Cities: Skylines

Cities: Skylines

369 ratings
Chanel Ginza (Tokyo)
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File Size
Posted
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14.568 MB
Jan 26, 2021 @ 3:35am
May 26, 2022 @ 11:31am
2 Change Notes ( view )

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Chanel Ginza (Tokyo)

In 1 collection by Stringer Bell
Stringer Bell's Flagship Stores Series
33 items
Description
This is a 3x4 straight (non-corner) L1 building based on the Chanel flagship store in Ginza, Tokyo, featuring a massive screen in its front facade.

It is part of my Flagship Store collection Please support the collection and this asset by giving it a thumbs up!

Main Model: 8,666 tris / 1,024x1,024 texture / diffuse, illumination, specular, alpha, normal maps
Glass (incorporated into main model):  36 tris / 64x64 texture / diffuse, specular, alpha maps
Display x 3 (incorporated into main model): 2 tris / 2,304x1488 texture / diffuse, illumination maps
Roof Animated Fountain (incorporated into main model): 2 tris / 1,024x960 texture / diffuse, illumination, specular maps
Custom LOD:  471 tris / 128x128 texture / diffuse, illumination, specular maps

Screenshots were taken with  Photorealistic_lut_Final_by_Reaper which I highly recommend. The asset has been fine-tuned for saturation and brightness but please feel free to leave me suggestions and I will consider tweaking it in further updates.

Of course, if you encounter any issues in-game and they aren't addressed by the FAQs below, feel free to post them and I'll do my best to fix them. Finally, please thumbs up if you like this asset!  

Frequently Asked Questions

I notice different variations of the same questions listed below have been posted on my other assets over and over again, and honestly they are getting on my nerve a bit because they have to do with users not bothering to understand how the game works and jumping to the conclusion that there must be an issue with the asset. Please check to see if the following Q&As resolve your issue before posting a comment. All comments that repeat these questions will be deleted.

1. I placed the building in my city and after a moment it disappears, why?
This is a growable asset, and like any other growable asset in the workshop, you need to place it on the right type of tiles (in this case, high density commercial tiles), otherwise it will disappear UNLESS you have mods installed like Plop the Growables or RICO set to disable despawning. Some of my earlier assets are corner buildings, so they need to be placed at corners (please refer to their workshop descriptions).

2. I can't find the building in the game, I've looked everywhere.
If you use Find It! to plop assets, just search the asset's workshop title in Find It! and it will show up. If you use RICO, remember, like the vast majority of assets in the workshop, this building is not "RICO-ready," (there really isn't any reason why a growable building needs to be made RICO-ready. RICO is mostly for turning special buildings into growables) and so you will need to add your own local settings in RICO before it will show up in the RICO search tool. Simply click on the RICO settings tab and search the asset's workshop title and then add local settings -- just like what you do with any other non-RICO asset in the workshop.

3. Why don't you make your buildings Level 3? They change as soon as they upgrade.
Just click on the building, and activate in the popup window the option "Historical Building" and it will eventually level up to Level 3 without changing its appearance.
18 Comments
jomamajo Mar 25, 2023 @ 5:48pm 
Just perfect, gorgeous asset - looks exactly like the real thing, thank you!
Stringer Bell  [author] May 15, 2022 @ 2:57pm 
@Dinosbacsi, does it not solve the problem if you just bulldoze the building and wait for the game to spawn something else? The building is Level 1 so people can have it spawn more easily (and demolish it if they don't like it) instead of the other way round, people want to see it and have to do a lot of work or wait till the lot becomes Level 2 or Level 3.
Dinosbacsi May 15, 2022 @ 2:31pm 
I just feel like the building is way too high and fancy looking for a level 1 building. Though that's just by opinion, but I feel like if used as a growable, it would be better fitting for some higher level (since most level 1-2 buildings are lower in heigh and simplier looking).
Stringer Bell  [author] May 15, 2022 @ 2:06pm 
@Dinosbacsi, thank you for your support. What exactly is the issue you are encountering. If the issue is you think the building should not spawn on a Level 1 lot, can you not just bulldoze it? And if the issue is the building is being replaced by other buildings as the lot levels up, you can just make the building historical (see FAQ above)?
Dinosbacsi May 15, 2022 @ 1:14pm 
Great building, though I think a higher level would work better for it. If you use it as a growable, it's quite ridiculous as a level 1 building.
anaval Jun 6, 2021 @ 2:26am 
Please can you made more luxuy brand stores?
seo Jan 31, 2021 @ 11:23pm 
GODtringer Bell
Frog Jan 30, 2021 @ 1:17am 
RICO has an option to make plopped growables historical by default
Great asset, I love these midrise wall to wall buildings
DIE AARTAPPEL Jan 29, 2021 @ 9:10am 
cool epic yo:steamhappy:
iSorrow Jan 28, 2021 @ 3:15pm 
Woah. Thats good! :steamhappy: Even has the ceeday logo lol