BioShock 2 Remastered

BioShock 2 Remastered

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100% Achievement Guide: Bioshock 2 - Remastered
Por Cynic 0055
This is a comprehensive 100% Achievement guide detailing a step-by-step walkthrough to take you from 0 all the way to 100%. If you are looking for a particular Achievement or Collectible, use Ctrl+F & type it into the search bar for more direct help.

I run support & debug help on all my guides. If you have any questions, problems, or find errors in the guide itself, do not hesitate to leave me a comment & I will get back to you as soon as I am able to. Happy Hunting!
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Introduction:

Achievement Breakdown: (37)
Story Related: (14)
Missable: (3)
Collectibles: (11)
Research: (3)
Hacking: (2)
Slay: (3)
Miscellaneous: (1)


All the Achievements can be unlocked in a single run of the game if you play on Hard Difficulty. If you have played the first Bioshock: Remastered, this will not be as difficult as beating the game on Survivor. Saving is still very important though, Save as often as you can. Like the first Bioshock, there is an Achievement associated with beating the game without using Vita-Chambers (respawning after death). To turn Vita-Chambers off, go into Options – Gameplay Options – Disable Vita Chambers (set this to ON). This, as well as setting the difficulty, have to be done prior to beginning a New Game.

Hard Difficulty is very front loaded, but it does get easier the further you get after collecting Weapon Upgrades, Tonics, & Plasmids. On Level 5 Siren Alley, we will receive the Spear Gun. This is a very useful gun in the fact that we are able to recollect our Spears quite often, helping us save money & ammo for our other guns. As well, if you can pull off a Headshot, it is almost always an instant kill. Plasmids like Security, Hypnotize, & Insect Swarm can be great for giving you an extra edge during Little Sister Gathers. Using Hypnotize on a Big Daddy so they fight nearby Splicers can be handy to weaken them a little before you attack them. Take advantage of oil or water pools on the floor to lure enemies through as well for some extra damage. You are also able to break Health Stations so that they drop Medkits, but I would only do that if you know you will not need the Station; otherwise that could come back to bite you...

Research everything, as much & often as you can. This will net you damage bonuses & make our lives much easier the further on we get into the game. There is less to Research in this game, but the certain enemies are finite. Try maxing out Thuggish Splicers, Spider Splicers, & Big Sisters as fast as you can. Be sure to Research each individual whenever you encounter them until you have that Research maxed out. We are able to track our Research progress in one of the tabs of our in game menu. Outside of Big Sisters, enemies in Bioshock are infinite & will keep on spawning. Use this to your advantage; the sooner you max out a Research Track, the sooner you are able to reap its rewards. As well, if you have the spare Medkits & ammo, you can exploit enemy Security Cameras to keep luring in Security Bots for you to Research. The Security Research Track can be a little stressful to max out since Turrets & Cameras are finite, so it is definitely a priority to get out of the way as soon as you are able.

The only Collectibles we need to keep track of is locating all the Power to the People Weapon Upgrade Stations & 100/129 Audio Diaries. We also need to collect all 11 Plasmids in the game as well as maxing out all Plasmid Slots.

When you Adopt a Little Sister, take the time to take her to all Gather locations. This is a great way of gaining extra ADAM to help make us much stronger. For the Master Gatherer Achievement, we need to collect 600 ADAM through Gathers anyways which does take quite a while. It is cumulative though; we do not need all 600 in our Inventory at the same time. I would adopt Little Sisters as soon as you find them. Big Daddies are tricky on Hard Difficulty but they are no where near as bad as Bioshock 1’s Survivor Difficulty Big Daddies. While there is no Achievement for completing very Gather for every Little Sister, I would recommend doing so so we can be swimming in ADAM & make ourselves very broken.

There are two DLCs included in Bioshock 2: Remastered; Minerva’s Den & the Protector Trials. Minerva’s Den is very straightforward & just plays like an alternate Campaign. The Protector Trials however is a Challenge based DLC where we have to defend our Little Sisters from waves of Splicers until she is finished her Gather. This DLC is a little tedious, especially given the fact that we have to earn an A Grade on all 18 of them. I have included video guides for each Trial that really help you out; once you figure out the tricks there are really on two or three Trials that are very difficult.

Before You Play!: While this game does not seem to have the evil Save corruption glitch that Bioshock 1 – Remastered had, it does still seem to crash quite often. For some, you may not have any issues at all. If you do, there are a few “fixes” that may reduce how often it crashes. The first is making sure your version of Windows & Windows Drivers are all up to date. The next step would be disabling the Steam Overlay in the game options from the Steam menu. Running the game as an Administrator may also help. The game seems to freeze & close if there is too much going on. My game would sometimes crash if I was spamming the Incinerate Plasmid on a group of enemies while Researching & firing off the Rocket Launcher.

In the Protector Trials, there is a glitch sometimes where you will not be able to swap between your Plasmids & are locked into whichever Plasmid you spawn with in your hand. To fix this problem, just restart your game.

For those interested, here is an organized list of all the Achievements/Secret Achievements. This is how I derive my Achievement Breakdowns & the first reference I create before I begin my 100% journeys.
https://steamcommunity.com/sharedfiles/filedetails/?id=2371889665
*Guide contains major spoilers.
Sequence 1: Return
1. Adonis Luxury Resort & The Atlantic Express
2. Little Sisters: 0/12
3. Plasmids: 2/11
4. Power to the People: 0/14
5. Audio Diaries: 15/100
6. Achievements: 4/53
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Adonis Luxury Resort:

Audio Diary #1 – Attention: Workers!: In the beginning of the game, the second room you will enter is called the Adonis Baths. Our first Audio Diary can be found laying against a broken pillar to the left in this room just in front of the sparking pool generator.

Audio Diary #2 – Fitness: Enter Plasmid Therapies & take a right to the locked Sauna Room. The pass code is written backwards on the glass window of the door reading: 1540. The Audio Diary will be directly in front of you on the floor inside.

Plasmid #1 – Electro Bolt: Story Related. Further into Plasmid Therapies we can find a disabled Gatherer’s Garden with this Plasmid waiting for us to collect.

Audio Diary #3 – To My Daughter: Power up the pool generator then enter the unlocked door. Upon entering, head into the Dames restroom. The Audio Diary will directly ahead of you past the lockers on a bench off your right.

Audio Diary #4 – Return: When you enter the large flooded room with the bridge in the center & two Splicers playing in the water, look to your right. The next Audio Diary will be on a bench underneath a poster board highlighting “Raptures Best & Brightest”.

Audio Diary #5 – They Called It Rapture: After collecting the Rivet Gun that is jamming the door, we will be attacked by two more Splicers. Inside this room, head into the Rapture Metro side room on the right. The Audio Diary for this area will be in front of the access gate that leads down to a broken Bathysphere.

Audio Diary #6 – Generation: When we enter the Grand Foyer, we will be attacked by a Big Sister. This is a strange encounter; she cannot actually kill us at the moment. Our Health will stay at 1. Use this to your advantage. Do not waste any Medkits or Ammo, just melee or use the Drill (there is a decent amount of Drill Fuel in the room) until she flees.

We can find the Audio Diary in this room on a bar counter behind the broken stairs in the center of the room.

Audio Diary #7 – Escape From Rapture: When the room we are in is flooded unexpectedly, we will be able to walk out of Rapture onto the sea floor. Shortly after exiting the building, we can see a sunken Bathysphere on our left. The final Audio Diary for this Level will be on one of the corpses inside it. Loot them to collect it.


Achievement #1 – Daddy’s Home: Found your way back into the ruins of Rapture.
Story Related. We will unlock this Achievement after we re-enter Rapture after our first ocean walk at the end of the Adonis Luxury Resort Level.

The Atlantic Express:


Achievement #2 – Distance Hacker: Used the Hack Tool to Hack an object at a distance.
Story Related. Shortly after beginning The Atlantic Express Level we will need to Hack a door to progress. Pick up the nearby Hack Tool & use it to open the door to unlock the Achievement.

When possible throughout the game, try using your Hack Darts to Hack any kind of machine. We need to accumulate 30 total Distance Hacks for the Master Hacker Achievement. Keep 3 Darts on you as a minimum but feel free to fire off excess to Hack any machine we come across, even if it is unnecessary to do so; at least until the Achievement is unlocked.

Audio Diary #8 – The Great Chain Rattles: Enter the train station to see it collapse in front of you. To the left of this station we will be a workshop side room. We can find the Audio Diary on a worktable beside a bag of Potato Chips.

Plasmid #2 – Telekinesis: Story Related. We will be ambushed by Splicers in the room we get locked in, but like our encounter with the Big Sister, they cannot kill us. Do not waste Ammo or Medkits; we will eventually fall through the floor.

Climb out of the water & make your way past the Drafting Room into the Jet Postal Office. Eleanor will have left us another present on a little red wagon.

