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Here is an old update mentioning it: https://mp1st.com/news/insurgency-new-nightfall-update-now-available-steam-free-check-patch-notes
I updated this map with notes mentioning ins_foliage:
https://steamcommunity.com/sharedfiles/filedetails/?id=1083704311
https://steamcommunity.com/sharedfiles/filedetails/?id=2524181871
Can't believe we're even still talking about this issue. As a side note, NWI can't design a good map even when their life somewhat depends on it. Throwing bazillion assets into the box never resulted in good map. And not mainly for performance reasons. Although because of that we then see simplified model boxes which result in idiotic fire lines, etc.
could you imagine in a multiplayer match that the americans had to sit on the beach with little to no cover at all while sweating bullets from the german side. the people who designed the map knew this wouldn't be very fun and so on the original dog red map, objective A was at least on the beachhead where there's at least some wrecked tanks and some hills to hide behind.
that stretch of open beach where the landing craft are was originally just an absolute dead zone that you just had to run through and hope you didn't get shot. now imagine that flat beach dead zone that wasn't intended to be somewhere for you to just settle down and cap a point is now objective A.
(1/2)
If you do manage to live past A, the map becomes more playable. B is on the beachhead and really that's where A should be, and after B everything becomes much more close quarters, which means the bots won't snipe you from across the map which is fair.
(2/2)