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https://sourceforge.net/projects/steel-batallion-64/files/
^Download the 3.0.1 installer from here, it includes the framework, vJoy program, and the files you'll need to program the thing. The 'simple.ce' file contains all the code, read through it and figure out what it's doing, it thankfully has comments.
https://mwomercs.com/forums/topic/7801-steel-battalion-controller-and-win-7-64-bit-drivers/page__st__40
^The discussion here helped me grealy, so i'm including the link, none od the google docs work sadly.
I've switched harddrive since and don't have it set up, so i'll go through the process tomorrow if I can, and edit this as needed. Good luck!
https://gyazo.com/e72f30d193db5ce6a3692131dbdb1de7
Dont tell me,.. removed because contained trojan?
The above drivers still best/current way to do this?
Looking to try this out before the game dies...
If you become interested in doing such in the future ever, I'd be interested in testing it out. I'm sadly not that versed in regards to things such as custom mapping and building interfaces/drivers and so on, but it would be great to see the controller getting some love on PC. Would also possibly make for a good controller for some games such as Strike Suit Infinity and Strike Suit Zero.
I'm sure if I just sat down and redid some of my code (especially since 3.0 came out), I could add better support for other games in general, much like how I had the comm buttons bound to chat commands for simplicity, but didn't have them editable since I did a barebones input for each letter (whereas now, I could make a custom function call that translated a string into the keyboard commands much like how AutoHotkey handles it). This would allow people to use the comm buttons to make their own fast chat commands (or console commands if the game in question allows it).