RimWorld

RimWorld

38 ratings
Remove Traits
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
4.818 MB
Feb 19, 2021 @ 1:01am
Aug 10 @ 8:44am
12 Change Notes ( view )

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Remove Traits

Description
Remove Traits
A simple mod that can remove colonists' traits.

More details
You can randomly remove one trait from colonist per surgery.
Since the surgery is kinda old and brutal, the surgeon requires both melee and medicine.
Require 3 medicines and 1 wood.
This mod is created for my medieval collection and some modding practices.
Still wondering why trait can be added from dev mode but can't remove it.

Language Support
English

Note
This mod is overpowered in some cases, use it with caution.
46 Comments
CloakerM8 Sep 10 @ 7:04pm 
falkenlambedo Sep 10 @ 8:45am 
somebody knows a mod that can change it too? but without death and not random?
Darkborderman  [author] Aug 10 @ 8:44am 
* Updated to 1.6
Darkborderman  [author] Aug 4 @ 3:23am 
Ah thanks for the notice, I'll update it along with some other mini mods this week.

The mod can work 1.6 directly.
Doctor Aug 3 @ 11:15pm 
Any chance you plan on updating this mod?
FirstBornAcorn Apr 24, 2024 @ 5:04pm 
Thanks for the update ;) it would be nice if the requirements for the operation were also editable through mod settings, hope its not too much to ask.
Darkborderman  [author] Apr 24, 2024 @ 7:07am 
- Update to 1.5 now
Darkborderman  [author] Apr 23, 2024 @ 12:50pm 
@FirstBornAcorn thanks for the information, I'll update to 1.5 in few days.

I've been busy updating other mods now, will update it after other mods' updates come to an end.
FirstBornAcorn Apr 23, 2024 @ 12:03pm 
i would appreciate update to 1.5, with it enabled currently it my operations menu does not open at all.

Exception filling tab RimWorld.ITab_Pawn_Health: System.MissingMethodException: !!1 Verse.GenCollection.TryGetValue<!0,!1>(System.Collections.Generic.IDictionary`2<!!0, !!1>,!!0,!!1)
[Ref D50627C1]
at Verse.RecipeWorker.AvailableReport (Verse.Thing thing, Verse.BodyPartRecord part) [0x00000] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.HealthCardUtility+<>c__DisplayClass27_0.<DrawMedOperationsTab>b__0 () [0x0003c] in <957a20e0be784a65bc32cf449445b937>:0
at RimWorld.BillStack.DoListing (UnityEngine.Rect rect, System.Func`1[TResult] recipeOptionsMaker, UnityEngine.Vector2& scrollPosition, System.Single& viewHeight) [0x00059] in <957a20e0be784a65bc32cf449445b937>:0
thisisa************32 Aug 22, 2023 @ 12:59pm 
Can this remove traits added by genes? Like forced toughness from the VE xenotypes hussars?