Age of Mythology: Extended Edition

Age of Mythology: Extended Edition

Not enough ratings
No Build & Population Limit + All Units 1 Population Count
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
1.223 MB
Feb 19, 2021 @ 3:09pm
Apr 20, 2021 @ 9:08am
2 Change Notes ( view )

Subscribe to download
No Build & Population Limit + All Units 1 Population Count

Description
TALE OF THE DRAGON & VANILLA COMPATIBLE
Simple mod that increase the limit of all buildings and units to 1000. More than you can ever do. Since you can't change the population limit of 300, I set the population count to 1 for all units. This allows you to own more.


MOD COMPATIBILITY
This mod makes changes the proto2.8.xml & techtree2.8.xml. It will conflict with other mods that modifyhe protox.xml. and techtree.xml.
Conflicts are not fatal. Whichever mod has a higher (lower number) priority will simply overwrite the other mod's changes to any proto.xml. & techtree.xml.

PATCH COMPATIBILITY
The mod is currently compatible with version 2.8.

Node for other Mods
I also made another "No Build & Population" mod where the Population Count is set to the default values. If the 1 count is too much for you. For more Infos, check out my other Mods!
5 Comments
Nergico  [author] Jul 9, 2021 @ 10:29am 
@Ertan Kumeri
It is in the description: "Since you can't change the population limit of 300, I set the population count to 1 for all units. This allows you to own more."
Ertan Kumeri Jul 9, 2021 @ 5:45am 
Pop cap not working on me.Still pop cap max 300.
BornFromFire Mar 3, 2021 @ 4:47am 
@Weisserloewe11
this done it. Thanks for the help and you time. Keep up the good work ;)
Nergico  [author] Mar 3, 2021 @ 3:10am 
@Born From Fire
This is because both files change the Protox xml. Therefore, only the mod that has the higher priority in the list can work. I could add this to my mod, but would have to create a new mod especially for it. Since this is done in 5 minutes, you can easily change this yourself in my mod. If you look in your Aom folder under Mods, you should see my Mod there and there is a Protox 2.8 xml file in the data folder. You can edit them very easily. There you can search for a specific term with Ctrl + F. If you search for name ="gold you will find the different types there. Small, medium, large, .... There you will find the line:
<initialresource resourcetype = "Gold"> 3000.0010 </initialresource>
There you simply change the value 3000.0010 to a value for how much gold the mine should have. It is always given in 1000 steps.
So in this example it has 3000 gold. I hope I could help you! :)
BornFromFire Mar 1, 2021 @ 11:49am 
work perfect and the AI actually taking advantage of it. Can you also add unlimited Gold mines as if i use one from the work shop disables this one