Audio Diary #9 – Mr. Tape Recorder: Before carrying on, back track to through the Drafting Room & into the Maintenance Runoff Pumping Station. At the bottom of the stairs, look to your left & you can spot the Audio Diary behind a slowly rotating turbine. Use Telekinesis to collect it.

Audio Diary #10 – Just A Fad: Return to the Jet Postal Offices & head up the stairs. Before dropping down into the area below, look to your left along the wall. An Audio Diary can be found beside a chalkboard on a drawing table.

Audio Diary #11 – What Happened to the People?: In Workshop 6B, head right around the re-purposed train cart up the small set of stairs. We can find an Audio Diary straight ahead up the stairs next to an old mattress with colourful jar lights dangling above it.

Audio Diary #12 – Ryan vs Lamb: Reality: Head back down those stairs & make your way over to the Railway Cafe on the left side of the room. Past the kitchen will be a small storage room in the back. The Audio Diary will be in an open travel bag on the floor here. Did I forget to turn the stove off…?

Audio Diary #13 – Know the Beast: After unjamming the gate control with Telekinesis, make your way left around the new room towards where the gate control is located. On the way around the corner, we can find an Audio Diary on a tipped over cabinet beside a leaking window.

Audio Diary #14 – Improving on Suchong's Work: Take the elevator & head up the stairs; take a left to enter the Manager’s Office. The Audio Diary will be stuffed into the top drawer of a filing cabinet in the back of the office.


Achievement #3 – Counterattack: Killed an enemy with its own projectile.
Make your way through the Train Station leading to Ryan Amusements. Speak with Tenenbaum & we will be attacked by waves of Splicers sent by Lamb. Save your game. There will be a lot of Splicers, & there is a really good chance a few of them may try throwing a Grenade at you. Be sure to have Telekinesis equipped during this fight. When the opportunity presents itself & a Grenade is thrown, grab it with Telekinesis & launch it back at whoever threw it. Even on Hard, it should be an instant kill if you hit them directly.


Achievement #4 – Protector: Defended yourself against Lamb’s assault in the Train Station.
Story Related. Hold off the waves of Splicers sent to kill you & Tenenbaum. The Achievement will unlock after the final Splicer bites the dust.

Audio Diary #15 – The Situation: Do not board the train out of the Level just yet. In the center of the main Train Station room, look for the final Audio Diary on the left side of some benches.
Sequence 2: A Father's Love
1. Ryan Amusements: Part I
2. Little Sisters: 1/12
3. Plasmids: 2/11
4. Power to the People: 1/14
5. Audio Diaries: 23/100
6. Achievements: 8/53
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Ryan Amusements: Part I

Audio Diary #16 – Eleanor's Progress: Leave the Train Station & make your way up the stairs past the Vita-Chamber. Immediately in the following room, you can see the Audio Diary to the right of a shrine to Lamb.

There is also an Audio Diary frozen in the water on our left here. We cannot grab it just yet; we will need to collect the Incinerate Plasmid first.

Power to the People #1: Make your way through the Ticket Booth in search for a ticket into Ryan Amusements. Past the Machine Gun behind the glass in Security, you will be able to see our first Power to the People Station at the end of the hallway.


Achievement #5 – Upgraded A Weapon: Upgraded a Weapon at a Power to the People Station.
This will unlock as soon as you pick out an upgrade for the Rivet Gun or The Drill. I recommend a Damage Upgrade…

It is important to note that there are not enough Power to the People Stations in the game to max out all our Weapons. There are only 14 Stations & we would have needed 18 to fully max them all out, so keep that in mind when upgrading.

Audio Diary #17 – The Old Sheepdog: From the Power to the People Station, carry on down the stairs past the Vita-Chamber. The next Audio Diary will be at the bottom of the stairs on a table leaning against an open Supply Cabinet.

Audio Diary #18 – Volunteer: In the Ryan Amusements central lobby, head left around the Memorial Museum display. Stay on this floor & carry on past the stairs leading down. In the center of this upper floor will be some information boards on either side of a cushioned bench. The Audio Diary will be under this bench, facing towards you.

Audio Diary #19 – Cutting Corners: Stay on the upper floor & head over into the Gift Shop. We can find an Audio Diary in the back room of the shop in an open crate, to the left of a Safe.

Audio Diary #20 – Rapture Is Deliverance: Downstairs in the Gift Shop will be some bathrooms. Use Electro Bolt to unlock the Dames restroom. We can find an Audio Diary in the back of the restroom under another shrine to Lamb.


Achievement #6 – Prolific Hacker: Hacked one of each kind of machine.
There are 8 types of machines in Bioshock 2: Door Switches, Security Bots, Security Cameras, Health Stations, Circus of Values vending machines, Ammo Bandito vending machines, Safes, & Turrets.

If you hacked a Security Camera & Bot in the previous Level, we can find all other machines in the first few areas of Ryan Amusements. A Safe is in the Gift Shop & a Turret will be just inside the Hall of the Future. A Security Bot can also be found in the El Dorado Lounge.

Audio Diary #21 – A Father's Love: Further into the Hall of the Future, we can find this Audio Diary in a crate right beside the Vita-Chamber in the back room with the Gatherer’s Garden.

Audio Diary #22 – Eat Dog: On the way to the El Dorado Lounge, we will find another gift wagon from Eleanor in the middle of the hallway. An Audio Diary will be in the wagon alongside the Drill Power Tonic.

Audio Diary #23 – "Child" & Guardian: In the El Dorado Lounge, head to the far corner booth on the other side of the statue in the center of the lounge. We can find an Audio Diary on a counter behind the glass patrician.


Achievement #7 – Adopted A Little Sister: Adopted a new Little Sister for the first time.
Story Related. If you are playing on Hard, this Big Daddy encounter will be a challenge. Be sure to Save your game. Use everything you have at your disposal. Electrify the water with Electro Bolt & use Heavy Rivets for your Rivet Gun if you have them. As well before engaging the Big Daddy. Try firing all of your Trap Bolts into a single mass & guide the Big Daddy through them for some good damage.

The Machine Gun is also very effective if you can keep hitting him in the head. When he goes to charge at you, strike him with an Electro Bolt shot to stop him in his tracks. After the poor fellow is down, pick up the Little Sister to unlock the Achievement.


Achievement #8 – Master Protector: Got through a Gather with no damage & no one getting to the Little Sister.
Missable. Make a Save before attempting this Achievement in case you mess up! The first corpse you will find will be in the downstairs level of the Rapture Museum. Save before placing your Little Sister down or before setting up your defenses. You may find holes in your strategy & need to re-adjust where you put your Trap Rivets. Refill your Trap Rivets from the nearby Ammo Bandito & make a perimeter around the corpse. Use all your Trap Rivets. The Achievement is more important than your Items. Worst case is you reload your Save after getting the Achievement & play more conservatively afterwards. We only need to do this perfectly once.

Typically, we are only attacked from the front, though occasionally Splicers will drop down from above us. Be warned, at the very end of the Gather, we will be attacked by two Leadhead Splicers cutting through the door behind us.

This Achievement is best attempted here as the majority of the Splicers are all Thuggish. Stick your self in the corner near some rubble facing towards the Vending Machines while your Sister gathers. There is typically only 1 Leadhead Splicer that will attack us from this side; he is our biggest threat. As soon as you see them, stun them with Electro Bolt & unload your Rivet Gun into them. As soon as the door behind us is cut open, hit the Leadheads with Electro Bolt & kill them quickly. The Achievement will unlock when you pick up your Little Sister if you were successful. This may take a few tries. All later Gathers will summon more Leadhead Splicers & are much more difficult to try this Achievement for.

PaulAsaran pointed out that there is a red barrel explosive barrel close to the corpse that can be very useful to use against the two Leadheads that ambush us at the end of the Gather. If you have Telekinesis (& haven't already blown up the barrel) grab the barrel with it & throw at the Splicers as soon as they cut through the door to instantly kill both of them. This makes the hardest part of this encounter much easier, but only works if you have Telekinesis equipped.
Sequence 3: Working For Sinclair
1. Ryan Amusements: Part II
2. Little Sisters: 1/12
3. Plasmids: 3/11
4. Power to the People: 2/14
5. Audio Diaries: 34/100
6. Achievements: 12/53
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Ryan Amusements: Part II


Achievement #9 – 9-Irony: Paid your respects to the founder of Rapture.
Missable. Enter through the doorway the Splicers cut open & look immediately to your left to see an animatronic Andrew Ryan sitting behind a desk. In the left corner of this display, in between a small shelf & a bookshelf, will be a golf club & ball on the floor. Use Telekinesis & pick up the golf club, then launch it into Andrew Ryan to unlock the Achievement. A man chooses…

This Achievement can only be unlocked on this Level; be sure to do this before carrying on to Pauper's Drop!

