RimWorld

RimWorld

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[1.3] No One Left Behind
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Mod, 1.2, 1.3
File Size
Posted
Updated
6.986 MB
Feb 19, 2021 @ 10:22am
Jul 24, 2021 @ 9:45pm
7 Change Notes ( view )

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[1.3] No One Left Behind

In 1 collection by Captain Muscles
Muscle Mods
18 items
Description
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Version 1.4/1.5
You can download temporary updated version here. If Captain ever comes back we will update this item.

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Would you sit idly by and leave your friends to die? Now your enemies won't either (maybe).

No One Left Behind enables your enemies to rescue their fallen comrades when fleeing a battle.

(Works nicely with Enemy Self Preservation, give it a shot:
https://steamcommunity.com/sharedfiles/filedetails/?id=2006638530)

Details


Enemies have a chance to rescue their allies when fleeing, giving up, stealing, or kidnapping.
Decision of who to rescue is influenced by the rescuers opinion of, the market value of, and the distance to the potential target.
The chance to rescue and search radius are different for each triggering situation.
The chance to rescue and search radius can be overridden across the board in the mod settings.
Rescue check happens periodically, so a fleeing pawn may decide to pick up an ally that falls nearby along the way.
Search radius is multiplied by rescuer health percentage, so wounded pawns won't go as far to rescue.

Credits


Concept and design: Erandelax
Coding: Captain Muscles



Github download link:
https://github.com/CaptainMuscles/CM_No_Pawn_Left_Behind/releases


This mod was requested at the Rimworld Mod market.
[discord.com]
Mods by Captain Muscles







105 Comments
Winterwolf Mar 4 @ 6:41pm 
@Captain Muscles
Any plans to further develop / update the mod? This is a wonderful mod no doubt there are alot of people who'd like to see it continue. Feel free to contact me on Discord @ winterwolf321.
GanjaMan [NL] Feb 10 @ 8:08pm 
don't think so Rex, 99% of his mods are still on 1.3 and 1.4 has been out for a long ass time
Rex705 Dec 9, 2023 @ 8:47am 
Is Captain ever coming back or should we just move on and use the fork?
Lyva Apr 27, 2023 @ 6:40am 
I have the same question as DisKorruptd.
DisKorruptd Dec 28, 2022 @ 8:27am 
Does this make passing caravans and visitors rescue downed pawns along their route?
Drift the Crusader Nov 20, 2022 @ 10:55pm 
ka ka doodle doo!
Ra  [author] Nov 9, 2022 @ 1:41am 
Mhm. For those who missed it, look at the first paragraph of mod description above.
Logan Nov 8, 2022 @ 8:30pm 
I just rebuilt from git, https://github.com/perkinslr/CM_No_Pawn_Left_Behind , you are welcome to upload it to a continued entry here on steam if you like. And I can provide a PR if you like. It did not require any C# changes, just recompiling against the latest reference assemblies and updating about. Odds are decent the old version will also just work for people, with a warning.
Ra  [author] Oct 24, 2022 @ 10:11am 
I don't think I can update binaries uploaded here on my own (it requires original uploader SteamID), but I can edit the mod description.

So if anyone is willing to rebuild it from Git and make a "(continued)" version of it I will add link to it here until Captain would have enough of spare time to update all of his mods.