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Pretty surprised by this. This minion scales off of your stats and acts as effectively X more HP every combat, where X is his HP. Most of the time he also gets at least one attack off, which is usually half of one your attacks. If the enemy ever focuses you, he becomes 50% more damage for that combat encounter. If the enemy ever focuses him, it's like you evaded that many attacks without losing any meter.
Early on he's pretty powerful, but even late game he can make combat encounters ZOOM by when you can easily 1 shot enemies, which he can start doing as well.
@Ardwolf I disagree with it being a noob trap OR a crutch. Compared to Master of Fencing, which you rank at A, it's easily better as it has the versatility of guaranteeing at least one extra attack in an encounter through the dog while simultaneously tanking damage for you.
Additionally, I'd put Master of Fencing at A tier. Rogue's a great class for farming materials and one of the ways to do that is with the vampire mansion+village+(optionally)abandoned bookery, which has you fighting 4+ monsters per tile for 3 loops. Wave-clear rogue is great for 3 different resources that are either hard to get(mage-type enemies), you need a lot of(stable metal), or just sustaining while you do the peak mountain shuffle(oblivion a tile on peak mountain, immediately replace it) for transformation orbs.
Also as rogue you get 10% crit chance by default and with 1 item that gives use crit chance you dont get 10% rogue bonus.