RimWorld

RimWorld

38 arvostelua
Remove Traits
2
   
Palkinto
Lisää suosikkeihin
Lisätty suosikkeihin
Poista suosikeista
Mod, 1.4, 1.5, 1.6
Tiedostokoko
Julkaistu
Päivitetty
4.818 MB
19.2.2021 klo 1.01
10.8. klo 8.44
12 muutosilmoitusta ( näytä )

Tilaa ladataksesi
Remove Traits

Kuvaus
Remove Traits
A simple mod that can remove colonists' traits.

More details
You can randomly remove one trait from colonist per surgery.
Since the surgery is kinda old and brutal, the surgeon requires both melee and medicine.
Require 3 medicines and 1 wood.
This mod is created for my medieval collection and some modding practices.
Still wondering why trait can be added from dev mode but can't remove it.

Language Support
English

Note
This mod is overpowered in some cases, use it with caution.
46 kommenttia
CloakerM8 10.9. klo 19.04 
falkenlambedo 10.9. klo 8.45 
somebody knows a mod that can change it too? but without death and not random?
Darkborderman  [tekijä] 10.8. klo 8.44 
* Updated to 1.6
Darkborderman  [tekijä] 4.8. klo 3.23 
Ah thanks for the notice, I'll update it along with some other mini mods this week.

The mod can work 1.6 directly.
Doctor 3.8. klo 23.15 
Any chance you plan on updating this mod?
FirstBornAcorn 24.4.2024 klo 17.04 
Thanks for the update ;) it would be nice if the requirements for the operation were also editable through mod settings, hope its not too much to ask.
Darkborderman  [tekijä] 24.4.2024 klo 7.07 
- Update to 1.5 now
Darkborderman  [tekijä] 23.4.2024 klo 12.50 
@FirstBornAcorn thanks for the information, I'll update to 1.5 in few days.

I've been busy updating other mods now, will update it after other mods' updates come to an end.
FirstBornAcorn 23.4.2024 klo 12.03 
i would appreciate update to 1.5, with it enabled currently it my operations menu does not open at all.

Exception filling tab RimWorld.ITab_Pawn_Health: System.MissingMethodException: !!1 Verse.GenCollection.TryGetValue<!0,!1>(System.Collections.Generic.IDictionary`2<!!0, !!1>,!!0,!!1)
[Ref D50627C1]
at Verse.RecipeWorker.AvailableReport (Verse.Thing thing, Verse.BodyPartRecord part) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.HealthCardUtility+<>c__DisplayClass27_0.<DrawMedOperationsTab>b__0 () [0x0003c] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.BillStack.DoListing (UnityEngine.Rect rect, System.Func`1[TResult] recipeOptionsMaker, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight) [0x00059] in <957a20e0be784a65bc32cf449445b937>:0
thisisa************32 22.8.2023 klo 12.59 
Can this remove traits added by genes? Like forced toughness from the VE xenotypes hussars?