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Maybe edith find a bug in the file and hide it to prevent a crash.
Try to create the simpler shape possible, a cube to see if the problem goes away.
If yes, it's your mesh then try other texture, try to redo all step to see if you wrong doing one step.
By the way, there's even an easier way to separate the meshes with different materials before exporting union meshes:
-Model the mesh and assign the materials as you would normaly.
-In Edit mode, right click and pick Separate---> By Materials
I tried that and it worked just fine.