Total War: WARHAMMER II

Total War: WARHAMMER II

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Hero-like Regiments of Renown - All Factions (Silence & Fury update)
   
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1.918 MB
17 stycznia 2021 o 3:03
3 marca 2022 o 15:34
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Hero-like Regiments of Renown - All Factions (Silence & Fury update)

W 1 kolekcji stworzonej przez Pwner1
Hero-like Regiments of Renown
Przedmioty: 18
Opis
https://steamcommunity.com/sharedfiles/filedetails/?id=2811586504
TWW3 edition is here!


-UPDATE-
Might be final update. Hammer of The witches fires a single magic cannonball to ease aiming. Look for the TWW3 version in time.

-UPDATE-
Reworks to Empire artillery. Sootons guns have 144 men and all received makeovers. Number of wagons on Black Lions increased to 15.

-UPDATE-
Makeovers for bretonian infantry and errants use swords to give some variety. Cloaks for reiksguard and makeover for demygryph knigts. High Elf rebalances and overhauls. Stord riders shoot magic water arrows and scions melee has "kraken's Pull" effect.

-UPDATE-
Big update. Lots of correction, some reworkd and makeovers to compensate for removal of officer models. They seemed to causes crashes if opposing force has one. Dwarf rangers use rifles to give them some awesome sniper action. Wardancers use Aranessa's animations to give them some poledance moves. Norscan hounds use ice wolf animations to give them more freezing touch. THe gigantic wydspawn use zombie ogre animations to give them more lumbering feel.

-UPDATE-
Techlab doomwheel uses Ikit's doomwheel model and shoots warpfireballs.

-UPDATE-
Rat ogres to squad of 4 packmasters on dark furred bonebreakers.
-UPDATE_
Makeovers for skinwolves and bestigors. Rework for wolf chariots and soulcrusher mammoth carries a war shrine.

-UPDATE-
Imrik's dragons inculded. Reworks for river trolls and snotling wagons.

-UPDATE-
Various little unit tweaks. Officer makeover for longbeards and hammerers. Phoenix guard now fight with Elthyrion animations, halberd in one hand and sword in the other.
-UPDATE- Officers for wood elves eternal guard,wildwood rangers and wardancers. Waywatchers use waystalker model. Whip officer switched from gors to bestigors.

-UPDATE- Lamprey's Revenge is now a squad of 4 haunted rotting leviathans (see screenshots). Restrored a bunch of officers cause of improved stability.

-UPDATE- Officers for EBon Claw riders and reworked WAAAGH units to be monstrous rather than hero statlines, also elector count troops have been made into "regular" infantry with good stats and given appearance overhauls.
Königstein Stalkers have stats and numbers of a max level graveguard, but are ehereal with max physical resistance.
Deff creepers are group of 4 "lite" arachnoids. Also made the use of fear and terror less frequrent in attributes of many units.

-UPDATE-Reworked hef and emp archers into monstrous units to give variety,tattersouls given berserk and natural 15 physical resistance that can make their resistance reach 50%, huntsmen bows are now magical to match visuals and cause burnt. Removed officers from freecompany to reduce crashing and their appearance is reworked and so are huntsmen. Ekrund miners now can throw their bombs to destroy walls and towers.

-UPDATE- ogre mercenaries included. Maneaters get a lot of pirate skills like, drunken,bombthrow,taunt and Avast Ye,strider too cause they can have that on table top. Mournfangs have monstrous impact and ogre charge and frenzy. Dual clubber has berserk and frenzy, single variant has guardian and rage. Stats and their prices have increased all round. A squad of two ogres can give a fairly good fight for a RoR hero squad.

-UPDATE- With the new patch adding ogre mercenaries, Thorek,Brass Bull and Oxyotl comes update to the new units Coatl,Troglodon,Ghorgon,Jabberslythe are bigger and meaner. Carnosaur has gotten the same treatment as the blessed mone (Stats close to Norscan boss hunt)- Lots of balancing to previous units. Mostly nerfing especially ranged units melee capability and health. Check the images to see new officer aditions and rework of crypt ghouls. Pilgrims got themselves a relinquary and questing knights got themselves a stand in for Theoderic. Ungors got themselves looted gear to show they've been around. Reiksguard,Demigryphs,White Lions of Chrace,Witch Elves, Dreadspears and Plague Priests got themselves a champion to lead them and as always the leader model attacks faster and is resistant to stagger. A small consolation for the ones that do not own DLC to recruit Jabberslythes you can recruit Wyrd Spawn and boss spawns from the final tier of creatures building chain.

