Loop Hero

Loop Hero

97 ratings
Complete Warrior Guide
By onlyaddy
A complete guide to everything Warrior in Loop hero.
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Introduction
Before we start, this is very much still a work in progress guide, I've completed all 4 acts with the warrior however I'm still missing some trait unlocks. I'm very open to both feedback and build suggestion/recommendations.

I've also released a complete guide for both the Necromancer and Rogue,
feel free to check them out:

Complete Necromancer Guide
Complete Rogue Guide
Basics
The warrior is as basic as it gets. No special loot systems, no minions to manage. However that does not mean the warrior is boring whatsoever.

When playing the warrior you'll be able to equip a weapon, a shield, body armor a single ring
and a helmet (if you've placed an Arsenal card which is a gold card.)

The warrior deals 2% increased damage for each second of any fight.

The warrior will be able to receive the following stats on their gear:
  • Damage
  • Damage to all
  • Regeneration
  • Vampirism
  • Attack Speed
  • Counterattack (%)
  • Evade (%)
  • Defense
Traits
My personal tier list

I've yet to unlock all the traits in the game so these guides currently only reflect their class traits. Please do also note this is based on my personal experience. Some traits are only great when paired up with others.

Reasoning for placements in tier list

Article of protection - S
65% increased health is just overall great, even if it doesn't take your defense into account.

Shield-master - A
10% chance to stun on every attack is great, CC helps you keep your health up.

Blade of dawn - B
Double damage once every day to whatever group you're fighting first.

Skilled armorer - C
This really only is good if you're stacking Mixed nuts in your food supply, pair it up with a couple of Blacksmith's hammers to boost it even more.

Buckler - C
Required if you're stat stacking Counter

Strong aftertaste - D
I feel like this is decent at best and only really if you get it really early.

Survivalist - D
Could be alright if you were to stack Sturdy stools in your furniture supply however I have yet to find success with it even though I've tried a couple of times now to make it work.

Battering ram - F
To me this is by far the worst trait in the whole game. It's a 75% chance to stun for 1 second...

Warrior complete trait list
Article of protection
After receiving this effect and after every loop, the hero receives a bar of phantom protection that equals 65% of his max hp. All damage to it is dealt ignoring defense.




Strong aftertaste
+1.5 damage for every potion used.





Blade of dawn
Every morning the hero's sword is filled with sunlight, causing it's next attack to deal *2 damage to all.




Shield-master
10% chance upon hit of stunning target for 1 second.





Skilled armorer
Defense is increased by 1 after every loop.





Battering ram
The hero rushes into battle head-on and his first attack has a 75% chance to stun each enemy for 1 second.




Buckler
Every counterattack restores 1.5*loop hp.





Survivalist
If your hp drops below 30% your regeneration is doubled.





Somerault
35% chance to perform a counterattack during evade.
Builds
Feel free to post your build idea in the comments, I'll be trying out different builds as I play and will feature builds I have success with here.
12 Comments
Yggdrasil Burnes Mar 12, 2021 @ 1:41pm 
@Lyravega

Article of Protection isn't made for infinite runs, and relies entirely on your health stat to base itself off of. 100 health means 65 AoP. 1000 health means 650 AoP. 10000 health means 6500 AoP. It's not as useless as it is made out to be, and in a normal run where you kill the boss, grind for camp stuff, and leave, it is invaluable in turning a 1 hit KO on your end into a fighting chance. If you can give up the early game trade off of Armor giving Health and run Ancestral Crypt, you can murder your way into having a competently padded AoP. At worst, you have a few seconds of Regen, some time to proc Vampirism, or a throwaway perk that only helps you.
Yggdrasil Burnes Mar 12, 2021 @ 1:37pm 
SKILLED ARMORER IS RETROACTIVE.

You can pick it at the beginning or end of a run and it's effect will still work. You will get 1 point of Armor for every loop that has and will pass. Dominant Mass synergizes with this at all points in a run.
Domisunique Mar 12, 2021 @ 2:35am 
This doesn't even mention Dominant Mass. The way I like to play, Get Strong After taste real early. Sure it's not much, but when you're starting out your heath level is unstable and getting a little dumpstered, just getting 3 extra damage from some random fight is huge. Pair that with dominant mass and focusing on defense and you get a good bit of bonus damage. From there I'd either go skilled armorer if early, although I feel it ramps much worse than Strong After Taste, or go for either Shield-Master Battering Ram, or Blade of Dawn for either that extra damage or stun.
lyravega Mar 8, 2021 @ 6:24pm 
I have 37 food items with 10 kitchen knives. Problem is the loop value. Bosses, sure helpful, but it ignores defense, and vampirism/regen doesn't work on it (obviously), a sub-par 65% bonus, meh.
onlyaddy  [author] Mar 8, 2021 @ 5:47pm 
I guess it really depends on how much HP you're stacking. I've been stack high amounts of hp with the use of supplies like; Blacksmith's hammers, Loaf's of bread and Mixed Nuts resulting in a very big shield which def. helps quite a bit against bosses.
lyravega Mar 8, 2021 @ 4:01pm 
Article of Protection is absolute trash. Beyond the first boss, you'll lose the shield in a few encounters.
SpearOfLies Mar 8, 2021 @ 2:25am 
I would argue that Strong Aftertaste and Survivalist are much worse. Regen currently suck as mean of healing. Survivalist relying on you already used all you potions to work so you already have a foot into the pit. Double regen isn't going to keep you alive from enemies than can deal far more damage than the regen. I wish it directly double regen. Strong Aftertaste you probably need a lot of potions slot and the trait that have chance to not consume the potion when using it. Otherwise you pushing yourself toward the pit for purposering nerfing yourself to waste you emergency healing,
SpearOfLies Mar 8, 2021 @ 2:25am 
Warrior isn't without a trait. Its damage scale as the battle go on. That hardly matter most of times but it's there. It does matter against bosses unless you can melt them.

Battering Ram is a C. It scale well with damage. The more damage you do, the shorter is the fight and 1s stun matter more. It's also useful against fragile enemies that attack fast or the watcher to have a better chance to kill it before it escape.

otkamak Mar 8, 2021 @ 12:00am 
I would rank Battering Ram as C rank BD, focusing on retaliation damage, damage all, attack speed with a bit of vamp and using Skilled armourer, blade of dawn, battering ram and article of protection, i managed to get to loop 13 before my luck ran out and i could not find any damage upgrades for 3 loops in a row and had to bail. It is a great perk for farming big groups as it gives you time to kill off 1 or 2 enemies before they start fighting back.
drecksb0ngert Mar 7, 2021 @ 9:07pm 
battering isnt that bad. its basically a 75% for first attack in every fight. or at least somewhat early as its 75% per enemy i think. still the worst, but id put it in E