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Сообщить о проблеме с переводом
- With ranged attacks, losing against a block die will NOT result in taking stagger damage backj
- For passive attribution, there's also a limit of 4 pages and [however many] actual passive abilities that can be fit into a single key page
- Could be nice to add that kills/deaths add 3 emotion coins unlike other means (this is just some perfectionist crap though). Also, wouldn't EML in the second example you give be 1? (1+1+0+2)/4 = 1
- This has to be checked ingame, but what happens if a page ties against a mass-summation attack? I do believe it would mitigate the damage, but whether the page will still be used is unknown to me
- Does bleed really round up? This is, once again, coming from memory, but i'm relatively sure it rounds down. Hence, if a character has 1 or 2 bleed, they won't lose any of it until the next scene
If I play a 1 die page versus a four offensive die page, then every hit past the first die is going to generate a red coin for me, and a green coin for them.
I think that this also kicks in for "inherent" die while staggered. So, if Yujin is staggered, and gets hit by a one sided attack with four die, 4 emotion coins are generated even though it's one-sided.
You also get an emotion coin if the maximum or minimum value of a die is rolled. This makes Opportunity Spotted extremely good for coin generation, as it has three offensive die that roll 1-2.
An "On Use" effect does not trigger versus a mass attack. So something that says "On Use: Gain X Power based on Y" does not roll as strong as the numbers say they should. However, "Combat Start" WILL apply its effects.