NEO Scavenger

NEO Scavenger

47 ratings
A simple guide to *some cheat modding*
By Tzard Nickolas "The Lit" Romanov
Thought i'd show you all how to cheat by modding the game files (*for those who don't know, but are maybe into that but don't wanna download ♥♥♥♥*, here you go!)

-"give a man a cheat and he'll cheat for a day, give the means and teach a man *how* to cheat, and he'll know how and be able to do the cheats for his whole entire life"

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how to change the skill points you get during trait selection
1st you use notepad *or* notepad++ (I don't care which you use)

2nd go to C:\program files\Steam\steamapps\common\NEO Scavenger\data (This is the default location of steam) ((or wherever you have the game files which contain the .exe))

3rd the file that you want to use for this is called "gamevars.xml"

4th in said file find this:

<table name="gamevars">
<column name="strName">nSkillPoints</column>
<column name="strType">int</column>
<column name="strValue">14 or 15</column>

5th change that hightlighted double digit number to any number you want

(This is probably self-explanatory here and maybe kinda useless too but:

"strValue" -means the amount of skill points.

"strType" -means ((I believe, here)). The increase of or positive amount of skill points or something like that ((or maybe integer is a better description here I guess, up to you))

and "strName" -means the name of the variable in question ((so skill points would be then nSkillPoints)) )
how to change the player action/movement points
1st go to C:\program files\Steam\steamapps\common\NEO Scavenger\data (or wherever your game files that contain the .exe

2nd the file you need is called "creatures.xml"

3rd find this:

<table name="creatures">
<column name="id">23</column>
<column name="strName">Player</column>
<column name="strNamePublic">Player</column>
<column name="strNotes">Base player stats</column>
<column name="strImg">Person.png</column>
<column name="vEncounterIDs"></column>
<column name="nMovesPerTurn">15</column>
<column name="nTreasureID">3</column>
<column name="nFaction">0</column>
<column name="vAttackModes">1</column>
<column name="vBaseConditions">151=1,210=1,210=1,223=1,224=1,225=1,412=1,420=1,819=1,820=1,821=1,822=1</column>
<column name="nCorpseID">402</column>
<column name="vActivities">ignored for players</column>


4th change the 15 in this: <column name="nMovesPerTurn">15</column> to whatever you want (keep in mind the gui only goes up to 99)
how to change the money value of an item, itself
1st go to the data folder (same folder in use during the guide) ((in the game files which contain the .exe))

2nd find the "itemtypes.xml"

3rd find this: <column name="fMonetaryValue">50</column>

4th change the the number after "fMonetaryValue" to have a cost of an item to whatever you want.
(since this is the line that controls an items cost, so lets say if you set a pebbles cost to 10000 in
that line, it then would be this in game: $10000)
how to change the durability of items, itself
1st go back to the same "itemtypes.xml" previously mentioned and that you were just in

2nd these are what you want to change (1 is a yes, an item uses condition/durability, a 0 is a no that it doesn't use durability up.)

<column name="fDurability">1</column>
<column name="fDegradePerHour">0</column>
<column name="fEquipDegradePerHour">0</column>
<column name="fDegradePerUse">0</column>


what the four column's mean:

fDurability is: "will the item use condition? yes? (1) or no? (0)"

fDegradePerHour is: "will the item use condition per hour in your inventory? yes? (1) or no? (0)"

fEquipDegradePerHour is: "will the item use condition per hour when you equip it? yes? (1) or no? (0)"

fDegradePerUse is: "will the item use condition when you use it? yes? (1) or no? (0)"
25 Comments
Astronia Dec 21, 2024 @ 12:53am 
Funny how I figured most of this out on my own... My need for cheats will never end :3
Thanks for the guide!!
perhonen Jul 26, 2024 @ 12:46am 
I know all this. What I want to know: how to add items to the stuff that might turn up at the shop without also having to remove any.
Archer Apr 17, 2024 @ 12:53pm 
how to make an endless gas mask filter ?
Tzard Nickolas "The Lit" Romanov  [author] Dec 11, 2023 @ 3:32pm 
@Megalomanic Try TreasureTables xml or possibly Conditions xml here? But I dont honestly really know. but it's worth a guess. best way through is throughly browsing all related files. (items, conditions, variables+etc)
megalomaniac Dec 10, 2023 @ 7:28pm 
can you change the rarity of items?
Tzard Nickolas "The Lit" Romanov  [author] May 6, 2023 @ 8:35pm 
Steam doesn't allow links here in guide comments nor in reviews, unfortunately. I'll send you a friend request so you can pass me the link.

and as far as i know, those conditions really only affect the player. but I could be wrong.
SourSpecial May 6, 2023 @ 8:32pm 
and a getmods
SourSpecial May 6, 2023 @ 8:31pm 
The folder has 2 folders with a neogame and getimages .xml and a img folder
SourSpecial May 6, 2023 @ 8:29pm 
link dident work...
Tzard Nickolas "The Lit" Romanov  [author] May 6, 2023 @ 8:27pm 
Oh shite, you do? did you download it before the site went offline or did you find it somewhere else? because if so, please do point me to that location you got it from.

I've never actually took a look into what files the big bad cheater mod uses. but I do know it had recipes

Try recipes.xml, you'd have to copy the amulet recipes found in it and paste it into extendeds recipes.xml (carefully watch for formatting while doing so)