The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Nicholas Flamel Sword and Dungeon Mod
   
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Mar 12, 2014 @ 12:44pm
Aug 4, 2014 @ 1:41pm
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Nicholas Flamel Sword and Dungeon Mod

Description
Legends tell of four swords a long time ago in a time before time. These swords spanned the power of the elements Fire, Ice, Air, and Earth. The swords where so powerful and well built that they outdated their owners.
One day one of the original swords was found many eras after it's owner had died. The sword was found stuck in a stone, that sword the sword of Ice received the name Excalibur and was claimed by the legendary King Arthur. Arthur was later mortally wounded by mordred who wielded the sword of Fire, Clarent. Arthur died soon there after.
Around this time the sword of Earth was bestowed apon Roland, The Paladin of Charlemagne the sword given to him by an angel received the name Durendal. When Roland neared his death bed he tried to destroy Durendal for he feared that it would be to powerful in the wrong hands. Legends do not say if he was successful.
The sword of Air, Joyeuse was also supposedly given to it's owner by an angel, the owner was Charlemagne.
No one knows what happened to the swords but some speculate that all four owner's where locked in the same tomb along with an army of undead soldiers to protect the swords form the wrong hands. This Tomb is called the Aether dungeon. The Aether is the power of Time legends say the if the four swords of power are combined they create a sword of ultimate power.
Hello everyone this is my first mod it's in The starting stages but i hope you will enjoy it as much as i enjoyed making it. The game Adds some Elemental swords UNfortunatlly i suck with 3d modleing and texturing so don't expect any custom meshes/ texctures. this mod took me around 12hrs for the dungeon and around 2hrs for the items
if you feel that something should be added please tell me i based the swords off of the Secrets of the immortal nicholas flamel book series. also please leave a comment if you encounter a bug and i will do my best to fix the bug. Disclaimer: The dungeon is EXTREMLY Hard And includes a maze that was pretty hard for me and i have the solution. also the treasure room is filled with draugrs and includes four custom draugr bosses wielding Some overpowered swords, LITERALLY the dungeon is nearly IMPOSSIBLE!!!!!!
It is even hard to get inside Master leveled lock!!
Recent Update:
-Re-Balanced OP swords.
58 Comments
Bob_Marconi  [author] Jul 30, 2018 @ 6:39am 
I can no longer support this mod, I am looking for a new Admin
maclever Jun 6, 2018 @ 10:53pm 
its a decent mod, and a few suggestions:
less labrinth like. and take out the many copies. so far in the dungeon ive found 5 Joyeuse, and that was just in the first 10 minutes of running around. these are supposed to be 4 very unique swords.
the labrinth like map, i like the idea, definitly unique, but scale it back abit. not much, id say maybe lose 30-40% of it. itll still make it challenging to get through, but not aggrivation to the point where your checking the map every few steps
Grimleal May 2, 2016 @ 4:48pm 
workshop needs more swords from The Matter of France/Britain
nice work
Bob_Marconi  [author] Dec 16, 2015 @ 2:36am 
@StardustTimelord there are two doors, one that opens in the treasure room and one that opens into a series of booby traps, you can get the key by going through the booby trapped door. Id did this to make it easier to leave the dungeon, there is an enemy you will need to defeat to get the key.
George Dec 15, 2015 @ 10:13pm 
How do you get into the dungeon? It says it requires a key.
Darth Gaia Jun 6, 2015 @ 1:50am 
very nice piece of work
DevourerOfSouls May 17, 2015 @ 7:22pm 
Wow, a mod based on a book series that I've read.
Bob_Marconi  [author] May 7, 2015 @ 4:49pm 
because it is an easy to find location that is very easy to place a dungeon entrace to.
Kothana May 7, 2015 @ 1:24am 
Why does it seem like every mod that adds a new dungeon, they add it near Riverwood?
Webber Jan 22, 2015 @ 1:23pm 
ty