Audio Diary #24 – You, Me, & 1959: Head down the stairs & take a left just before the entrance to the Journey to the Surface. Enter the Ride Maintenance room & you can find an Audio Diary inside an open travel case on a desk.

Audio Diary #25 – Escape Plan: Follow your Little Sister’s scenting ability to the next Gather point which will lead you to the Ride Cart Garage. The Audio Diary will be right beside the corpse we will gather from next.


Achievement #10 – Trap Master: Killed 30 enemies using only Traps.
I got this Achievement very early, though it should come naturally if you are playing on Hard. Every time you do a Little Sister Gather, unload all your Trap Rivets around the perimeter. I like spacing my Traps in groups of two. Try not having more than 3 Trap Rivets set too close together otherwise it is just over kill & wasting Traps.

I am unsure if you can reload your Save game & farm the same kills over & over again. That could be why I unlocked it so soon since I reloaded my game three times for the Master Protector Achievement earlier. Either way, keep this Achievement in mind from the start. There are quite a few Gathers we go through during this game. If you can get 3-5+ kills with Trap Rivets per Gather you will unlock the Achievement in no time. Lay Traps even outside of Gathers too, every kill helps.

Audio Diary #26 – Lamb the Problem, Sinclair the Solution: Exit the Rail Cart Garage; if you leave through the way you came, go right. If you leave through the other exit, turn left. We can find an Audio Diary on some crates in the Conformity & Co. display near where a flood of water is falling from the ceiling.

Audio Diary #27 – Truth Is In the Body: Carry on through the Journey to the Surface ride. As you walk, you will come across a Leadhead Splicer painting “We Will Be Reborn” on the wall. Directly after them on the right, will be a doorway that leads to set of stairs going up. Follow this path along past a balcony & you will enter a small workshop. The Audio Diary will be on a worktable next to an Eve Hypo.

Audio Diary #28 – Deterioration: Rescue the Little Sister at the Vent & carry on through Journey to the Surface. (Be sure you Rescue not Harvest the Little Sister; we need all 12 saved for the Saviour Achievement).

When you reach the “Home Sweet Home” display with the family on the couch, enter the doorway on the right into the room with all the animatronic hands. Jump onto the box then the outstretched hand so you can walk up it to the upper level. We can find an Audio Diary around the corner here next to a corpse beside a host of lit candles.

Power to the People #2: Now take the doorway to the left of the animatronic family sitting on the couch. Directly ahead of us as we enter will be a Power to the People Station getting assaulted by a Splicer.

Audio Diary #29 – Working For Sinclair: In the same room as the Power to the People Station, look to the right side of the room with the Circus of Values. The Audio Diary will be in some rubble next to a newspaper stand.

Audio Diary #30 – Doctor Lamb: When you reach the Security Camera in the Journey to the Surface, head over to the Ride Maintenance side room on the right. Smash the wooden boards blocking a doorway & you can find an Audio Diary on a mattress here.

Audio Diary #31 – Efficacy: At the very end of Journey to the Surface, the final display will be called “Escape to Rapture”. Across from it will be one last Ride Maintenance rooms. The Audio Diary will be right in front of you as you enter in a drawer of a tipped over filing cabinet.

Audio Diary #32 – Dating Tip: When you pull the lever that opens the Maintenance Door Access, it will also open the Staff Only door at the bottom of the stairs off your right. Head down to it & go into the back room past the Booze Hound Tonic (one of my favourite Tonics). The Audio Diary will be on a shelf here.

Plasmid #3 – Incinerate: Now that we are finally out of Journey to the Surface, head to Hall of the Future & purchase Incinerate from the Gatherer’s Garden for 90 ADAM.

Feel free to purchase the Health Upgrade as well. We will be collecting plenty of ADAM throughout the game.

Be forewarned, we are going to be attacked by a Big Sister when we go to leave the Hall of the Future. Be sure to Save & stock up on Items.


Achievement #11 – Unbreakable: Defended yourself against the Big Sister without dying.
This Achievement is Missable if you have Vita-Chambers turned on, but it is technically Story Related if you have them turned off. The best strategy for fighting the Big Sister is using a combination of Heavy Rivets & Incinerate. Head to the lower level of Ryan Amusements & kite the Big Sister in circles around the Health Station & vending machines. Take advantage of the Health Station & try using it to heal instead of using Medkits if you can manage/afford it. The Achievement will unlock after the Big Sister is defeated.

Audio Diary #33 – Disappeared: Now we finally return to that Audio Diary frozen near the entrance of Ryan Amusements. Melt the ice & collect the Audio Diary.


Achievement #12 – Sinclair Solutions: Joined forces with Sinclair in Ryan Amusements.
Story Related. Return to the Train Station to melt the ice blocking your way out. Use the Security Override Switch & watch Sinclair jog like a dandy boarding our train to unlock the Achievement.

Audio Diary #34 – Wooden Nickels: Before boarding the train yourself, after fighting the Splicers off, head down the stairs & enter the room Sinclair came out of. The final Audio Diary here will be leaning against a stack of TVs next to a mattress.
Sequence 4: Blood & Lamb
1. Pauper’s Drop: Part I
2. Little Sisters: 3/12
3. Plasmids: 4/11
4. Power to the People: 4/14
5. Audio Diaries: 47/100
6. Achievements: 17/53
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Pauper's Drop: Part I

Check out the end of the Pauper’s Drop Part II guide in the next Sequence to see what we need to purchase from the Gatherer’s Garden here.

Audio Diary #35 – Ryan vs Lamb: Religious Rights: At the far end of the Fishbowl Diner along its right side will be Marlene’s Flower Emporium. Inside, we can find the Audio Diary on top of a cabinet.

Audio Diary #36 – Better Times With Lamb: Make your way onto the roof of the diner then over to the roof of Marlene's Flower Emporium. The Audio Diary will be leaning against a crate next to the Hacker’s Delight Tonic.

Audio Diary #37 – Wrong Side of the Tracks: Ignore where your Little Sister wants you to go for your second Gather if you collected her & follow your Quest Marker instead. Head into the entry way of Sinclair Deluxe & a Brute Splicer will cave in the entrance. Head inside the reception office on your left & you can find the Audio Diary on the front desk.

Audio Diary #38 – The End of the Line: Enter Town Square & fight off our first Brute Splicer (Incinerate works well against them as well as Anti-Personnel Rounds). We can find this Audio Diary in the left corner of Town Square underneath a neon red “The Hamilton” sign at a shrine someone named Prentice Mill.

Audio Diary #39 – Clinic Code At the Fishbowl: We can find this Audio Diary to the right of the door to Fontaine’s Clinic, where we have to go next. It is right underneath the Keypad.

Power to the People #3: On the top floor of the Clinic, exit through the hole in the wall on your right. Follow the walkway along & enter The Hamilton. The Power to the People Station will be just down the hall from the Ammo Bandito in front of us.


Achievement #13 – Fully Upgraded A Weapon: Installed the third upgrade to a Weapon.
This is the soonest we will be able to unlock this Achievement if you have put all upgrades we have collected so far into the same Weapon. If you are following along with this guide, this Achievement is guaranteed to unlock eventually since we will be locating all 14 of these upgrades.

Audio Diary #40 – Camera In Hock: Head up to the next floor of The Hamilton & take a right at the top of the stairs into R. Flanagan’s office. We can find the Audio Diary on the office desk inside to the right.

As well, we can find the Shorten Alarms Tonic on a filing cabinet to the left of this desk inside the office while we are here.

Audio Diary #41 – Arrangements: Stay on this floor & make your way outside The Hamilton across a rickety wooden bridge. Straight across the bridge will be a Little Sister Vent with an Audio Diary just the left of it.

Audio Diary #42 – Therapy With Grace 1: Carry on now to the roof of the King Pawn shop. Before dropping through the ceiling, head across another rickety bridge into the adjacent building. There will be a lone room here we can enter. Inside, we can find the Audio Diary on a cabinet off our right.


Achievement #14 – Master Hacker: Hacked 30 machines at a distance with the Hack Tool.
If ever you have an “excess” of Remote Hack Darts, use them up on any hackable machine, even if you can reach the machine manually. You only really need 2-3 on you for emergencies. The rest just use on any hackable machine you come across. Once the Achievement is out of the way, we do not have to worry about it anymore.


Achievement #15 – First Research: Researched a Splicer with the Research Camera.
Drop into the King Pawn shop through the ceiling & collect the Research Camera. Use it on a Splicer then kill them to gain Research on that enemy type to unlock the Achievement.

Research as much as humanly possible. Any enemy be it Splicer, Big Daddy or Security; always use the Camera. Focus Research especially on Thuggish Splicers, Spider Splicers, & Big Sisters when we encounter them. They are finite & if we do not get enough Research to max them out, we will not be able to get the Research Master Achievement.


