Rivals of Aether

Rivals of Aether

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Terra
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Feb 15, 2021 @ 6:51am
Oct 18, 2021 @ 6:30pm
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Terra

Description
From the acclaimed Japanese role-playing game Final Fantasy VI, Terra joins Rivals of Aether Workshop! A mysterious young woman born with the gift of magic, Terra was once enslaved by the Gestahlian Empire. Now free of their grip, she fights to protect others. As a spacing oriented zoner, Terra boasts a wide arsenal of spells from the Final Fantasy series.

Charge Meter


Inspired by Terra's passive charge mechanic from Dissidia: Final Fantasy NT, Terra can empower her spells through a meter that passively fills as long as she avoids damage and uses spells sparingly. Each time she suffers damage or casts a spell, she will lose meter proportionally.

Maintain spacing away from your opponent to build meter and unleash an empowered spell when full using a strong input! Each charged spell has increased damage, increased range, and an added special effect.

To force an uncharged spell when you have full meter, use an attack input rather than strong input. For specials, input special+attack.

Terra gains 50% of meter on successful parry.

Special Moves
Neutral Special - Blizzara

Casting Blizzara, Terra creates an ice shard which can be activated later as a homing projectile. The charged variant applies freeze even to opponents in the air.

Forward Special - Fira

Casting Fira, Terra shoots a fireball which can be angled up and down to hit opponents at varying angles. The charged variant applies burn on opponents.

Up Special - Tornado

Casting Tornado, Terra travels upward surrounded in turbulent winds. The charged variant dramatically increases the vertical speed and distance Terra travels. It can be canceled with a shield input.

Down Special - Drain

Casting Drain, Terra attempts to draw magic from an opponent. On hit, her meter is restored to full and her double jump is restored if already used. Terra can also use Drain on her Blizzara ice shard to gain quick meter and double jump. Using Drain on charged Blizzara restores full meter. Using Drain on uncharged Blizzara restores a portion.


Other Magic Attacks
Forward Strong - Thundaga
Terra casts lightning forth with the spell Thundaga. The charged variant increases the kill potential.

Up Strong - Flood
Terra unleashes a mighty deluge with the spell Flood. The charged variant increases the kill potential.

Down Strong - Quake
Terra fractures the ground underneath her with the spell Quake. The charged variant applies a bury effect.

Forward Air - Flare
Terra unleashes a volatile explosion with the spell Flare. The move has a lengthy start up but high kill power. The charged variant increases the kill potential.

Back Air - Bio
Casting Bio, Terra attacks with 4 consecutive bursts of poison. The charged variant applies poison status.

Up Air - Holy
Casting Holy, Terra summons above her a burst of purifying light. This move has a kill sweetspot and a weaker sourspot. The charged variant increases the kill potential and trades away the sweetspot and sourspot for one hitbox.

Down Air - Graviga
Casting Graviga, Terra forces downward a slow moving orb of gravity. The charged variant becomes a multihitting projectile.

- - - - -

Art, Animation, and Code by RubyNights. Follow me on Twitter!

Like the mod? Consider supporting me on Patreon[www.patreon.com].

Thanks to the Extended Workshop Balance team for giving Terra a very successful Beta, specifically Slimepuffen. Thanks to Muno for providing the meter function.

Disclaimer: Terra Branford and Final Fantasy VI are properties of Square Enix.

Tags: Terra Tina Branford Final Fantasy VI 6 FFVI FF6 Magitek Esper Narshe Cliffs
Popular Discussions View All (1)
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Feb 18, 2021 @ 11:58pm
1st Jab Infinite found (Feb 19, 2021)
Ironbound
40 Comments
Love Nov 4, 2023 @ 8:09am 
:mog:/10

Love it! Very nice creation of Terra!

Thank you for making this awesome Rival!💗
Aperson Mar 6, 2023 @ 5:37pm 
It is worth noting that Kefka's actual sprite from FFVI simplifies his design significantly for the sake of the sprite and that is even smaller than a Rivals sprite. I would look at Kefka's sprite from that game and then try and add back some of the details where it makes sense.

Its a shame Terra's Esper form isn't a part of her moveset, would make for a cool recovery or Final Smash though.
Unmustache (Meep) Jan 12, 2023 @ 7:33am 
Thank you so much, of course I’ll be practicing, been doing a pixel art a day kinda thing. Hopefully you’ll see him out before the end of this year haha
RubyNights  [author] Jan 10, 2023 @ 8:40pm 
Don't be afraid to simplify patterns. Kefka has a lot of patterns in his design just like Terra but you should omit them for something simpler.

It's fine to omit the mouth and nose if you need to for this scale pixel art.

Block out the form before you fully get into spriting.

And last, just practice.
Unmustache (Meep) Jan 10, 2023 @ 3:33pm 
Hey, I’m working on a Kefka workshop mod, and the sprite is giving me issues. Any advice for making him in a similar style?
Hollow Tim Aug 28, 2022 @ 12:02pm 
@I'm Hole Overpowered? She feels underpowered compared to most workshop characters.
CaitSith! May 13, 2022 @ 7:43am 
I love this so much, Sabin would be so cool to see next!!
I'm Hole May 8, 2022 @ 11:22pm 
Fun moveset, overpowered though. Pretty much everything does between twice and 1.5x as much as it should. Moves that use meter should have more delay, maybe even make it so holding the button makes the metered version come out
thejamfish Feb 7, 2022 @ 10:07am 
THIS IS THE BEST WORKSHOP CHARACTER. Everything about this is perfect. Well done, and thank you so much for making this you amazing human being.
Dripped-out-chicken Nov 12, 2021 @ 7:07pm 
FINALLY FF6 GETS RECOGNITION