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Now replay this in Hard without Cursor Hint and I realized the early levels are disaster. Aard is super useful XD Thanks again!
Here you can find a guide that goes very in depth about this : https://gamefaqs.gamespot.com/pc/950892-the-witcher-enhanced-edition/faqs/64245
Its a bit far down but there is a legend for easy navigation at the top.
Playing on the hardest difficulty with FCR, everything went well, but got problems with the archespore in odo's garden.
A question about talents:
Are some talents named wrong?
Strength Level 2 has no regneration.
Also see no Vigor or survival instict in level 3
--
My dexterity skill tree also hasn't resistance to blindness.
Well, if you still have the game installed or could look that up, would be nice
It helped me with teh first memorable encounter in the house.
In the second act silver style points are mandatory.
Potions, use a lot of potions, they're awesome, Tthey're really helpfull and make things hard a lot easier. It's a bad habit to not use the,m, I literally learned to use them.
I think the guide cover most of the concerns pointed out, hope I cleared the doubts. Cheers!
There're priorities like showed in the last paragrah that covers the problem of endurance.
Blade styles (group and strong) aren't a priority to be honest: utilities, stats and signs have a bigger impact at start. Quen, aard, potions, reduction endurance are the things to focus on.
Igni lvl2 (lvl1 is weak) is vital at the swamp, act2.
Group style power up is amazing once you have the combo yrden+quen+power up: the screenshots show that combo, you can easily tank 5+ mobs, yrden them, group power up and strong style to finish the survivors, but it's late game.