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3D skyboxes - What issue were you having? I'm guessing that it was far too low down because it projects from 0, 0, 0, and since the actual sky section is at the top of the grid, it was in the wrong place. The only real fix for this I can think of would be to make the 3D skybox room extend very deep, (Divide the space your map goes up from 0, 0 ,0 by 16 and have it be that tall, with the actual content of the skybox at the top (trees, terrain, etc), and have the sky_camera at the very bottom. I can further explain this if need be.
Trees/Shrubs- I completely forgot to even attempt this due to my friends being set on the idea of “giant fall” and me being a bit busy, I will definitely try to add these when I can.
The spawners- I actually did know about that issue but completely forgot to place down other spawners after playtesting with a friend, that’s definitely my fault and like the trees I’ll add it ASAP.
And finally the teleport idea- I never thought of that but will try that! I do want to say more but this comment is getting very long probably so I think I’ll cut it here, thank you again for the great feedback ThenNothing!
(2/2)
The Sandbox- I actually did attempt to add a 3D skybox at first while following a tutorial but never was able to get it working no matter what I attempted, due to wanting to actually finish this I decided to give up and move onto finishing up the map.
The fence- It’s actually a leftover from said skybox that I grew to like and decided to keep to act as a sort of wall, it looks a lot better being there than just having completely empty space. I never actually thought of a backstory for it but I think I will now when I can!
(1/2)
1. Adding a 3D skybox. This can just extend the 'barron wasteland' type look if you like, or can be used to add more detail. There are some great tutorials online if you need help to do this. (Also, increase the height of the sky.
2. Converting the ground into a displacement and changing its texture. I suggest doing this for the cave below too on all sides, giving it a bumpy feel, less a square.
3. The fence - Address why it's there. Are you in some sort of fenced off compound? Perhaps add some towers or decoration to make it more believable. (Also, expand the area, to allow for building and such, something important for gmod.)
4. I suggest adding some shrubs or trees, anything to spice up the landscape.
I understand if you decide not to work further on this map, however I think these improvements would benefit and turn it into something worth playing more than once. Good luck!
Now, on the other hand, some positives; The button to send you back up isn't something I'd expect from this type of map, nor is the nice soundscapes as you fall.