Garry's Mod

Garry's Mod

49 ratings
GM_GloomyHole
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Build, Fun
File Size
Posted
Updated
10.224 MB
Jan 25, 2021 @ 6:07pm
Jun 27, 2021 @ 3:32pm
4 Change Notes ( view )

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GM_GloomyHole

In 1 collection by Chiesy (She/Her)
Chiesy's Creations
4 items
Description
Everyone has memories they'd like to reclaim. From happier times to the bliss of a first love. Rumour has it that this strange area can draw out these memories and bring them to life, so you've decided to stop by this strange area. However, something is wrong here. It seems as if the area is becoming gloomier by the minute, is this just your mind lacking good memories or is the area simply loosing it's power?

First things first, this is my first ever map! Which means it isn't too great and does NOT have any AI navmesh/nodes!

Welcome to GloomyHole, a map that is literally just a hole and some water! The skybox is low due to how long the fall is and because I am not sure how to go past the boundaries Hammer sets The skybox height issue has been fixed for the most part and hopefully you all can still find a little enjoyment out of this side-project of mine!

I'd love for feedback to be left in the comments so I can improve upon this map until I eventually randomly stop doing that for a probably unstated reason!

Please leave a thumbs up if you enjoyed the map, leave a thumbs down if you for some reason really hated it, and maybe even leave a comment!

~ Plans ~
- Add 3d skybox
- Add more ambience/scenery
- Fix any issue with the map
- Try to make the area less flat
- Replace/Fix fence (Possible gmod issue?)
Popular Discussions View All (1)
0
Apr 24, 2021 @ 6:12pm
PINNED: ~ Suggestions/Bugs ~
Chiesy (She/Her)
16 Comments
Теодор Багвелл Sep 2, 2021 @ 7:22am 
I want this but somewhere in forest pls:winter2019happydog:
orca Feb 2, 2021 @ 3:48am 
As for the comment about triangles - If displacements are a bit scary to you, maybe a bit complicated, 3kliksphillip has an excellent short tutorial on how to use them briefly. The only advice that he didn't include is to avoid power 4 displacements where you can as they can cause memory leaks and whatnot.
orca Feb 2, 2021 @ 3:45am 
I'm glad you took the feedback so well. I wish you well in your endeavours with the map and will check in again at some point soon hopefully!
3D skyboxes - What issue were you having? I'm guessing that it was far too low down because it projects from 0, 0, 0, and since the actual sky section is at the top of the grid, it was in the wrong place. The only real fix for this I can think of would be to make the 3D skybox room extend very deep, (Divide the space your map goes up from 0, 0 ,0 by 16 and have it be that tall, with the actual content of the skybox at the top (trees, terrain, etc), and have the sky_camera at the very bottom. I can further explain this if need be.
Chiesy (She/Her)  [author] Feb 2, 2021 @ 1:00am 
The ground- I’ll be completely honest I can’t do that without it being a bunch of triangles due to just how new I am to this. I knew my limitations after a while and decided to stick to what I could do at the time, however I would love to return to this map at some point when I have more time and attempt this!
Trees/Shrubs- I completely forgot to even attempt this due to my friends being set on the idea of “giant fall” and me being a bit busy, I will definitely try to add these when I can.
The spawners- I actually did know about that issue but completely forgot to place down other spawners after playtesting with a friend, that’s definitely my fault and like the trees I’ll add it ASAP.
And finally the teleport idea- I never thought of that but will try that! I do want to say more but this comment is getting very long probably so I think I’ll cut it here, thank you again for the great feedback ThenNothing!
(2/2)
Chiesy (She/Her)  [author] Feb 2, 2021 @ 1:00am 
Thank you for the feedback ThenNothing! I completely understand why a lot of people would see it as a bad map but maybe a little more info as to why the map is this way will be helpful;

The Sandbox- I actually did attempt to add a 3D skybox at first while following a tutorial but never was able to get it working no matter what I attempted, due to wanting to actually finish this I decided to give up and move onto finishing up the map.
The fence- It’s actually a leftover from said skybox that I grew to like and decided to keep to act as a sort of wall, it looks a lot better being there than just having completely empty space. I never actually thought of a backstory for it but I think I will now when I can!
(1/2)
orca Jan 31, 2021 @ 12:47am 
Another thing: I didn't notice that in the description you had pointed out this map extends from one hammer boundary to the other. To solve this, perhaps halve the tunnel and have a teleport trigger halfway through. Set it to preserve momentum and position to keep it seamless, and have some fog or vision block of some kind to stop the illusion being broken.
orca Jan 30, 2021 @ 10:56pm 
Oh, one more thing: There is only 1 spawn point. This means people telefrag eachother when respawning. Duplicate the spawnpoints to get at least 4 of them to avoid this.
orca Jan 30, 2021 @ 10:49pm 
To improve, I suggest:
1. Adding a 3D skybox. This can just extend the 'barron wasteland' type look if you like, or can be used to add more detail. There are some great tutorials online if you need help to do this. (Also, increase the height of the sky.
2. Converting the ground into a displacement and changing its texture. I suggest doing this for the cave below too on all sides, giving it a bumpy feel, less a square.
3. The fence - Address why it's there. Are you in some sort of fenced off compound? Perhaps add some towers or decoration to make it more believable. (Also, expand the area, to allow for building and such, something important for gmod.)
4. I suggest adding some shrubs or trees, anything to spice up the landscape.

I understand if you decide not to work further on this map, however I think these improvements would benefit and turn it into something worth playing more than once. Good luck!
orca Jan 30, 2021 @ 10:49pm 
Let me provide some feedback here. To be straight up: In my personal opinion, this is not a good map. The choice of floor texture, the fence, the low skybox, and lack of any real detail of any sort makes this map nothing more than a novelty you download once, then unsub from.

Now, on the other hand, some positives; The button to send you back up isn't something I'd expect from this type of map, nor is the nice soundscapes as you fall.
Bobson Dugnutt Jan 30, 2021 @ 7:18am 
this is terrifying