XCOM 2
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Modular X-Com Hero Suits
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43.986 MB
18 янв. 2021 г. в 16:14
12 ноя. 2024 г. в 16:41
Обновлений: 9 (просмотреть)
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Modular X-Com Hero Suits

В 3 коллекциях, созданных MrCloista
Modpocalypse Ex Machina Evolution : X-Com Cosmetics
Предметов: 92
Modpocalypse: Amalgamation (Campaign 3)
Предметов: 514
Modpocalypse: Beyond Legendary - streamed campaign
Предметов: 462
Описание
What this mod does:

This mod adds cosmetic variants of the Faction Hero gear plus various kitbash/re-textures of Vanilla/WOTC/Other modded assets to create a unified 'Hero Suit' suite for X-Com Soldiers, which covers all Vanilla Armour Types for both Males and Females.



This mod includes:
  • Torsos for all Vanilla Armours (Kevlar/Predator/Warden/EXO/WAR/Spider/Wraith). Also 'Augmented' Torsos for each.
  • Tactical Arms for both arms, including 'Augmented' Arms for each.
  • Tactical Legs, including L/R/Both types of 'Augmented' Legs.
  • Shoulder & Forearm, Decos for Both arms for All tiers.
  • Thigh Decos (with and without Hips) for All Tiers
  • Shin Decos (including single leg versions) for All Tiers
  • Combat Belt TorsoDecos built from Veehementia's 'Pistol Friendly Skirmisher Decos'.
  • EXO and WAR suit TorsoDecos for those armours for use with our or any Torso/Arms/Legs combinations. - Built from Veehentia's 'Exoskeletons for TLP Armours'.
  • Spider and Wraith LeftForeArm Decos for those armours, built from the grapple part of the Skirmisher's Ripjack_MG/BM.

All 'Augmented Parts have 'Emissive Flow' lighting, which means the Blue lighted parts Move, here is a very brief Modular X-Com Hero Suits Augment Preview

Updates:
  • Updateds the Emissive map for the legs to be less over the top and sleeker, added Secondary Tint Emissive variations of Augmented Arms & Legs
  • Added Hero Underlays due to multiple requests. They have recieved the same fix for back weapon placement. They have been enabled for Kevlar, Spider and Wraith armour for both genders.
  • Added a TorsoDeco version of the Reaper Backpack/Bags for both males and females

Credits:
  • MrCloista - Collection of parts, Kitbashing, Materials.
  • RustyDios - New/Modified Textures and Emissive/Tint Maps.
  • Veehementia - Permission to use his assets for TorsoDecos.
  • Spart117MC - Permission to use his assets for Augmented limb variants.
  • Kexx - Teaching me how to use Blender.



Enjoy!! If you like what I do, please Buy my Cats a Bag of Treats[www.buymeacoffee.com]
Комментариев: 40
The UN 30 ноя. 2024 г. в 1:22 
@MrCloista I'd actually really appreciate it if it's possible to have somethings like the Hero Combat Belt C,and such in the forearm or shoulders areas, so they can be used alongside other torso gears, it's great for kitbashing, I have tried to fix it myself, to little avail, I have in fact been trying for a long while.
MrCloista  [создатель] 14 июл. 2024 г. в 3:33 
@Daedalus that's because a lot of cosmetics assume use of Unrestricted Customisation. Personally I use Appearance Manager so all my mods are set up for each armour not a 1 and done. If you check my workshop there is the meme cosmetics unlocks which does this for a number of other mods too.
Daedalus 13 июл. 2024 г. в 23:00 
Love how this mod adds three tiers of armor. One of the reasons I don't like a lot of other cosmetic mods is that you lose that sense of progression through the campaign as you unlock new armor.
Zacam 10 мая. 2024 г. в 23:43 
Small bug report::
PartType="Legs", TemplateName="FHU_Legs_F"
is missing the "DLCName=" entry, so it gets no icon.
Dęąth Viper 19 окт. 2022 г. в 10:41 
Just finished a campaign with about 685 mods, this one included, and had no major issues! Thanks for putting this up.
RustyDios  [создатель] 2 сен. 2021 г. в 4:31 
Unrestricted Customization
SBlack 2 сен. 2021 г. в 4:27 
What mod is that part/uniform manager at the top of the screens from?
NoName 23 июн. 2021 г. в 15:14 
danke, I disabled a few of my mods and it looks fine now
MrCloista  [создатель] 23 июн. 2021 г. в 12:35 
Sounds like a conflict
NoName 23 июн. 2021 г. в 11:55 
this isn't a big deal and maybe this is a problem exclusive to me but whenever I use this mod my soldiers get a glowy orange outline on their arm?
is this from a mod conflict or a bug or somethin?