 77
    77% MDMA
    6% Amp
    17% Stretcher

  • PacMan 71
    71% MDMA
    10% Amp
    19% Stretcher

  • Tornado 75
    75% MDMA
    10% Amp
    5% Meth
    10% Softener (or 6%Susa + 4% BS)

Experimental, reference or for "known cocktails":
  • Candy flip 73
    73% MDMA
    2% Neb
    25% LSD

  • Hippy flip 73
    73% MDMA
    2% Neb
    25% Shrooms

👨‍💻Matrix pills
  • BluePill
    75% MDMA
    1% Ibu
    1% Para
    1% Vi
    1% Neb
    1% Fent
    10% SuSa
    10% BS

  • RedPill
    75% MDMA
    7% LSD
    7% DMT
    7% Shrooms
    4% SuSa

    Scrap for towers
    any bad batches (too bad for stink or kennel)
🧾Recipes - Meth
Disclaimer
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

Recipes for clients/dealers, not for Keiji.

Drug Lord! this substance is hard to tame!

notes: 24% Softener (or 16%SuSa + 8%BS) = 8%Su + 8%Sa + 8%BS

  • 🔗AluMeth 76
    76% Meth
    24% Softener

  • Jesus Cryst 70 dealers and complaining clients.
    70% Meth
    6% MDMA
    24% Softener

  • Chris Talmet 66
    66% Meth
    5% Amp
    5% MDMA
    24% Softener

  • Sp-ICE 63 reworked to be tested
    63% Meth
    13% Amp
    24% Softener

R.I.P the weak.
🧾Recipes - Coca
Disclaimer
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

Recipes for clients/dealers, not for Balenna.
to be tested, I adjusted some values and didnt really notice any compaints or od yet. (small to med orders)
  • FranciscoParadise 76
    76% Coca
    6% Para
    18% Softener (Su:Sa:BS 6:6:6 or Susa:BS 12:6)

  • Cinderella 74
    74% Coca
    7% MDMA
    19% SuSa

  • Soothing Spirit 73 for addicts and/or huge orders.
    73% Coca
    24% Softener
    3% Amp

  • PuffRider 75 (a bit lethal mix but super cheap and lazy :-P)
    75% Coca
    25% Mr.Clean

    Dangerously Lethal and EXPENSIVE Cocktail:
  • 🔗SpeedBall C 70 (for roleplay, expensive) for NON-addicts only small orders < 9g
    70% Coca
    20% Hero
    1% Fent
    9% BS
    High expect.Clients will complain but probably will ask more and get addicted anyway.
🧾Recipes - Hero
Disclaimer
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

I tried mixing MDMA in hero but it seems to create complications. Maybe there's some logic behind mixing drugs togheter....or Hero is just too deadly already and I just had a reminder of it with my client.
So I removed any other drugs except Fent. But damn i wanted to add mdma to Copine recipe.

notes: 24% Softener (or 16%SuSa + 8%BS) = 8%Su + 8%Sa + 8%BS

  • Copine 76
    76% Hero
    24% Softener

  • 🔗Eve 76 +Addictive to be tested
    76% Hero
    6% Fent Alina (see Boosters Fillers)
    18% Softener (6:6:6)

  • Fix 66
    66% Hero
    10% Stretcher (SuSa)
    24% Softener

    Dangerously Lethal and EXPENSIVE Cocktail:
  • 🔗SpeedBall H 70 (for roleplay, expensive) for NON-addicts only small orders < 9g
    70% Hero
    20% Coca
    1% Fent
    9% BS
    High expect.Clients will complain but probably will ask more and get addicted anyway.
⚗ Mixing liquids and crystallization💎
Fill the crystallizer (or dryers) and how to make crystals out of a powder-mix
made BEFORE THEY CHANGE MIXERS AND DRYERS capacity and edited recently.
You need 2 fluid "Flask" mixer, a batch of any powder-mix (200g to 798g) | or the ingredients for a batch, a bottle of Acetone and your chosen dryer/crystallizer.
In order:
  • Add exactly <A>g of Acet. per flask/fluid-mixer.
  • Add exactly <B>g of mix to each flask/fluid-mixer on top of the acetone.
  • Name your drug here -> COPY ctrl-c the name and PASTE ctrl-v to name the second flask <- , then apply and now you have exactly two dissolved mixes with the same amount and name.
  • Add/combine the 2 identical liquid solutions to the crystallizer/dryer.
<A> = 1g minimum (to trick the game it will be a liquid solution).
<B> = For the crystallizer: 249g maximum, to fill the crystallizer to it's capacity.
And for the dryer: 399g to fill the flask, and fill the dryer with 2 exacts same batch.