Achievement #16 – Grand Daddy: Defeated 3 Big Daddies without dying during a fight.
Once again this is technically a missable Achievement, but if you are playing with Vita-Chambers disabled then this will come naturally. Taking down the final Big Daddy in Pauper’s Drop will net you this Achievement.

Let the Splicers beat him up a little bit in the Market; then once you Hack the Security Camera & RPG Turret, take him down for an easy kill.

Audio Diary #43 – Blood & Lamb: In the initial Market area, head inside Reliable Pharmacy. In the back where they have their “cook site” set up, crawl through the hole in the wall to get into the Book Store. We can find an Audio Diary here on the front counter.

Audio Diary #44 – Sunday Services: Outside the Book Store to the right will be a doorway with stairs leading up to some apartments. Head inside & you can find an Audio Diary next to the second Gather corpse for our Little Sister.

Audio Diary #45 – Pauper's Drop: Carry on through the apartment & take a left out over a bridge to get on top of the Reliable Pharmacy roof. There will be a small room we can enter up here that will have an Audio Diary for us in it.

Plasmid #4 – Hypnotize: Deal with the Brute Splicer further on then head inside the Limbo Room jazz club. We can find this in a red wagon ordinance from Eleanor right in front of us when we enter it.

Power to the People #4: Disturb the dancing Splicers & make your way to the back rooms inside The Limbo Room up past the stage; The Power to the People Station will be in the first room back here.

Audio Diary #46 – Closing the Limbo Room: Enter the dressing room past the previous room back here & we can find this Audio Diary right beside the large broken mirror at the makeup table.


Achievement #17 – One Research Track: Maxed out one Research Track.
Thuggish or Leadhead Splicers are most likely the first enemy you will have maxed the Research out for. As said above, use the Research Camera on every single encounter you have with an enemy to fully maximize your Research potential. We will only benefit from abusing it. Be sure to Research every Security Camera & Turret you find before Hacking them as well!

Audio Diary #47 – Mole: Exit the Limbo Room & head left up the stairs past the Little Sister Vent. At the top of the stairs, go through a hole in the wall ahead & we will come across a dead Rosie in the middle of the corridor we enter. The Audio Diary will be nearby on a crate.
Sequence 5: The Butterfly
1. Pauper’s Drop: Part II, Siren Alley Part I
2. Little Sisters: 5/12
3. Plasmids: 8/11
4. Power to the People: 6/14
5. Audio Diaries: 65/100
6. Achievements: 20/53
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Pauper’s Drop: Part II

Audio Diary #48 – A Gift From Lamb: Enter the Sinclair Deluxe & head up the stairs. Take a right on the first floor & enter suite 106. We can find an Audio Diary in the bathroom leaning against a cabinet.

Power to the People #5: Head down the dark hall in Sinclair Deluxe & make your way up to the second floor. As you head through an apartment suite on the second floor, you will see a Power to the People Station through a hole in the wall. Exit this suite through a different hole in the wall & turn right down the hall. We can access the Station after passing a Turret at the end of the hall, in the side room we spotted.

Audio Diary #49 – Profit Coming, Profit Going: Now go the opposite way down the hall where we went to get to the Power to the People Station. Before we head up a broken ramp on our left to continue, go through a doorway across from the Ammo Bandito instead. Take the stairs up & we will be above the floor we were before looking down. From here, we can see an Audio Diary leaning against a crate above where the Security Camera is below it. Jump over the gap & grab it.

Audio Diary #50 – Where Has Harry Gone?: Go up the broken floor ramp now & enter suite 213 off our right. We can find an Audio Diary on a shelf to the right of a Turret.

Audio Diary #51 – The Butterfly: Enter suite 212 now at the end of the second floor hall. Head left inside the suite to find a strange butterfly room. The Audio Diary will be on a table beside a wire mesh cage.

Audio Diary #52 – What A Snap: Climb up another rubble ramp to the third floor. Take a right around the Security Camera in Sinclair Deluxe atrium & we can find an Audio Diary at the dead end beside a wheelchair & a storage crate.

Audio Diary #53 – Barbarism: Head back around the atrium to the other side now & enter Grace Holloway’s suite, suite 307. We can find an Audio Diary stashed under Eleanor’s bed to the left of the living room. Be sure to grab/equip the Keen Observer Tonic in the room as well; it will help out our Research a lot.

Audio Diary #54 – Failing Lamb: Now enter Grace’s bedroom; we can find an Audio Diary on top of her bed.


Achievement #18 – Confronted Grace: Confronted Lamb’s lieutenant in Pauper’s Drop.
Story Related. Push the button behind a picture of Lamb in Grace’s room to find her secret lair. Do not kill Grace, we need her & the other two antagonists we face later left alive for the Savior Achievement. Leaving her room with the Override Key will unlock the Achievement.

Audio Diary #55 – Field Trial #1: When we re-enter the Fish Bowl Diner area of Pauper’s Drop we will be attacked by another Brute Splicer. Kill him & loot his body to find Audio Diary… somewhere inside him.


Achievement #19 – Bought A Slot: Bought one Plasmid Slot or Tonic Slot at a Gatherer’s Garden.
Before leaving Pauper’s Drop, stop over at the Gatherer’s Garden if you have not already. We should be sitting around 400-500 ADAM depending on what you have purchased already. Pick up our first Plasmid Slot for 40 ADAM.

Plasmid #5 – Winter Blast: Purchased at a Gatherer’s Garden for 60 ADAM.

Plasmid #6 – Decoy: Purchased at a Gatherer’s Garden for 60 ADAM.

Plasmid #7 – Cyclone Trap: Purchased at a Gatherer’s Garden for 60 ADAM.
With our left-over ADAM, pick up a second Plasmid Slot for 50 ADAM. With the rest of your ADAM, buy whatever you like. We will pick up Electro Bolt Level 2 in the next Level so grab some Tonic Slots or Health/Eve Upgrades instead.

Warning! Be sure you have maxed out Research for the Thuggish Splicer, they will stop appearing after Pauper’s Drop.

Siren Alley:

Check out the end of the Siren Alley guide to see everything we need to purchase from the Gatherer’s Gardens here. We will receive the Proud Parent Tonic after Rescuing our fourth Little Sister. While not 100% necessary, this will speed up how fast you unlock the Master Gatherer Achievement; if you are diligent with your Little Sisters, you might unlock this Achievement by the Dionysus Park Level.

Audio Diary #56 – A Silent God: Re-enter Rapture after our ocean walk. Before entering Siren Alley, look across the way from the entrance arch on the opposite wall. The Audio Diary can be found hanging on the wall to the right of a large painting of the plane crash that Jack Ryan caused in Bioshock 1.

Audio Diary #57 – The Rumbler: Enter Little Eden Plaza & head over into the Mermaid Lounge on the right side of the area. At the far end on the lower floor of the Mermaid Lounge is a restroom. Melt the ice block at the back with Incinerate to find the Audio Diary.

Audio Diary #58 – Plasmid Shipment: Head up the second floor of the Mermaid Lounge now & make your way over to the rooms above the restroom. In the first room to the right of the kitchen, enter the secret room in the office behind the bookshelf. Turn on the Turret control to clear out the adjacent room of Splicers. Leave the office & enter the room we activated the Turrets in; the Audio Diary can be found on a table below one of the Turrets.

Power to the People #6: While still in the Mermaid Lounge, head over to the front counter of the kitchen & use a Hack Dart to unlock the gate. Go into the side room off the kitchen & drop through the hole in the floor. The Power to the People Station will be right in front of you.

Audio Diary #59 – Farther to Fall: In the same room as the Power to the People Station in the Mermaid Lounge. It will be to the right of the Station on the floor.

Audio Diary #60 – Misbehaving: Return to Little Eden Plaza & head up to the upper floor. At the top of the stairs leading up, enter the room off your right in the center. Drop through the hole in the floor & you will enter the Poisoned Apple. The Audio Diary will be on the restaurant counter.

Plasmid #8 – Security Command: Story Related. Follow your Quest Marker out of Little Eden Plaza & you will enter the Maintenance Area. To the right just inside will be a red wagon ordinance from Eleanor containing this Plasmid.

Audio Diary #61 – Lamb's Salvation: On the upper floor of the Maintenance Area, look just below the Keypad for the locked door of Plaza Hedone to find another Audio Diary.

Audio Diary #62 – Father Simon Wales: Back track to Little Eden Plaza & head inside the Pink Pearl. On the bottom floor, head to the far-left corner & enter the office. The Audio Diary will be on the desk.

Audio Diary #63 – Double Standard: Go up to the second floor now & enter the room in the center of this floor. We can find an Audio Diary in the bedroom beside a phonograph & Bible.

Audio Diary #64 – Wales an' Wales: On the third floor now of the Pink Pearl, head to Daniel Wales Office. We can find an Audio Diary on top of his desk.

