Caves of Qud

Caves of Qud

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Serrated Alliance (Weapons & Attachments)
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2.001 MB
Jan 29, 2021 @ 7:30pm
Oct 5, 2024 @ 8:53am
21 Change Notes ( view )

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Serrated Alliance (Weapons & Attachments)

Description
Features:
  • 13 new weapons many of which require new, less common than a lead slug, ammo types - pistols, rifles, machineguns, anti-armor weapons.
  • New sounds and tiles for several existing weapons.
  • Weapon attachment system - sights, underbarrel weapons, bayonets, muzzle devices and other items each making your gun a little more powerful. Some attachments are integral to weapons. Existing weapons also have attachment slots.
  • Semi-automatic mode for most automatic weapons which slightly increases weapon accuracy.
  • Prone position for your character which slightly increases accuracy, even moreso with bipods, and increases your DV against ranged attacks from 5+ tiles.
  • Smoke grenades which obscure enemy sight.
  • Phosphorus grenades which inflict acid and heat damage.
  • New magazine size upgrades - high capacity and drum loaded magazines. Some weapons can have only one or neither.

All items can be found around the world and at gunsmiths. Legendary gunsmiths have curious devices in particular.
Thanks to Ydrials for helping make title picture.
Report issues in comments or on Discord pyatr#3636. Provide build.txt and Player.log as files or in pastebin.com.

Join Unofficial Caves of Qud discord server
https://discord.gg/fpF5ATG9c2
66 Comments
pyatr  [author] Jan 15 @ 5:46pm 
It was when I tried it mid december
Kinasin Jan 15 @ 4:03pm 
is this working with 1.0
pyatr  [author] Oct 5, 2024 @ 8:57am 
Item tables are updated and merchants should have decent item count now. That probably wasn't related to CoQ Expanded, I remember some merchants having a bit too much stuff and sometimes way too much.
HanCloudstone Oct 2, 2024 @ 6:18am 
Modding sure gets weird sometimes, I guess I'll wait for the fix.
Thanks.
pyatr  [author] Oct 1, 2024 @ 6:09am 
I'll move inventory loading back to files when I have time. Originally that was a solution to broken item table merge which is likely the issue now.
HanCloudstone Sep 30, 2024 @ 12:55pm 
Seems like in my case Gunsmiths and Grenadiers stop resetting their stock properly, their inventories getting clogged to the point the game lags hard when updating their wares specifically.
Other vendors seem unaffected.
HanCloudstone Sep 29, 2024 @ 4:52pm 
There's a weird interaction with "Caves of Qud Expanded - The Grand Bazaar" mod. Separately the mods seemingly work as intended. When used together Gunsmiths spawn with an absurd amount of guns. I saw eleven unmodified Issachari rifles just vibing there for some reason alongside a full screen of other guns.
I saw that you chose to merge your content into Gunsmith list while Bazaar edits the list directly. It's wild to see that the end result of those approaches meeting is the game somehow spawning triple or quadruple the amount of guns either mod intends.
pyatr  [author] Jul 21, 2024 @ 7:37pm 
That bug is fixed and all your attachments should work again.
pyatr  [author] Jul 19, 2024 @ 11:12pm 
Just found out there's a nasty bug where if you have underbarrel weapon and you enter new zone it becomes unusable and you can't even unequip it. Other attachements may be broken too. I'll try to look into it when I can.
YASD Jul 5, 2024 @ 4:55pm 
The mod works fine otherwise and did not cause any crashes; however, upon loading a save there was a notification of error(s) found in the Player.log. Will link pasted build.txt and Player.log if issues affect gameplay.