The crystallizer is still 250g (it should be 400g at least). So to fill up the crystallizer you need only one flask.

I like to use (8g Acet + 200gMix per flask or 3-4%), otherwise the acetone bottle is dead cheap!

The acetone will evaporate, there is no loss in product, just the acetone.

Edit: Acetone is strong and toxic, and does seems to change your mix so maybe your mix should contain baking soda at least to compensate (Assuming you don't use 1g Acet. for 399g of mix) to avoid ODs or complaints that is.

There is not*always a weak meth user that OD's. but yeah remember some user have stronger tolerance than others and starting with meth, then coke and hero, you'll see the eventual OD's of the no-so-tolerant users which are careless enough to abuse dangerous products that's cut with shady stuff.

Liquid-mixing non-powder stuff vs powder stuff
You can start mixing directly in the liquid mixer, adding crystals, meds pills/tablets, washing powder granulates, sugar cubes/crystals, without crushing them into powder before hand.

One weird thing is if you want to make several Flask for a batch greater than 399g and for filling 1 Dryer: you'll have to drag boxes and meds and all that correctly for each flask!!
Where mixing a powder batch before liquid mixing, is much easier for bigger batch.
If your cutting part is complicated, it's best to grind these and make a powder premix you can put on top of meth crystals (don't grind the meth!).

Acet: Another weird thing is if you want to make several Flask for a batch greater than 399g and for filling 1 Dryer: you need to add 2gAcet for full flasks and 1gAcet for the half flask so that you can stack it to make 1000g in 1 dryer (all 3 flask have the same amount of acetone per mix. 1g for half flask is 0.005% and 2g for full flask is 0.005%).

Help / Gameplay mode Guides
My other guides:
https://steamcommunity.com/sharedfiles/filedetails/?id=2067844832

https://steamcommunity.com/sharedfiles/filedetails/?id=2421231656

Discord:
https://discord.gg/PvNRY4Xe8H - include a companion BOT which does the spins (RNG) cartel shortage, also to create a small community.
Disclaimer & Credits
Nothing is serious yet it is. These recipes (and all sections * the entire guide) are fictional and are only for the purpose of the DDS video-game.

You may understand I have not used the tables/calculator, nor already shared recipes, for my recipes. It's all experimental, inspired, original and/or intuitive. (edit: 2024 i have now started to use shady-community online mixer for some new premix)
A few names or recipes are inspired by authentic R-L slang or cocktails, or movies, sort of... the rest is just wordplay, joke, names I chose.

Please don't copy recipes for your own published website or guide. Please share this guide and recipes with a mention/link instead.

Credits:
Without them, my notes (half of them) would be blind suggestions, or RL logical assumptions, not accurate at all compared to the actual game mechanics/stats.
Thanks to all of those making additives transparent/clearer:
- since the start: silent1 & Holyvision
- the wiki contributors.
Thanks to the dds community sharing their knowledge:
- My notes included knowledge like Gang fillers %, and common knowledge.