Audio Diary #65 – The Date Is the Code: This Audio Diary will be on Daniel Wales' himself when we kill him. It is Story Related.


Achievement #20 – Big Spender: Spent $2000 at Vending Machines.
This will come naturally as you playthrough the game; faster if you play on Hard given how quickly we will burn through supplies. If you ever have a surplus of cash, just buy random ammo or supplies as you go. Health Stations do not count towards the Achievement.
Sequence 6: Guidance of Lamb
1. Siren Alley Part II, Dionysus Park Part I
2. Little Sisters: 6/12
3. Plasmids: 10/11
4. Power to the People: 9/14
5. Audio Diaries: 81/100
6. Achievements: 22/53
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Siren Alley: Part II

Audio Diary #66 – Bury Her Memory: Enter Plaza Hedone, while on this upper floor head across the bridge over to the apartments off your right. The Audio Diary will be on a table in the far-right room beside a fridge.


Achievement #21 – Look At You, Hacker: Killed 50 enemies using only Hacked Security.
This is actually an Achievement from the Minerva’s Den DLC, but apparently the kills track through the Base Game as well. Hacked Security constitutes as: Turrets, Security Bots, & Mini-Turrets. Just make a point of carrying Security Bots or using Mini-Turrets whenever you can. This will come naturally as you playthrough Hard most likely. If it does not unlock during your time playing the Base Game, it will definitely unlock for you in the Minerva’s Den DLC.

Audio Diary #67 – Lamb's Operation: On the second floor here of Plaza Hedone, head to the far end of the area. Past a Turret & Circus of Values will be a door leading to the Smuggler’s Hideout. Inside, we can find an Audio Diary beside a typewriter on top of a Smuggler’s Crate.

Audio Diary #68 – The Requirements of Utopia: Drop down to the lower level of Plaza Hedone & head over to the set of stairs with the sign “Little Eden Plaza” above it that leads up to the second floor. To the left of these stairs, is a side passage that will take you down into a flooded section below the Plaza. Take a left from the Vending Expert Tonic & you can find the Audio Diary on a stack of rubble under the stairs we came down.

Audio Diary #69 – The Pair Bond Mechanism: Head back up to the first floor of Plaza Hedone & go to the Gatherer’s Garden. The next Audio Diary can be found on another stack of rubble just across from the Gatherer’s Garden.

Audio Diary #70 – An Empty Niche: Across from the previous Audio Diary will be a store called Joe’s Green Groceries. Head inside & push the button behind the counter to unlock a secret room in the back. Go down the stairs & into the flooded area below. Past the Turret into the next room; we can find the Audio Diary inside to the left beside a TV on top of a table.

Audio Diary #71 – My Name Is Eleanor: From here, go back to the Plaza & enter the Little Sister’s Orphanage. Go up to the second floor & make your way over to the dormitory room. The Audio Diary can be found at the very back in a lit red wagon.

Plasmid #9 – Scout: Before carrying on to the Pumping Control Substation, Rescue & complete all the Gathers with the 3 Little Sisters here if you have not already. Go to the Gatherer’s Garden & purchase the Scout Plasmid for 40 ADAM.

Plasmid #10 – Insect Swarm: Can be purchased for 60 ADAM. This is the last Plasmid we have to buy; Plasmid #11 will be given to us through the story.

Before leaving purchase the Level 2 version of your favourite Plasmid for 120 ADAM as well as the next Plasmid Slot for 60 ADAM. Feel free to use up the rest of your ADAM on whatever you like. We will get a bunch more when we go to the next Level.

Audio Diary #72 – Guidance of Lamb: Enter the Pumping Station Access & head down the stairs. We can find an Audio Diary leaning against a trunk underneath two portraits of Jack Ryan’s hands from Bioshock 1.

Audio Diary #73 – Shackled to the Great Chain: Head up to the second floor of this room & you will see a room barred by a gate. Use a Hack Dart to unlock the gate. The Audio Diary will be to the left of a Safe underneath a cool looking butterfly DNA portrait.

Power to the People #7: Enter the next room & head down the stairs. Head inside the room to the left of the Gene Bank & you can find a Power to the People Station immediately on your right.

Audio Diary #74 – Therapy With Grace 2: In the same room as the Upgrade Station, look across the room to find an Audio Diary tucked inside a filing cabinet.


Achievement #22 – Defeated the Preacher: Defeated the Preacher.
Story Related. Enter Pumping Station #5 & take down Father Wales to unlock the Achievement.

Audio Diary #75 – The Creed of the Faithful: Head down the stairs in Pumping Station #5 to find an Audio Diary on top of the altar at the far end.
Before activating the Pumping Control, be sure you have collected all the Audio Diaries & Rescued all of the Little Sisters in Siren Alley. Activating the Pumping Control will flood Siren Alley & make our uncollected Collectibles unobtainable.

Dionysus Park: Part I

Power to the People #8: When you enter Dionysus Park you will be guided through Cohen’s Collection. At the end of a hall will be a Circus of Value with a locked gate to its right. Use the code 1080 on the keypad to unlock the gate. The Power to the People Station will be just inside.

Audio Diary #76 – Lamb's Time Is Over: Found in the same room as the Upgrade Station on a desk to its right.

Audio Diary #77 – Patronage: After battling the Houdini Splicer, enter the next room. Straight ahead of you, we can find an Audio Diary resting on a wooden crate next to a large shelf.

Audio Diary #78 – A Gift From Billy: Head up the stairs & you will enter back into the room we fought the Houdini Splicer but on the second floor. Before going into the next room, look down the stairs to the right of the doorway. An Audio Diary will be on top of the landing mid way down the stairs.

Audio Diary #79 – Lamb's Idea of Art: Make your way up the stairs through the doorway, take a left into the next room from the Ammo Bandito. Look immediately to your left when you enter to see a gold tinted statue behind some leaking water from the ceiling. The Audio Diary will be at the base of the statue.

Audio Diary #80 – Lost & Found: The next room we enter will have a large carousel in the middle of it. In the center of the carousel will be a cylindrical room; we can find an Audio Diary laying on the ground inside it.

Audio Diary #81 – Dionysus Park's Weakness: Instead of following your Quest Marker towards the Trains, take the other door in this room into Lamb’s Garden. Head up the stairs to the second level & we can find an Audio Diary leaning against a set of caved in doors.

Power to the People #9: Follow your Quest Marker now from the carousel room down the halls. Eventually you will enter a room with directional signs & a Circus of Values in it. There will be a Power to the People Station along the far wall of this room; it is impossible to miss.
Sequence 7: Life After Sisterhood
1. Dionysus Park Part II, Fontaine Futuristics Part I
2. Little Sisters: 10/12
3. Plasmids: 10/11
4. Power to the People: 10/14
5. Audio Diaries: 99/100
6. Achievements: 24/53
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Dionysus Park: Part II

Audio Diary #82 – Learning Poker: When you enter the Gallery Entrance room, take a left & make your way into Triton Cinema. Take a right at the front counter & head down into the Lounge Room. Behind the serving counter down here there is a door we can Hack. Enter the room & we can find an Audio Diary on top of some filing cabinets in the back corner.

Audio Diary #83 – Growing Up: Just before entering the Theater Room, take a left up the stairs that lead to the second floor. On the middle landing of the stairs, there will be a door on your left that leads to the Projection Booth. The Audio Diary will be on some rubble in the middle of the hallway leading to the Projection Booth.

Audio Diary #84 – A Spy: Carry on back up to the second floor of the Theater Room. We can find an Audio Diary in the middle of the balcony overlooking the seats down below.

Audio Diary #85 – A Secular Saint: Head to the backstage area that is behind the front stage in the Theater Room. We can find an Audio Diary along the far-right wall on a shelf with some camera reels.


Achievement #23 – Master Gatherer: Gather 600 ADAM with Little Sisters.
You will earn this Achievement here if you have taken the first 7 Little Sisters to all their Gather points/ Rescuing them. If you had the Proud Parent Tonic equipped, you will have unlocked this Achievement earlier on. I would still recommend completing your Gathers after unlocking the Achievement. Purchasing Tonics or Plasmids at the Gatherer’s Garden will only make us stronger, making Hard easier in the long run. It also gives us extra opportunities to Research Splicers as well which can be very useful.

Audio Diary #86 – Lamb Flouts the System: Return to the Gallery Entrance. In the center of the room just behind the statue of the two women, we can find the Audio Diary in the water next to a Trash Can.

Audio Diary #87 – The Truth Is In the Body: Enter the Piano Bar, & we can find an Audio Diary resting on the namesake piano itself.

This Audio Diary's name is actually wrong in Bioshock 2 Remastered. It should be called "The Voice of the Self" as it is in the Original game. Don't ask me how they messed that up...

