Team Fortress 2

Team Fortress 2

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The Bazaar Bargain: Where and how to use it.
By NotReallyTia
This guide will explain, and hopefully help you to understand the use of the Bazaar Bargain.
   
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Intro.
Hello, and welcome to my very first guide!

In this guide, i wish to share my experience, tips 'n tricks, and methods on how to use the Bazaar Bargain. Keep in mind, this is of my own experience, and may or may not be valid to your way of playing the Sniper!

Anyway, with no further adue.. lets get started, shall we?
1) The Bazaar Bargain: a different rifle.
As many of you should know, the Bazaar Bargain is different in many ways, compared to the Stock Rifle. There's the looks, the charge bonus, and ofcource the decreased start charge rate.

Now, to make full use of the Bazaar Bargain, you'll ofcource need a decent aim. (You're playing Sniper afterall, right?)

Knowing when to take the shot also helps, as you will need headshots to achieve your charge bonus. For every headshot you make, you recieve a 7.5% faster charge rate, to a total of 45% charge rate. (After 6 heads.) Missing a shot causes you to lose nothing more than one head, so dont worry! If you're a decent shot, you'll gain another.

To display the charge rate, i'll post a picture. (Source, Team Fortress 2 Wiki)

The orange line is the Bazaar Bargain.
The Grey line is Normal Rifles..
The Yellow line is Sydney/Headmaker. (charged)
The bottom line is Huntsman.

The very VERY fast charge rate can be impressive against multiple overhealed targets, Soldiers, Heavies and Demo's. I shouldnt need to say that a 450 Damagding Headshot charged on only a few seconds will hit anything with a state of the jumpscare's, possibly ripping your target's headphones off, as they fall back off their chair. It is very usefull on crowds overhealed by a Medic, though only if you know where to aim, and where to start.
2) The Bizarre Headbanger: Why you love those pretty face's.
No, this section has nothing to do with the Baby's Face Blaster!

As a Sniper, your headshot bonus makes you able to take out most enemies with a single pull of the trigger. With the Bazaar Bargain, you'll be able to take out every class, including the dangerous, rare beast of a guy. Yes, it's not the Scout. Im ofcource talking about the Heavy.

With a HP at 300 (450 when overhealed), and a bonus of -40% against all ranged shots (If equipped with the Fists of Steel) this man makes the biggest threat against you and your team. Well, mostly your team, but remember! Your'e a team player!

Now, the Bazaar Bargain has no damagde change, and does 150 dmg at every uncharged headshot. Two shots usually does the thing, if your aim is allright. But if you wait a second, just a mere second, you'll gain a bonus of 300 dmg to add to your usual 150. That's what makes the Bazaar bargain dangerous, and that's what you're going to use to your advantage.

Note: Even if your headshot does not kill your target, you'll still gain a head to add to your counter.

If luck is with you (For some reason), you'll find out the enemy team has no scouts or counter snipers, and that you're left to roam freely. (Though still taking caution from rocket jumping Soldiers, or Ullatroll Demopans.) This grands you with a nice abillity to stay out of range of bullets, sentries, and giving you enough time to avoid explosive's, (Though Flaregun's usually bugs me.) and gives you the perfect set up to take that Medic down, only to send the Heavy in his follow. (Then Engi, Demo, Soldier, Pyro..)



Remember, your most important task as a sniper is to take care of the Heavy/Medic pair, and minimize the threat of your team dying as they Defend/Attack, Push, Cap or secure a point. (Remember to do a taunt, if you ever take out a overhealed Heavy, or fully charged Medic. You're a polite man, even though you buy your rifle's cheap.)
3) Sniper seeking mate: Counting the counter sniper.
If you realize your enemy team has a sniper of their own, do not worry. Instead stay calm, lean against the wall, and take several deep breaths before screaming your lungs out.

Counter snipers variates from server to server. Really, it's a 50/50!
You either are so lucky you've gained a constant bonus of 1 head each time teh new F2P respawns, or you face your worst nightmare in a 1V1 sniper battle, across the battlefield you should have cleared for your team.

Either way, you better take these guys out fast, when they're distracted preferrably. (Speaking of those Pro snipers, F2P's can be quite harmless.) Call for asisstance, or ask a Scout to go distract this area, while you 'clean' from afar.

