Rivals of Aether

Rivals of Aether

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Terra
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3.448 MB
2021年2月15日 6時51分
2021年10月18日 18時30分
13 項目の変更履歴 ( 表示 )

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Terra

解説
From the acclaimed Japanese role-playing game Final Fantasy VI, Terra joins Rivals of Aether Workshop! A mysterious young woman born with the gift of magic, Terra was once enslaved by the Gestahlian Empire. Now free of their grip, she fights to protect others. As a spacing oriented zoner, Terra boasts a wide arsenal of spells from the Final Fantasy series.

Charge Meter


Inspired by Terra's passive charge mechanic from Dissidia: Final Fantasy NT, Terra can empower her spells through a meter that passively fills as long as she avoids damage and uses spells sparingly. Each time she suffers damage or casts a spell, she will lose meter proportionally.

Maintain spacing away from your opponent to build meter and unleash an empowered spell when full using a strong input! Each charged spell has increased damage, increased range, and an added special effect.

To force an uncharged spell when you have full meter, use an attack input rather than strong input. For specials, input special+attack.

Terra gains 50% of meter on successful parry.

Special Moves
Neutral Special - Blizzara

Casting Blizzara, Terra creates an ice shard which can be activated later as a homing projectile. The charged variant applies freeze even to opponents in the air.

Forward Special - Fira

Casting Fira, Terra shoots a fireball which can be angled up and down to hit opponents at varying angles. The charged variant applies burn on opponents.

Up Special - Tornado

Casting Tornado, Terra travels upward surrounded in turbulent winds. The charged variant dramatically increases the vertical speed and distance Terra travels. It can be canceled with a shield input.

Down Special - Drain

Casting Drain, Terra attempts to draw magic from an opponent. On hit, her meter is restored to full and her double jump is restored if already used. Terra can also use Drain on her Blizzara ice shard to gain quick meter and double jump. Using Drain on charged Blizzara restores full meter. Using Drain on uncharged Blizzara restores a portion.


Other Magic Attacks
Forward Strong - Thundaga
Terra casts lightning forth with the spell Thundaga. The charged variant increases the kill potential.

Up Strong - Flood
Terra unleashes a mighty deluge with the spell Flood. The charged variant increases the kill potential.

Down Strong - Quake
Terra fractures the ground underneath her with the spell Quake. The charged variant applies a bury effect.

Forward Air - Flare
Terra unleashes a volatile explosion with the spell Flare. The move has a lengthy start up but high kill power. The charged variant increases the kill potential.

Back Air - Bio
Casting Bio, Terra attacks with 4 consecutive bursts of poison. The charged variant applies poison status.

Up Air - Holy
Casting Holy, Terra summons above her a burst of purifying light. This move has a kill sweetspot and a weaker sourspot. The charged variant increases the kill potential and trades away the sweetspot and sourspot for one hitbox.

Down Air - Graviga
Casting Graviga, Terra forces downward a slow moving orb of gravity. The charged variant becomes a multihitting projectile.

- - - - -

Art, Animation, and Code by RubyNights. Follow me on Twitter!

Like the mod? Consider supporting me on Patreon[www.patreon.com].

Thanks to the Extended Workshop Balance team for giving Terra a very successful Beta, specifically Slimepuffen. Thanks to Muno for providing the meter function.

Disclaimer: Terra Branford and Final Fantasy VI are properties of Square Enix.

Tags: Terra Tina Branford Final Fantasy VI 6 FFVI FF6 Magitek Esper Narshe Cliffs
人気スレッド 全て表示 (1)
0
2021年2月18日 23時58分
1st Jab Infinite found (Feb 19, 2021)
Ironbound
44 件のコメント
RubyNights  [作成者] 4月20日 15時49分 
It's there. Do you use tilt stick? I have it so that the charged aerials only activate with a smash input
Mike Ehrmantraut 4月19日 10時34分 
Am I stupid or does Holy's charged variant just not exist? Supposedly, it's meant to replace both sweet and sour spot hitboxes for one powerful hitbox, but when the meter is full, nothing changes hitbox-wise and nothing is drained from the meter.
timyoungfoso 2月17日 21時14分 
can you make Sabin next please? love the terra mod
Bluugoo 2024年7月8日 20時27分 
Hurtboxes* rather. And by KO'd, I'm referring to losing all Stocks.
Sorry had to clarify a bit.
Bluugoo 2024年7月8日 20時22分 
I've found a bug with this character.

In FFA [3-4 Players]
- Whenever Terra get's KO'd, her Hitboxes (invisible*) still appear around the center middle of the stage (all stages).

I've played around with it and it has weird interactions with some characters, especially those with Command Grabs. As if they are grabbing someone that's not there.
Love 2023年11月4日 8時09分 
:mog:/10

Love it! Very nice creation of Terra!

Thank you for making this awesome Rival!💗
Aperson 2023年3月6日 17時37分 
It is worth noting that Kefka's actual sprite from FFVI simplifies his design significantly for the sake of the sprite and that is even smaller than a Rivals sprite. I would look at Kefka's sprite from that game and then try and add back some of the details where it makes sense.

Its a shame Terra's Esper form isn't a part of her moveset, would make for a cool recovery or Final Smash though.
Unmustache (Meep) 2023年1月12日 7時33分 
Thank you so much, of course I’ll be practicing, been doing a pixel art a day kinda thing. Hopefully you’ll see him out before the end of this year haha
RubyNights  [作成者] 2023年1月10日 20時40分 
Don't be afraid to simplify patterns. Kefka has a lot of patterns in his design just like Terra but you should omit them for something simpler.

It's fine to omit the mouth and nose if you need to for this scale pixel art.

Block out the form before you fully get into spriting.

And last, just practice.
Unmustache (Meep) 2023年1月10日 15時33分 
Hey, I’m working on a Kefka workshop mod, and the sprite is giving me issues. Any advice for making him in a similar style?