Audio Diary #88 – Falling Into Place: From the Piano Bar, go left & left again to enter Imago Fine Arts. To enter, use Incinerate & melt the ice blocking the door. In the back-right corner, across from the Little Sister Vent, we can found a block of ice to the right of the doorway we walk through. Melt the ice with Incinerate to find the Audio Diary.

Audio Diary #89 – Gotta Keep It Together: Leave Imago & enter J. Fischer Gallery now. Head to the storage room up the stairs in the back. The Audio Diary can be found in the far-right corner of the room on a shelf half buried by sand.


Achievement #24 – Nose For News: Uncovered the secret of Dionysus Park.
Story Related. The Achievement will unlock after Rescuing the third Little Sister in Dionysus Park & uncovering Stanley’s sinister plot.

Before returning to Stanley & leaving Dionysus Park, stop at the Gatherer’s Garden to pick up the next Plasmid Slot for 70 ADAM. This is the last Plasmid Slot we have to purchase, the final Slot is given to us through the Story.

Audio Diary #90 – A Plan: Lamb will unlock Stanley’s Security Booth for us. We can find the Audio Diary just inside in an open locker.

Do not kill Stanley, we need him to live for the Saviour Achievement.

Warning! Be sure you have maxed out Research for the Spider Splicer, they will stop appearing after Dionysus Park. All other enemy types will be present until the end of the game…

Fontaine Futuristics: Part I

By the end of this Level, we need to have 8/9 enemy types fully Researched. The only enemies we may not have maxed out by the end will be the Brute Splicers or Big Sisters. The final enemy type, Alpha Series Big Daddies will be introduced on this Level. We will be fighting quite a few, but if you are worried about not fighting enough of them, complete the Little Sister Gathers until you max out the Research.

We will need 200-225 ADAM by the end of the Level as well for our Level 3 Plasmid…

Audio Diary #91 – Alone At Last: We will come across this Audio Diary immediately when we enter the first room in Fontaine Futuristics. It will be to our left on some crates after the doorway.

Audio Diary #92 – Agnus Dei: After the ocean walk, enter the Lobby room. Head up to the upper floor & use the Bio-Scan to open the door.

Defeat the Alpha Series Big Daddy & enter the room. Listen to Gil’s next message & a panel will open up to the right of the TV screen containing this Audio Diary.

Audio Diary #93 – Means of Control: We will be locked out of the Security Office by Gil & he will open up the doors behind us. We can find an Audio Diary dead ahead on a couch to the right of a pinned man who was starring on “The Apprentice.”

Audio Diary #94 – Prototype: On the lower floor of this large room, go left & enter Frank Fontaine’s Plasmid Spectacular Theater. In the Employee’s Only room, there will be a locked door with a Keypad. The door code is 5254. Inside the flooded section of this new room, we can find the Audio Diary on our right beside a storage crate near a restrained corpse.

Audio Diary #95 – Life After Sisterhood: Return to the large room after exploring the theater & head up to the second floor. We can find an Audio Diary leaning against a Little Sister Vent at the top of the stairs to the left.

Audio Diary #96 – Source of Volunteers: On the top floor here, go left & enter the Marketing Department. Enter the room on the left & there will be a large pool of electrified water in your way. Turn off the electricity by using a Hack Dart & Hacking the panel through the hole in the wall. With the electricity disabled, we can grab the Audio Diary on a tipped over filing cabinet to the left of the stairs we are standing on.

Audio Diary #97 – Goodbye to Fontaine: Leave the Marketing Department & head over to Frank Fontaine’s Office. On the left side of the room, interact with a mounted boar head on the wall. This will unlock a secret cache along the wall to your right. The Audio Diary will be resting against some Smuggler’s Crates.

Audio Diary #98 – A New Cognitive Model: Return to the second floor atrium & follow the wall along your right till you see a large hole in it. Enter through the wall & follow the flooded tunnel down; drop through a hole in the floor to enter the Plasmid Laboratory Façade. The Audio Diary will be on top of an operating table beside a strapped down corpse.

Power to the People #10: After disabling all four Signal Relays, return to the Security Office. Inside we can finally access the Power to the People Station.

Audio Diary #99 – Abort the Experiment: Make your way to the Lab Airlock now. When enter the newly unlocked room, look to the left of the Gene Bank in front of you. The Audio Diary will be on a table to your left.
Sequence 8: Lambs to the Slaughter
1. Fontaine Futuristics Part II, Persephone Outer, Inner Persephone
2. Little Sisters: 12/12
3. Plasmids: 11/11
4. Power to the People: 14/14
5. Audio Diaries: 100/100
6. Achievements: 38/53
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Fontaine Futuristics: Part II

Audio Diary #100 – Solving For X: Enter the main laboratory & head down the stairs to find the circuit breaker on the left side of the room. We can find an Audio Diary just below the switch.


Achievement #25 – Rapture Historian: Find 100 Audio Diaries.
This is the soonest we will be able to unlock the Achievement. If you missed some Audio Diaries along the way, do not worry. There are actually 129 Audio Diaries in the game, so you still have some opportunities to collect the last one or two you still need. They are not hard to find. You can probably finish the game having collected 120 Audio Diaries without trying…

Power to the People #11: When you enter the Live Test Facility, make your way over to where the ADAM Infused Plant is near the Candidate operating room. Carry on past this area & there will be a Security Camera on the right side of the room. Below it, there will be a hole through a window where we can Hack a door control to a Security Room. Back track around & enter the Security Room; the Power to the People Station will be just inside.


Achievement #26 – Dealt With Every Little Sister: Dealt with all 12 Little Sisters.
After Rescuing the final Little Sister in Fontaine Futuristics, the Achievement will unlock. Technically this will unlock as well if you have been Harvesting the Little Sisters but doing so will void the Saviour Achievement.

Try having the Big Sister Research maxed out after this final fight. There will be two more we fight later in the next Level as part of the Story however, so there is still a final two opportunities…


Achievement #27 – Fully Upgraded Plasmid: Fully upgraded one Plasmid to the Level 3 version.
After freeing all the Little Sisters & defeating the Big Sister, return to the Gatherer’s Garden. Purchase the Level 3 version of your favourite Plasmid to unlock the Achievement. Electro Bolt Level 3 is 225 ADAM whereas Incinerate Level 3 is only 200 ADAM.


Achievement #28 – Found Lamb’s Hideout: Gained access to Lamb’s stronghold.
Story Related. Use Gil’s Genetic Key at the Oxy Fill Station outside the ADAM Research Laboratory to open the secret entrance to Persephone.

Do not kill Gil! This will void the Saviour Achievement! After collecting the Genetic Key, just leave the ADAM Research Laboratory.


Achievement #29 – Saviour: Saved every Little Sister & spared Grace, Stanley, & Gil.
Missable. You will have needed to have Rescued all 12 Little Sisters, kept Grace alive in Pauper’s Drop, Stanley alive in Dionysus Park, & Gil alive in Fontaine Futuristics. If you met all the requirements, the Achievement will unlock after we take the elevator down to Persephone.

Persephone Outer:

Power to the People #12: As you head down the hall in Persephone, we will be contacted by Lamb just outside the sign for the Persephone Detention Facility. You can find the Power to the People Station off your left here.


Achievement #30 – Reunion: Reunited with your original Little Sister.
Story Related. After collecting the Big Sister suit pieces for Eleanor, she will come & rescue you unlocking the Achievement.


Achievement #31 – Max Plasmid Slots: Fully upgraded to the maximum number of Plasmid Slots.
If you have purchased all Plasmid Slots available at the Gatherer’s Garden, the Achievement will unlock after Eleanor rescues you. The final Slot is given to us through the story at this point.


Achievement #32 – All Plasmids: Found or purchased all 11 basic Plasmid types.
If you have purchased/collected the first 10 Plasmids of the game, the Achievement will unlock when Eleanor gives us the Summon Eleanor Plasmid through the story.

We have one last opportunity in Inner Persephone to access a Gatherer’s Garden in case you still need to purchase a Plasmid or Plasmid Slot.

Inner Persephone:


Achievement #33 – Research Master: Completed all Research on all 9 subjects in Rapture.
For me, Brute Splicers were my final Research I needed. Apart from Thuggish Splicers, Spider Splicers, & Big Sisters we should be able to collect all the remaining Research we need on this Level.

If you need Security, set off the alarm when trying to Hack a machine & farm the incoming Security Bots. Its dicey, & you will burn through Health, but it is a way to farm infinite Research for Security.

Power to the People #13: We can find this Power to the People Station when we link up with Sinclair in the Detention Facility. The door code for the Keypad is 2673.

Power to the People #14: Near the end of the Level, make your way into the Infirmary Wing. Make your way through the Pediatric Ward & follow the signs along to reach the Quarantine Area. When you turn the corner, we will be attacked by an RPG Turret. Disable the Turret & climb through the window to where it is. We can find our final Power to the People Station in this room.


