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• Added Primitive Raid Costs for a selection of Buildings, Construction, and Deployable Items.
• Added more alternative cheapest raiding methods alongside associated required sulfur costs.
However, after the change of ownership at RustLabs, there are many tools that could assist you with your project including RustHelp or the variety of Raid Calculators that may display amount of damage per structure.
• Fixed all incorrect raiding and cheapest cost values including armoured doors, alongside revamping the guide with higher resolution images, enhancing image positioning and sizing.
• Added alternative cheapest raiding methods, required sulfur costs of cheapest raiding methods, individual raid object/target health, alongside combining/adding new/updated raid-able objects.
• Added raiding tool values and resource crafting costs for Molotovs, 12 Gauge Buckshots, Military Flamethrowers, Homing Missiles, Submarine Torpedoes, and several new Melee tools.
• Added raiding values for multiple new and updated raid objects, deployables, and vehicles.
• Added differences between explosive rifles and shotguns, including the number of bullets until weapon is broken, amount of bullets needed, and length of time taken to destroy raiding objects.
Thank you everyone for your immeasurable patience, feedback, and appreciation.