Note: Headshooting a Darwin's Danger Shield wearing Sniper still counts as a headshot, you'll lose no heads.

Enemy Snipers can be a pain for more than one reason, again this only being a 50/50 fact. Either they jump/dogde after every shot, making it difficult to get a clear shot. Or they just hide the most annoying places, only popping out to shoot every once in a while. To preserve your full Head-O-Meter, you just really should wait untill you have a clear shot, untill you're sure you can take them out. Or else, you'll be down to ground zero in no time, with no bonus at all.
Tactical combo's: ways to call in your nuke, or airstrike!
Now, besides the obivious best Primary Weapon, we still have many possibilities to add other bonuses, by equipping your Secondary and Melee. Yes, thats right! You're not only going in by your rifle alone.

Secondarie's first.


The SMG.
The Primary secondary weapon for Sniper is the SMG. Personally, im not a big fan of it, since i usually pick my targets from afar. But im not denying it's a helpfull weapon! If Scouts outrun your comfort zone to use scoped shot's, go for noscoping. If that doesnt help, you'll always have 25 other fast options by your hand, even though they may not be that precice.

The Cleaner's Carbine.
For me, it's the same as the SMG, although it grands you Mini-Crit's for 8 seconds on a sucessful kill. (With the SMG, not your rifle.) The bonus is outnumbered by the slow firing speed, and the smaller clip. And afterall, you wouldnt be much in need of Mini-Crit's now would you? You're not a Machina geek, are you now?!

The Razorback.
For when you're all alone, and waiting for the enemy horde, this baby can safe your life more than once! Spies tend to ignore you, as their backstab will get blocked, stunning them for a few secons, and those who try.. Well, they get stunned! Personally, i reccomend this, especially if your team mate is acting odd..

The Cozy Camper.
Being an item i never used, i've come to like this backpack of Australian goodie's. Yes, you take 20% increased damagde, but the ability to not flinch once while scoped is incredible helpfull if you've gone and gotten yourself burned. Great for facing a closeup angry Heavy too. (Though, move fast.)

Darwin's Danger Shield.
being something i normally despite, i have to say.. This shield does prove itself quite helpfull. It gives you a bonus of 25% health, and 15% bullet resistance, making your skull thick enough for you to take two bullets! Although it's great and all, i'd prefer to see it worn only by myself, rather than other's..

Jarate.
This jar of gold soods your victim's, granding Mini-Crit's on every hit! Other than that, you get to really piss off the spy, in a quite litteral sense. Also helpfull for putting out fire's.


Now THIS is a Knife.


Stock weapon: Kukri.
Not much to say about this. it deals normal damagde with no additional bonus. Best used for close combat only, since throwing knives might hurt someone!

The Shahanshah.
Having a Spy shooting you for wearing a Razorback can be annoying, (And also damagding) Mostly, they stand not far from you, giving you enough space to react and slice him in two! The bonus of the Shahanshah is +25% dmg if you're on low health, making it an excellent last escape!

The Bushwacka.
Being aggresive as we sometimes are, the Bushwacka really is nice for crowds, although only if assisted by Jarate! The ability to Crit instead of Mini-Crit your victims really proves helpfull, and clears your campsite quickly.

The Tribalman's Shiv.
Being my weapon of choice, the Tribalman's Shiv grands a 5 seconds bleed dmg on a sucessful hit! This in return for a 50% dmg penalty really is quite useful if your Spy foe decides to cloak. Just follow the blood, and he wont be a bother!
Outro: Steal their face's
So that's about sums it up! Well, not completely, but nothing is perfect!
Keep in mind that this is from personal experience, and might not suite your sniping style! Also, this was my first guide, and i had a lot of fun with it ^^

Take what you want from this, and i'll leave you hunter's to yourselves.

Have fun.
Gamer Tia~
3 Comments
Frog Poggles Sep 26, 2016 @ 9:16pm 
I thought u clicked on it and then delete :0
lil tacos Mar 24, 2014 @ 2:18pm 
good guide but i dt find any server accepting the snipers (i play in mann up)
Zim Zee Zombee Mar 21, 2014 @ 9:09pm 
It's worth noting that, if you have a good amount of heads, to use a bodyshot on a important target ( Medic, Heavy, Scout ect) to either take them out while weak, or if you're not confident enough to go for the headshot. It's worth the -1 head.