Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

213 ratings
Detailed Resource Flow Chart *Update for v0.8.8*
By Fry3k
This Resource Flow Chart shows all buildings that produce or consume ressources. Also included are the maximum number of workers, the max. power consumtion, the building storage and connections
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Resource Flow Chart v0.3.0 (Game Version: v0.8.8.x)
It has been quite a long time since the last update but I finally found the time to include the past updates "Crime & Justice" and "Water & Sewage" which had a certain impact on the existing Flow Chart. So here it is:

Original Size, (PNG, 3326x4702px)[ibb.co]

Since this is a huge amount of information I'm almost sure that there are some minor issues left: maybe a wrong amount of building connections or the values for storage or production are not correct. If you find something, please tell me and I will make a quick update in a few weeks. Also if you think there is any kind of information missing, don't hesitate to write a comment and I will consider adding it to the chart.

Changelist v0.3.0 / 11.10.2022:
* added Environment pollution
* added water (as a resource needed for production)
* added Orphanage and Prison
* added small/medium/large farm and removed the old Agro-Farm
* changed all power values to "max. wattage (circuit breaker)
* improved the legend (especially the Storage Options)
* increased symbol size for building connections
* increased font size for several captions
* rearranged some buildings in the chart and fixed some minor graphic issues
* adjusted some values that have changed during the last game updates

Things that maybe will added in the future
* add all buildings that require fuel (only maybe, there are >25 of them)
* add buildings from the Ukraine DLC
* add construction office buildings and their storage capacities
* add construction costs for each building

Ressource Flow Chart v0.2 (Game Version: v0.8.4.24)
Hello comrades! I updated the Flow Chart to the current game version v.0.8.4.x and fixed some issus from the initial version v0.1. I also added some minor tweaks. Please enjoy:

Original Size, (PNG, 2377x2735px)[ibb.co]

Changelist v0.2:
* added Gas Power Plant and Heating Plants
* added Solar/Wind Power Plants (let's say the consume wind and solar energy :-)
* added high education workers when needed for a building
* added storage types for each resource
* added "parking spots for loading/unloading" and "parking spots for vehicles" provided by the buildings
* changed "Max power consumption (MWh)" to "Max Wattage (KW)"
* some minor fixes

Things that still have to be done
* add ship/plane buildings that require fuel
* add construction office buildings and their storage capacities
* maybe add some indicator of the pollution output of each building

Ressource Flow Chart v0.1 (Game Version: v0.8.3.25)
+++ first time publishing here; original size is stored externally to see all details +++

Original Size, (PNG, 2413x2774px)[ibb.co]

The following minor issues are known and will hopefully be taken care of soon:
* missing storage sizes on buildings that don't show that value in the in-Game UI
* dock/harbour buildings that require fuel are missing
* the max. power consumption values may vary since there are several values in the in-Game UI ("comsumption at maximum production" vs. "max. power consuption (day)")

Suggestions and point-out to errors are welcome as well as a hint on how to store files inside the Steam environment to avoid saving files at external image hosters :-)

Enjoy the Flow Chart. Kudos to the developers for this masterpiece of a simulation. Can't wait for more content!

43 Comments
Fry3k  [author] May 17 @ 5:50am 
Well damn, this is going to be a lot bigger then expected but I am making progress. Here es a small teaser that I am actually doing anything ;-)
https://ibb.co/YyWrp45
Fry3k  [author] Apr 29 @ 10:27am 
@Mudkest: that is somehow the plan; maybe I did not described it good enough
Mudkest Apr 29 @ 7:10am 
Or maybe add only garbage capacity and what type it produces to each building, and the garbage handling buildings in another part of the chart without arrows of what trash goes where?

that way you can still show that construction waste thingie makes gravel without having to get arrows back from anything that uses gravel as construction waste.
^1[CH3CH2OH]^9 Jean_Noir Apr 29 @ 3:05am 
@Fry3k,
You are our hero! Cross-fingers! I really appreciate your work!

I think its could be a greate idea to separate it.
it should decrease the level of complexity + less dense of information

I hope i also enjoy extended week in may #EuropeStyle ;-)
Fry3k  [author] Apr 29 @ 2:58am 
@^1[CH3CH2OH]^9 Jean_Noir: I'm working on it but it is complicated with all that trash. I think there will be an extra chart with the waste processing. The blocks describing one industrial building (e.g. "iron mine") will only show the internal garbage capacity and what kind of garbage will be produced (no external connections to another building).
^1[CH3CH2OH]^9 Jean_Noir Apr 23 @ 2:43am 
@Fry3k,
How are you?

Did u have some news about new version? I know its a challenge + require a lot of time.
Fry3k  [author] Dec 21, 2023 @ 3:12pm 
@Blitz4 [2/2]: The first steps where finding the longest way which lead to the amount of colums I needed (in this case: 6). Then I just startet with the "raw" mining materials and went from left to right. SR:W&R is not so complex and if you know the game you know which ressources are used most (Chemicals!) and define some critical pasths.

But in the end it was a lot of repositioning and took a lot of time since it is handcrafted. When i moved an entity like one factory, you have to reposition all In- and Out-Materials too. I guess all three versions above took me about 50 hours to create and a lot of frustration in between. But like I said at the beginning - making this kind of stuff is really satisfying and having a DIN A1 print hanging on your wall to look at is really nice when frieds ask you "You did this!!!??"

Merry Christmas :)
Fry3k  [author] Dec 21, 2023 @ 3:12pm 
@Blitz4 [1/2]: First of all, thank you very much for your kind words, I really appreciate that. Second, you are totally right - making these charts is no easy task.
I did some stuff like this starting in university and sometimes even on my regular job. I think it is some kind of geeky obsessed thing you can only do when you are able to invest hours and days trying to make it perfect.

The charts you linked are also very nice and lead me to one important thing: Making this by hand or aided by software which help you positioning thinks and making the connections (I think the first chart you linked is software aided).
For me it has always been the hand made stuff because of aestetics regarding spacing and really beeing able to customize everything to my likings. The flowchart here I made with Powerpoint because I know how it works and what I can achive. Since there are so many individual objects I work with grouping.
Blitz4 Dec 21, 2023 @ 1:09pm 
I've praised your work to other creators of flowcharts and contributors to wiki's. How did you make this? I want to do this for other games. When using other tools I always come upon the realization that presenting data on a flowchart like this isn't easy work. You make it look easy. I can't name one resource flowchart better than what you made. :) Merry Christmas.

Want to see how crazy it gets out there? I could go on and on..
https://sheridan.github.io/dsp/graph_items.png
https://dwarffortresswiki.org/images/6/67/DFflowchart.png
Mudkest Jun 28, 2023 @ 8:14am 
I'm guessing when updated the chart will be about 1/3 to 1/2 rubbish