Achievement #34 – All Weapon Upgrades: Found all 14 Power to the People Weapon upgrades in the game.

This Achievement is misleading, there is not actually enough Power to the People Stations to unlock all 3 upgrades for every Weapon. We will be around 4 Stations short… regardless, after using the 14th & final Station, the Achievement will unlock.


Achievement #35 – Heading to the Surface: Headed to the surface on the side of Sinclair’s escape pod.
Story Related. After you & Eleanor prep the escape pod & flood the room, leave through the elevator up to the pod to unlock the Achievement.


Achievement #36 – Escape: Escaped Rapture.
Story Related. Watch the final cinematic & receive your Ending. If you obtained the Saviour Achievement, we will receive the Good Ending. It is a good Ending… but in my opinion the Evil Ending is actually better. Cooler anyways with its implications… but is it worth replaying the game for?


Achievement #37 – Against All Odds: Finished the game on the Hardest Difficulty level.
Story Related. If you beat the game on Hard Difficulty, the Achievement will unlock at the same time you receive your Ending.


Achievement #38 – Big Brass Balls: Finished the game without using Vita-Chambers.
Story Related. If you disabled Vita-Chambers before beginning your playthrough & never respawned using them, this Achievement will unlock at the same time you receive your Ending.

71% Complete
Sequence 9: Minerva's Den
1. Minerva’s Den
2. Vacuum Bots: 5/10
3. Little Sisters: 3/6
4. Achievements: 40/53
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DLC – Achievement Breakdown: (9)
Story Related: (4)
Collectibles: (2)
Slay: (2)
Miscellaneous: (1)


To begin this DLC, go into the Extras tab of the Main Menu & select Play Downloadable Content to find it. There is no Achievements related to Difficulty so play on whichever one you feel like. As well, we are able to keep Vita-Chambers on if you want.

We should have already unlocked the Look At You, Hacker Achievement in the Base Game for killing 50 enemies with Hacked machines. If you somehow have not, or are starting this DLC first, prioritize Hacking Turrets or Security Bots to kill Splicers with. There is an abnormal amount of Splicers that have Security Bots with them in this DLC. You will almost always be able to run around with two Security Bot bodyguards.

Minerva's Den:

Vacuum Bot #1: As you progress to Porter’s Office in Rapture Central Computing, you will eventually pass a Gatherer’s Garden. Our first Vacuum Bot can be found just down the hall from it, Porter will make a mention of it as well. To collect it, destroy it.

Vacuum Bot #2: Make your way back to the main lobby of Minerva’s Den & Hack the door to McClendon Robotics. Head into the Demonstration Stage first & go to the far end underneath the Security Camera. We can find our next Vacuum Bot in an exhibit showcasing the McClendon Auto Chef.

Vacuum Bot #3: Now head over to the McClendon Robotics Workshop. Enter the Workshops room & head to the room on your right on the lower floor. Break the vent open & crawl through into a secret room. The Vacuum Bot will be in the right corner.


Achievement #39 – Lancer Killer: Kill a Lancer Big Daddy.
To deal with all 6 Little Sisters in the DLC, we will have to take out their Lancer Big Daddies. Depending on the Difficulty you are playing on, this will not be a problem. Especially if you have two Security Bots with you.

There is no Achievement regarding what you do with the Little Sisters. To save yourself time & gain more ADAM, I would recommend just Harvesting all the Little Sisters for more bang for your buck. Your choice though, it is a rather disturbing contingency… You can see the location of Little Sisters on your map if they have spawned which will make tracking them down much easier.

Vacuum Bot #4: Use the Electro Bolt we collect in the McClendon Robotics Workshop to enter the Air-Tite Archives from the main lobby. Once inside, go up the stairs on your right up to New Accounts. Go past the Turret & into the room on the left, the Vacuum Bot will be tucked in the corner of the room.

Vacuum Bot #5: With Gravity Well collected, return to Rapture Central Computing & enter the Corporate Offices. Using Gravity Well, throw the Plasmid over the wall behind where the Electromagnetic Lock is to destroy its circuits. Go into the room on the right, then take another right through a set of doors. The final Vacuum Bot on this Level will be beside the shelves.

Before leaving Minerva’s Den & going to Operations, make sure you have dealt with the 3 Little Sisters here. I found my Little Sisters in: the main lobby of Minerva’s Den, McClendon Robotics Workshop, & the last one back at the very beginning of the Level where the animatronic greeter was at the front desk.

Dealing with the 3rd Little Sister on this Level will summon a Big Sister so be prepared…


Achievement #40 – Login: Reached Rapture Central Computing Operations.
Story Related. After using Gravity Well to dislodge the Electromagnetic Lock on the elevator room, take the elevator down to Operations to end the Level & unlock the Achievement.
Sequence 10: Think, Think, Think
1. Operations, The Thinker
2. Vacuum Bots: 10/10
3. Little Sisters: 6/6
4. Achievements: 46/53
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Operations:

Vacuum Bot #6: When you enter the central lobby of Operations, head right, into Programming. Immediately when you enter, use Electro Bolt on the door to Storage to open it. We can find a Vacuum Bot in the left corner of Storage.

Vacuum Bot #7: Further into System Programming, we will enter a large room that is being flooded. Head over to the right side & up the stairs into Data Processing. Follow this room along then up the stairs to the second floor. At the top of the stairs, go left, & we can find a Vacuum Bot at the far end of the walkway in the right corner.


Achievement #41 – High Score: Got 9999 points in one game of Spitfire.
Return to the last room you were in with the Circus of Value here in Data Processing. To the left of the vending machine, is a terminal where we can play Spitfire. It is essentially the arcade game Asteroids. Your only controls are move & shoot. Irritatingly, you only shoot in the direction you are moving. As well, your projectiles are the same colour as what the enemy shoots, so it is very easy to get confused. The faster you press the shoot button, the more shots you will fire. The best strategy is to move around the map like a maniac & spam the shoot button.

We have 4 lives to get 9999 points. The longer you play/more points you have earned, the faster the enemies get. Its really luck based & annoying. Some runs you might get 7800 points other runs you will barely get 1000. Conceptually, this is not too difficult. But this can take quite a while to actually pull this off. Regular enemies are worth 125 points & then there are faster double lined enemies that are worth 500 points.

Stay as far away from the enemies as you can so you can give yourself more time to dodge their shots. Anticipate where enemies are traveling & fire your shots into their path. If you can manage it, it is easier lining your shots up to hit multiple enemies then picking off lone ones. Never lose track of where you are. Sometimes it is better to stop shooting & dodge, waiting for some enemies to leave, then it is to try & take them all down in a blaze of glory. There is no time limit, so take advantage of that fact.

Never exit out of a run; always go until you die. You never know which run could actually lead you to victory. I did this in around 7 tries; my final try I ended up getting 5000 points on my last life. The game will kick you out as soon as you earn 9999 points & the Achievement will unlock.

Vacuum Bot #8: Alright… where were we. Construct the Signal Jammer as part of the main story & make your way over to Core Access. After passing through the ocean view tunnel, take the stairs down to your left past a Gatherer’s Garden. Walk towards the glass window down here & we can spot a Vacuum Bot on our left against the wall.

Vacuum Bot #9: Head around the corner down here & there will be an elevator that will take us down to Maintenance. When we enter Exhaust Venting, walk straight ahead & we can see a tipped over Vacuum Bot.

Vacuum Bot #10: Shortly, we will be re-routed to Climate Control. When you reach the doorway to the Turbine room, take the right path up the stairs past the Gene Bank instead. We can find the final Vacuum Bot at the bottom of the stairs in the next room.


Achievement #42 – Garbage Collection: Destroyed all 10 Vacuum Bots in Minerva’s Den.
If you have been following along with the guide, the Achievement will unlock after destroying the 10th & final Vacuum Bot.


Achievement #43 – ADAM Addict: Resolved all 6 Little Sisters in Minerva’s Den.
If you Rescued/Harvested the 3 Little Sisters in Minerva’s Den, then the Achievement will unlock after you have dealt with the last 3 Little Sisters here in Operations.

In Operations, I found my Little Sisters in the main lobby, the large flooded room in Programming, & in the blizzard Turbine room of Climate Control.

Be warned, a final Big Sister will arrive after you have dealt with the 3rd Little Sister in Operations.


Achievement #44 – Root Access Granted: Reached Computer Core Access.
Story Related. After turning off the Turbines in Climate Control, we can leave Operations & enter the final Level of the DLC.

Do not exit the Level until you have dealt with the 3 Little Sisters & destroyed the 5 Vacuum Bots in Operations.

The Thinker:


Achievement #45 – SUDO: Wrested control of the Thinker from Reed Wahl.
Story Related. Defeat Reed Wahl in the Thinker Computer Control room to unlock the Achievement.


