The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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Luigi's Mansion Soundtrack
   
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File Size
Posted
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21.707 MB
Jan 26, 2021 @ 3:37am
Jun 7, 2021 @ 5:07pm
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Luigi's Mansion Soundtrack

Description
Updated for Repentance! Make sure to have the Repentance version of Music Mod Callback before using.

Now works with the Jukebox mod! To see all tracks, including Repentance ones, subscribe to TeSLaSP2's version of the mod, which can be found here:
https://steamcommunity.com/sharedfiles/filedetails/?id=2507140347

Replaces all music and jingles possible with the Soundtrack Menu mod by ☢ Nato Potato ☢.

Track List:
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Floor Music
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Basement = Menu
Cellar = Menu
Burning Basement = Menu
Caves = Mansion Exterior
Catacombs = Mansion Exterior
Flooded Caves = Mansion Exterior
Depths = Dark Hallway
Necropolis = Dark Hallway
Dank Depths = Dark Hallway
Womb / Utero = Mini-Game
Scarred Womb = Mini-Game
Blue Womb = Ghost Portrificationizer Room
Sheol = King Boo's Theme
Cathedral = Observatory
Dark Room = Dark Hallway (Melody Pianissima)
Chest = Credits
Void = Floating Whirlindas
Downpour = Mansion Exterior
Dross = Mansion Exterior
Mines = Dark Hallway
Ashpit = Dark Hallway
Abandoned Mine Shaft = Dark Hallway (Melody Pianissima)
Mineshaft Escape = Training
Mausoleum = Dark Hallway
Gehenna = Dark Hallway
Corpse = Mini-Game
Ascent = Floating Whirlindas
Home = Dark Hallway (Melody Pianissima)
--------------
Fight Music
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Boss = Catching Boo
Boss (Alt.) = Melody Pianissima Battle
Mom = Chauncey Battle
Mom's Heart = Chauncey Battle
Satan = Bogmire Battle
Isaac = Bogmire Battle
The Lamb = Boolossus Battle
Blue Baby = Boolossus Battle
Hush = King Boo Battle
Mega Satan = King Boo Battle
Ultra Greed = King Boo Battle
Delirium = King Boo Battle
Mother = King Boo Battle
Dogma = Bogmire Battle
Beast = King Boo Battle
Challenge Room = Training
--------------
Special Room Music
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Shop = E. Gadd's Lab
Library = Toad's Theme
Secret Room = Gallery
Super Secret Room = Gallery
Devil Room = Talking with Ghosts
Angel Room = Area Boss Defeated
Arcade = Gameboy Horror
Planetarium = Observatory
Empty Boss Room = Caught Portrait Ghosts Overview
Empty Boss Room (Alt.) = King Boo's Theme
--------------
Jingles
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Treasure Room Entry (1) = Cleared Room
Treasure Room Entry (2) = Cleared Room
Treasure Room Entry (3) = Cleared Room
Treasure Room Entry (4) = Back to Normal Size
Secret Room Find = Solve Puzzle
Angel Room Appear = Found Another Toad
Devil Room Appear = Chauncey's Door
Challenge Room Intro = Nothing / Mute
Challenge Room Outro = Training Result (loop)
Strange Door = Solve Puzzle
Boss Intro = Gameboy Horror Scan
Boss Death = Get Key
Boss Death (Alt.) = Get Boss Key
Dogma Death = Mute
Hush/Mother/Beast Death = Rank A Clear
Game Over (jingle) = Good night!
Game Over = Controls (+???)
6 Comments
Smug Hatted Child Jan 17, 2023 @ 3:47pm 
Hey, the challenge music doesn't play when starting a challenge/boss challenge
Bloobite Jan 2, 2023 @ 7:25am 
this is the perfect ost for greed mode honestly
Simply Aug 19, 2021 @ 6:22pm 
Ah no worries, I'll go ahead and ask the creator of the Death Grips music mod how he did it, if he lets me know I'll post in on here, I think it'd be super rad to have that as a feature.
moldy_train2  [author] Aug 17, 2021 @ 12:15am 
No it doesn't, but that would be amazing. I don't believe that the soundtrack menu mod has support for combat layers, but I would be happy for someone to prove me wrong haha
Simply Aug 17, 2021 @ 12:02am 
Does this mod make use of the "combat layer"? Like if there are no enemies would it be possible to have Luigi humming calmly but when in "combat" he has his scared whimpering to the song? I would be super stoked if it did.
[SAO] Ichiro [FR] Jan 29, 2021 @ 8:13am 
Nice I love it :D