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I have a total of 7 key items.
I'm not all all knowledgeable in hex editing or the CE software. I missed some % of a map somewhere so I need said augment.
Cover Counter (1 Byte): FF4.exe+230BC9
Love Augment Name (String): FF4.exe+1DF420
Love Augment Name (String): FF4.exe+233FE8
Key Item Quantity (1-Byte): FF4.exe+230A4C
Key Item 01 Hex ID: FF4.exe+230848
Key Item 01 Quantity: FF4.exe+23084A
Key Item 02 Hex ID: FF4.exe+23084C
Key Item 02 Quantity: FF4.exe+23084E
Key Item 03 Hex ID: FF4.exe+230850
Key Item 03 Quantity: FF4.exe+230852
Be very careful not to accidentally edit out key items that the game needs for story progression, such as the Carnelian Signet (the game needs this when you reach Myst at the beginning of the game). I have no idea if the game is checking specific slots for these items or if it is doing a search for hex item 2333.
Your first Inventory Item ID is a 2-Byte Hex Value, and the next 2-Bytes is the amount of that item.
Your first 6 item slots are:
Inventory Quantity (1 Byte): FF4.exe+230844
Item 01 Hex ID: FF4.exe+230240
Item 01 Quantity: FF4.exe+230242
Item 02 Hex ID: FF4.exe+230244
Item 02 Quantity: FF4.exe+230246
Item 03 Hex ID: FF4.exe+230248
Item 03 Quantity: FF4.exe+23024A
Item 04 Hex ID: FF4.exe+23024C
Item 04 Quantity: FF4.exe+23024E
Item 05 Hex ID: FF4.exe+230250
Item 05 Quantity: FF4.exe+230252
Item 06 Hex ID: FF4.exe+230254
Item 06 Quantity: FF4.exe+230256
As you can see, as long as you can count up in hex address by 2 you can fill out more.
You can go over 65535 by setting the "carry" bytes. There is a separate number that designated the carry-over.
Your Gil is stored in a 2 byte value at: FF4.exe+230A50
This value can be 1-65535.
They carry bytes are 2 bytes higher than this, add a 2-byte value at: FF4.exe+230A52
Set this value to a low value. Every single +1 to this value is an additional +65535 Gil. So if you set the lower bytes to 65535 (max), and you set your carry byes to 1, you will have (65535+65535) Gil. Setting it to 2 will give you (65535+[2*65535]) etc,
- Then in that window, right click anywhere in the bottom area and click Display Type > 2 Byte Hex and it should have brought you to that memory address in there, for whatever key item you searched for THAT IS ALREADY IN YOUR INVENTORY, you will see a bunch of columns alternating, 1 will have the key item ID, the VERY NEXT COLUMN will be the AMOUNT of the key item, so right click that next column of digits immediately after the Key Item ID column, and click Add this Address to List
- Right click that address in your list and "Show as decimal" and you can just type in any decimal number and change how many of the key item you have.
-So now you can bump it to 99, then just keep changing the actual ID to the different Augments and learn them all :) Enjoy! hopefully explained it well enough.