Shady Community[shady-community.vercel.app]
📝Change log
[13.03.21|10:27] added missing type of equipment "grinders" in "Mixing for newbies" Section.
[14.03.21|5:05] added a paragraph about difficulty of mixing in "Mixing for newbies" Section.
+ more infos on the Fillers-Additives Section.
[10:10] added a paragraph about addicts in "Mixing for newbies" Section.
[12:17] added Recipes for Meth. + visual enhancement and typos.
[15.03.21|9:10] changed and added more text: Infos on drugs mixing, and recommended % for additives, to "Mixing for Newbies" and Additives-Fillers.
[9:30] added money saving recipes for pills. And new names to wider range of recipes for speed.
[14:50] more infos and corrections on Additives - Fillers.
[20:40] visual/display enhancement.
[16.03.21|10:10] minor changes. added Edits comments about update capacity in liquid mixing section.
[18.03.21] minor changes and added starter mix for speed.
[19.3.21|20:00] adjusting some recipes.
[01.4.21|2:00] following "only mix first-gen pre-mix togheter" I changed some BatchFiller recipes using SuSa to Su and Sa.
[08.04.21|1:00] added some recipes for coke and hero.
[11.04.21|13:40] Several improvements: typos, paragraphs and display.
[12.04.21|13:40] minor improvements: typos, paragraphs and recipes (without removing or changing anything).
[13.04.21|16:05] minor corrections, and typos.
[13.06.2021|12:52] added new "Special mix-filler / stretcher booster" + 1 speed recipe using that premix + revamp of the guide with "emotes: 💊🧪☠⚗👨‍🔬👩‍🔬🎉" because you guys rated my guide good and gave rewards showing your appreciation! TY that's awesome.
[16.06.2021|19:28] seperated content from "Mixing liquids" and created a section for combine-able batches.
[28.06.2021] included 💲 profit evaluation of additives.
[11.10.2021] minor changes like spelling, clearer sentences. no recipes changed.
[20.12.2021] Created and hosted online 24/24: Discord BOT Cartel Shortage on my new discord server. link in Help / Gameplay mode guides section
[1.02.2023] Did change and adapt a couple paragraphs to relate previous patches and EndGame patch. Readjust purity of some mixes to count for Sector C addicts high expectation
[12.03.2024] Changing some recipes (and added new ones in Fillers).
20 Comments
bUrnIt  [author] Apr 26 @ 12:34pm 
yes the Meth is so addictive,
and that HigherCut of 74%meth and 26%sugar is pretty safe for the clients who don't expect more quality.
butch2905 Apr 26 @ 10:55am 
the higher cut keiji meth got someone addicted in my game today.
bUrnIt  [author] Apr 19 @ 4:40am 
Idiot, you missed a point. and those stats you linked don't showcase the cost or additives.
you are focusing only on the most potent-addictive mix without thinking the cost of production, while you are only seeing late mid-late game, and ignore stuff I said like: It's best player come with their own recipes, and keep the fun. Unlike just making the best and mix ALL GAME the same recipes.... not even using other game content or experiencing more dynamic trade.
(sure the mechanic is wack, but better than dds2)

But you seem to have found a ground to spread your sort of narcissistic-control-preaching (and ignoring the point, stuck-focused on what you want.)
just un-sub from the comms.
Idiot Sandwich Apr 10 @ 2:51pm 
After playing even more, i stand by my points
This is for RP purposes only, this guide is the exact opposite of min maxing, it's literally maximum effort for so little output.

I see there was an update in... December? [12.03.2024], not sure if that's american (month first) or not. curious to know what changed exactly

Check me last comment's post and make your own mixes instead.
baby Apr 10 @ 12:47am 
Great guide, love the effort! :P
Idiot Sandwich Aug 5, 2024 @ 9:32am 
@burnit
https://steamcommunity.com/sharedfiles/filedetails/?id=2985144216
salt and sugar are very bad
especially salt. No good stats, just bad , they only have toxicity with no benifits
bUrnIt  [author] Aug 3, 2024 @ 2:33am 
Idiot: if simple is your thing:
don't mix weed (so much work. just sooo much for so little)
use Salt as the only additive (no grinding needed) and sugar for meth (crystal mix)
Game done!

p.s: Your info is so wack, it's fun you trying to make this better but it's not..
Idiot Sandwich Aug 2, 2024 @ 10:38am 
I have to say, after testing and reading and playing a bunch, this definitely is the most convoluted useless piece of information out there.
Literally just make a fent/viagra 15/15 + 70% baking/crystal weed and mix EVERYTHING with it and it will literally give you the best results possible. Nothing even comes close and its the easiest shit ever
Sil Vee Oh Aug 1, 2024 @ 12:46pm 
Finally something current from the year of our Lord 2024. Thanks a million.
Idiot Sandwich Jul 25, 2024 @ 1:38am 
Does this still hold?

I've been using pure + PremixAB without consequences, mixing different mixes together (4.1% premixA vs 3.9% premixA for example) to avoid stacking problems, also without any OD or complaints from customers.
Where does this notion that doing those things are bad coming from?