-UPDATE-
Officers leading dwarf warriors,longbeards,hammerers and ironbreakers plus nerfing the slayers. Look at the screenshots to see all the additional personalities in the units. I add them occasionally.


Small update for additional personalities on freecompany and slayers. When you see a model in the unit standing out he's got unique properties for his weapon and entity stats.

-UPDATE-
Tomb Kings rework. Made stalkers and knights into 120 models units to emphasize the legions of servants thing. Ushabti, though are now 6 akin to 6 bone giants with slightly reduced stats, but reload half as fast and shoot giant arrows that explode into smaller arrows that explode into even smaller arrows. Sphinx can be recruited repeatedly. Gave units recruit cost.

-UPDATE-
Balanced artillery units. Made foot squires into foot lancers with shields. Makeover for grudge thrower and made rat ogres use rat ogre mutant animations. Reworked queen bess into splitting into three explosions on impact. Hammer of the witches now includes as per lore it's blacksmith who beats up things with his tools.

-UPDATE- Makeovers to freecompany,huntsmen and sylvania troops. Reworked sylvania troops into 180 man units that reload fast and decent in melee.

-UPDATE-
Makeovers and changes to vampire coast and Norsca. Removed guns from deckdroppers, made gunnery mob into 8 wights that reload as fast as a pistol. Since Skjold deckhands are Norscan now they are look like chaos zombies. Marauders now are sort of half-forsaken with swords, berserkers have new heads and one axe is that of an exalted hero. Now they have actual attributes since I forgot to put them in the first place.

-UPDATE-
Darkshards and dreadspears makeover.Increased darkriders count to 8 and switched their stats with darkshards.

-UPDATE-
Reworked Mistwalkers into monstrous infantry to balance AI having stacks of them. Laso included are sylvanian troops and casket of souls.

Turns regiments of renown into mighty units! Like whooping enemies with your melee hero? Then try a bunch! This makes regiments of renown into low model,high stat units. For example Norglims Ironbreakers are equilevant of 8 thanes with extra boom. Also currently gives a fabulous makeover to empire,brettonnia and vampire counts rors. These can affect the units stats like the tithe zombies are now clad in plate armour and armed with greatswords and Königstein Stalkers have dow dual swords.
All races are included in this compilation mod. Empire, Wood, High, Dark Elves, Dwarves, Greenkins Orcs Goblins, Tomb Kings, Vampire Coast, Beastmen, Skaven. You can still use the standalone mods to your liking, but any further balancing and updating goes here. Give feedback and critique and enjoy. Check out the mods below to make the Old World really quake!

- Starting Units ROR
- Elector Count Troops delivery
Komentarzy: 67
✠♠Kn1gHtFuRy♠✠ 4 marca 2022 o 3:01 
There used to be a SFO version of this mod, Can't find it!
UphillBuffalo 17 stycznia 2022 o 15:59 
It was another mod I was using that was causing it. I just dont know which one it was yet.
Pwner1  [autor] 17 stycznia 2022 o 15:57 
Test out methods I have posted previously, but the time has come to fix such incompatibilities once and for all.
Pwner1  [autor] 17 stycznia 2022 o 14:15 
I think when I initially made it if I saw he unit was a zealous melee fighters I thought to give them rampage. I'm about to upload an update that overhauls beastmen and lizardmen units, so I'll look through the units if tampage is taking some a bit too far.
UphillBuffalo 17 stycznia 2022 o 14:07 
This mod is so fucking cool! Just curious tho, why is Rampage so common in these units?
Pwner1  [autor] 17 stycznia 2022 o 2:41 
Tick on this mod and see if the problem persists. Then you gotta work the problem mod by mod and load order and if you use assembly kit make sure there isn't any conflicting data haunting in the folders.
Pwner1  [autor] 17 stycznia 2022 o 2:35 
Their total health is 20000+ on my end.
Daemon Slayer 16 stycznia 2022 o 23:28 
I also notice the Ekrund Miners follow the same issue
Daemon Slayer 16 stycznia 2022 o 23:27 
Health on Vanilla*