Tabletop Simulator

Tabletop Simulator

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Disney Villainous Custom: Dr. Doofenshmirtz
   
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Type: Objects
Game Category: Board Games, Card Games
Complexity: Low Complexity
Tags: Villainous
File Size
Posted
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53.045 KB
Mar 2, 2021 @ 9:19pm
Jul 14, 2021 @ 7:47pm
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Disney Villainous Custom: Dr. Doofenshmirtz

Description
With his online doctorate and a passion for musical numbers, the evil science genious Dr. Heinz Doofenshmirtz is here to overtake the other Villains!

From the beloved Disney Channel animated series "Phineas and Ferb," Dr. Heinz Doofenshmirtz is the central quote-unquote "villain" of the series, constantly attempting to carry out some cockamamy scheme he concocts each episode. While in every episode his goal is different, occasionally just trying to better his own life or ruin his brother's life, his ultimate goal is to take over the Tri-State Area! In this custom, I chose seven different Inators from across the series that would work with Villainous mechanics; Doof's goal is to have one Activated at each location at the start of his turn. Each Inator is different, and costs different amounts of Power to play and activate based on their Abilities.

Doof thrives on gaining Power and Activate actions. You'll want to be gaining Power to play your Inators and Activate them, using their Abilities to best benefit your situation. Such Abilities include moving, weakening, trapping, defeating, or "hypnotizing" Heroes, but also gaining Power and protecting yourself from Fate a bit. Inators are unique in that once they are Activated, they stay Activated, represented by a Power Token from the Supply on the card. Once an Inator is Activated, it can't be moved. While Doofenshmirtz can defeat some Heroes with his Inators or his Condition card Incompetence, his main method of dealing with Heroes is to Trap them. Traps are Item cards that are Activatable; to Trap a Hero, Activate the Trap and pay Power equal to the Hero's Strength. Perry the Platypus and Peter the Panda are the two strongest Heroes to worry about, and they are simply not affected by any Inator Abilities: no defeating, moving, weakening, trapping, or hypnotizing with your Inators. Just with Traps. This makes Doof need to gain even more Power quickly. Explore the different ways to do so when you download this workshop!

Good luck in your scheme to take over the Tri-State Area!

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