Foxhole

Foxhole

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The Warden "Bulwark"
By Dire
This guide explains how Warden's can use their environment for backline security such as Colonials do with the Bulwark.
   
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Introduction
This goal of this guide is to

1) Help Wardens understand their defensive layout.
2) Help Colonials understand some of the possible "deep" partisan routes.

Wardens have a Bulwark?

Not exactly. Rather, they have a mountainous layout with chokepoints that can easily replicate the purpose of the Colonials Bulwark which is to stop partisans from crossing into their backline.
Key
White letter: AI is within range, bunker base not necessarily needed.
Black letter: Bunker base / FOB is needed to seal this gap.
Green highlights: Show the most popular partisan routes Colonials take.
Stonecraddle
Easily one of the most popular partisan routes colonials take due to the lack of defenses at breach F.

As you can see, if Colonials breach F, they'll have easy access to The Moors, and if they can get into the Moors, they can practically get anywhere they want. From Reaching Trail to Viper's Pit to beyond.

Wardens tend to never build up breach F throughout the entire war.

Linn Of Mercy
Breach F is a popular breaching point for Colonials. This doesn't mean they can breach the backlines yet however due to Callahan's Passage.

Breach B is also very popular.
Once Colonials breach B, they can easily reach breaching point C or D. Once they get there, they can go anywhere they want into the Warden backline.


Callahan's Passage
Easily the most defended region in the game. Yet, somehow Breach A is sometimes not built. Breach A is a very popular route Colonials will use.

Do not assume Colonials can't breach point A simply because crumbling post is completely sealed off. Colonials will easily get past those defenses simply by breaching point F in the Linn of Mercy.

Point D is also a popular route Colonials take early war due to the lacking bunker base.

Marban Hollow Bulwark
B, C, D are popular routes colonials will take if those routes are not defended by a bunker base.

Endless Shore
Breach A is covered with garrison houses.
Breach B and C need bunker bases.

Godcrofts
Build foxholes and AT turrets at breach A and that's it.

(Extra) Viper's Pit
If for whatever reason, Colonials get through the mountainous layers of defenses the Wardens have, it's best to keep those breaching points sealed to avoid further damage.

(Extra) Bulwark VS. Mountains
Bulwark has one layer with multiple breaches in the wall, once you get through as a Warden partisan you're set.

Mountains the Wardens got have multiple layers and a elevation bonus. Not only multiple layers, but the defensive layout starts further than the bulwark does. Compare and contrast from the Bulwark guide I've made.
(Extra) Why did I make this guide?
I've heard too many ignorant Wardens complain "Dev bias Colonials have a wall and we don't".

If you have any of these ignorant friends, please refer them to this guide, thank you.
8 Comments
The_Habsburg_Jaw Jun 24, 2024 @ 10:43am 
this is cool, although i still think it is odd that even though it was the wardens who built the bulwark we have to try to get past it. this is a good good though.
LoMein Apr 3, 2021 @ 1:19pm 
NOTES FOR PLAYERS:

1 - You need alot of garrison supplies to keep all those anti-partisan checkpoints up. The bulwark has less spots to build up.

2 - Look at all the open beaches.

But overall, this is a solid great guide for newer players, beaches can be a bit harder to build up but it's fine for new players. The bulwark is alot better for anti-partisan compared to the warden mountains (Coming from a player with nearly 4k hours who is an expert at partisan). Keep up the great work Dire!
Lantantan Apr 2, 2021 @ 8:11am 
Good work on this guide! It's absolutely possible to 100% completely secure warden backlines against deep raiding. I've made Rustard quit partizan work one war, by building just 6 critical BB locations, we can do it again! Especially SC-F, SP-A and LM-D Are absolutely critical to get BBed up ASAP in any war. Cant use Town AI to fix up those gaps, they need time and work. I do consider this guide incomplete tho, here's what I'm missing

CP.
Dire, you've forgotten about the White Chapel pass NW Pass. Marban-BCD are all near impossible to build and hold, Global spawn is too far away to QRF PVE. It's much easier to stop backline raiders at White chapel pass and Viper-D. Especially because white chapel AI reaches into that pass. Partizans can also sneak through south Lochan, easily sealed off, but important to know about.

(1/3)
Lantantan Apr 2, 2021 @ 8:10am 
VP.
Moltworth detail is missing. The Moltworth gap is actually easy to secure, as long as you just build up the 2 Gully exits N and W of Moltworth town. The town AI reaches there and can be secured with walls and AT turrets. I'm also missing the 2 places where they land with jeep barges. Finally the unblockable north pass is unmarked. In some wars, that north pass can be secured from the S and E side by building a far north of Kirknell.

LM.
Near Linn E, The east rotdust beach is a very popular jeep-barge landing site and needs to be marked. This can be deal with by permanently destroying one of the Lathair bridges. Asuming nobody rebuilds these, this stops all motorboats, jeep-barges, gunboats, (and waterfall jeeps). I'd also like to see Lathair bridge marked for more emphasis.

SC. and Moors
Here i'm missing the 2 popular jeep-barge landing sites marked on our NW coastline. In SC the west trammel pool pass isn't marked. Also north fading lights can often be slipped through.

(2/3)
Lantantan Apr 2, 2021 @ 8:10am 
ES.
Wellchurch footbridge is missing on that map. Frontlines allowing ofc, Tuatha Watchpost bridge is much easier to build up because of the safehouse AI.

East World
As you can see, most of my QRF knowledge is focused on the west side of the world. The map is just too open there, if we lose too much ground in Endless shore, backlines can only be secured at east VP. If we do hold ES, Checkpoint BUA in MH becomes absolutely critical. Jeeps just pour across that bridge.

I really do hope you upgrade this guide, it's almost perfect!

(3/3)
Wifi Samurai Mar 15, 2021 @ 12:32am 
So many people whine and complain because they lost. It's a clear sign of who the bad players are.. the good players aren't crying "it's not fair we didn't win" because they're busy adapting and overcoming.. bunch of wussies.
Colder Shot Mar 10, 2021 @ 5:56am 
collies get shit on lmao
Chas Mar 8, 2021 @ 4:12pm 
A :csgob: C D E