Achievement #46 – Logout: Escaped Minerva’s Den.
Story Related. Discover the true identity of Subject Sigma & meet Tenenbaum at the Bathysphere Dock. Pull the lever inside the Bathysphere to end the DLC & unlock the final Achievement.

86% Complete
Sequence 11: Protector Trials I
1. Adonis Baths, Atlantic Express Train Upkeep, Pauper’s Drop Market
2. Stars: 18/36
3. Trials A Rank: 9/18
4. Bonus Trials: 0/6
5. Achievements: 49/53
-----------------------------------------------------------------------------------------------------

DLC – Achievement Breakdown: (7)
Completion: (5)
Collectibles: (2)


It is important to note, there is no time limit for these Trials. We are scored on how much ADAM our Little Sister collects & how little she is interrupted. As well, we only need A Grade on every Trial, not A+, so we have a little bit of lee-way & our Little Sister can be interrupted occasionally. There is no Saving however & we have to do a Trial in a single run. The Trials are all locked in at Medium Difficulty. The Trial will end as soon as you pick your Little Sister back up from the Gather.

For unlocking an A Rank on all Trials, I used the help of these video guides created by Chris at Blind Manz Bluff (BMB) Gaming. They were very helpful in figuring out where the best places to stand & best strategies for each Trial were. I got A-A+ Grade with ease thanks to these videos, though be prepared for the same spiel every video in the introduction… Honestly, the Trials are not too difficult, once you get the hang of the specific map you should be able to earn an A fairly easily, even without using the videos. I thought I would still include them however for fidelity.

Adonis Baths – Trial 1:
https://youtu.be/wDRNtZvVQXc?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Achievement #47 – Perfect Protector: Collected 100% of the ADAM in a single Protector Trial.
This will unlock if you were successful in completing a Trial without your Little Sister being interrupted once & earning an A+ Grade. We only need to earn an A+ this once, from here on we only need As. So we have a little bit of lee-way.

Adonis Baths – Trial 2:
https://youtu.be/8N_TX1HOcMc?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Adonis Baths – Trial 3:
https://youtu.be/AjCeSrDi1mE?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Achievement #48 – Litmus Test: Earned 6 Stars in the Protector Trials.
This will unlock if you have completed all 3 Trials in the Adonis Baths.

Atlantic Express Train Upkeep – Trial 1:
https://youtu.be/1N3sCQSdblI?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Atlantic Express Train Upkeep – Trial 2:
https://youtu.be/0nNAYF2GeP4?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Atlantic Express Train Upkeep – Trial 3:
https://youtu.be/snv2RTdGQaA?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Pauper’s Drop Market – Trial 1:
https://youtu.be/25yEryENCrQ?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Pauper’s Drop Market – Trial 2:
https://youtu.be/q0m_H46Cl2A?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Pauper’s Drop Market – Trial 3:
https://youtu.be/0Qct-9SkdcE?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Achievement #49 – Acid Test: Earned 18 Stars in the Protector Trials.
After completing all the Trials in Adonis Baths, Atlantic Express Train Upkeep, Pauper’s Drop Market we should have 18/36 Stars collected.
Sequence 12: Protector Trials II
1. Simon Wales Church, Folly of Dionysus, Persephone Cell Block F, Bonus Trials
2. Stars: 36/36
3. Trials A Rank: 18/18
4. Bonus Trials: 6/6
5. Achievements: 53/53
-----------------------------------------------------------------------------------------------------


Simon Wales Church – Trial 1:
This is the point where the Trials start getting pretty tricky. Use all the skills we have learned through the other Trial’s loadouts, we are halfway there!
https://youtu.be/kOONUTTqxr4?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Achievement #50 – Get A Bigger Bucket: Collected 50% of the ADAM available in all Protector Trials.
If you have been receiving an A or A+ Grade on all the Trials up until now, you will most likely unlock this Achievement here. This Achievement should unlock for you by the end of the Simon Wales Church Trials.

Simon Wales Church – Trial 2:
https://youtu.be/0kr9jWSX34g?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Simon Wales Church – Trial 3:
https://youtu.be/Au-hn6_bwmw?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Folly of Dionysus – Trial 1:
https://youtu.be/37yQcPSHoiQ?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Folly of Dionysus – Trial 2:
https://youtu.be/RArnL6Mpb8Y?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Folly of Dionysus – Trial 3:
This is a very difficult Trial; it may take a few tries figuring out how to spin it. It is important to remember; the Little Sister collects ADAM at her own speed, not due to you killing Splicers. I found just delaying Splicers the entire time with Cyclone Trap easiest. Stay in the gazebo & keep a persistent circle of Traps around the Little Sister. Decoy can also distract them for a bit too, though it usually doesn’t last long. We also have 3 Eve Hypos as well; you have more Eve than you think you do!

StealingIntoYourRoom noted that since we have the Fountain of Youth Tonic equipped, we can regenerate our Eve. This can give us extended usage of your Plasmids so we can be more frugal with our Decoy & Incinerate Plasmids as well as being able to lay down more Cyclone Traps.
https://youtu.be/rmo0-8oubIE?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Persephone Cell Block F – Trial 1:
https://youtu.be/ycuHtF_K1_0?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Persephone Cell Block F – Trial 2:
https://youtu.be/uv5hx05AzJY?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Persephone Cell Block F – Trial 3:
https://youtu.be/yl8VMwA5aBM?list=PLkxbJzTvND35k_qWTUMdCCvcrHEO2_ixv

Achievement #35 – Trial By Fire: Earned 36 Stars in the Protector Trials.
This will unlock after completing the final Trial in Persephone. After beating all 18 Trials we will unlock one new Bonus Trial per area.


Achievement #36 – Enemy of the Family: Earned an A Rank in all Protector Trials.
This will unlock after earning an A or A+ Grade on all 18 basic Trials. Fortunately, we do not have to earn an A Grade on the upcoming Bonus Trials. Ideally, the video guides helped you out & you were able to get this Achievement. I did not find these too hard except near the end. All in all, they were more tedious than difficult.

Bonus Trials:


Achievement #53 – Guardian Angel: Completed all 6 Bonus Protector Trials.
If you have made it this far, you are in the home stretch. Compared to what it took unlocking these, the Bonus Trials are not difficult at all. You should be able to get A+ Grades on them without even wanting to.

At the beginning of the Trials, set up all your Traps & summon two Security Bots with Security Command. Then, just spam Insect Swarm the entire Trial. Pick guys off with your favourite weapon… & that’s it. Eventually you can set up Mini-Turrets for extra help. The majority of your money will just be spent buying Eve for Insect Swarm. They can literally send anything at us… & it won’t matter. Can’t fight Bees…

Alternatively, you can equip the Insect Swarm & Summon Eleanor Plasmid along with the Deadly Machines Tonic which should handle these Trials no problem.
Conclusion:
Earning 100% in Bioshock 2 is much easier than it is in Bioshock 1. The DLCs comparatively are a lot easier as well. I was able to achieve 100% in under 30 hours. Huge shout out to the great video guides created by Chris at Blind Manz Bluff (BMB) Gaming for the Protector Trials DLC!

If this guide helped you achieve 100%, would you kindly rate the guide or let me know in the comments? Helps me know if I am doing things right!



100% Complete
Thank you for choosing Cynical Guides, & I will see you in the next one!

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81 comentários
Ewe 1 de mai. às 3:03 
There's an Eve Expert tonic just inside the caved in door when we pick up the #81 audio diary.
Rickybot 16 de abr. às 20:51 
your guides are the best, let me tell ya, easy to follow, keep it up
childrencheese 2 de mar. às 9:54 
your opinion on drill specialist tonic?
JackTheDripper98 23 de fev. às 12:28 
Please add a disclaimer at the end of Fontaine Futuristics that big daddys cannot be found after taking the elevator down to persephone... also tack it onto the research achievement where you state that "all other research needed" can be found on persephone
Doctor Long 92 1 de fev. às 8:36 
Auto Turrets Are Cool Do A Lot Of Jobs For Me ^_^ :winterpresent2023:
childrencheese 31 dez. 2024 às 4:08 
Cynic's guides are the best! Not the first time i completed another game thanks to you. I love the idea of getting 100% ASAP, in single run, unlike the other guides just giving achievements list and description to them.. duh..
efri_boy97 6 dez. 2024 às 6:29 
Thank you so much for the help! You are one of the real ones out there dawg! Keep up the excellent work🤟🏼
Zeatrix 17 nov. 2024 às 10:46 
Great guide. Works 1:1 for the original version as well (excluding the multiplayer achievements).
simonov-89 25 out. 2024 às 23:08 
I mean that cheevos:
Research Master

Rapture Historian

All Weapon Upgrades

Master Gatherer
simonov-89 25 out. 2024 às 23:07 
All achievements works fine? No broken?