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However for ME3 it uses a BioInput.xml instead of BioInput.ini.
From the BioInput.xml, find the section sfxgame.bioplayerinput and add this line:
<Property name="bindings">
<Value type="2">(Name="MiddleMouseButton",Command="SloMo 10 | OnRelease SloMo 1",Control=False,Shift=False,Alt=False</Value>
</Property>
After saving BioInput.xml, when you compile it to Coalesced.bin using the CSD Coalesced Compiler tool (inside Legendary Explorer via ME3Tweaks mod Manager), make sure the source path is <your install path>\Game\ME3\BioGame\CookedPCConsole\Coalesced\Coalesced.xml
8) As Source, browse <your install path>\Game\ME1\BioGame\CookedPCConsole\Coalesced_INT.bin
9) Click Convert
10) Edit BioInput.ini in the newly created <your install path>\Game\ME1\BioGame\CookedPCConsole\Coalesced_INT folder (put the new line under [SFXGame.BioPlayerInput], don't forget to save)
11) Back in Coalesced Compiler, change the Source path to <your install path>\Game\ME1\BioGame\CookedPCConsole\Coalesced_INT.\mele.extractedbin
12) Click Convert again
13) Replace <your install path>\Game\ME1\BioGame\CookedPCConsole\Coalesced_INT.bin with <your install path>\Game\ME1\BioGame\CookedPCConsole\Coalesced_INT\Coalesced_INT.bin
1) Download the latest ME3TweaksModManagerExtractor(...).exe from this location:
https://github.com/ME3Tweaks/ME3TweaksModManager/releases
2) Download and install .NET5 Desktop Runtime (x64 version) from here:
https://dotnet.microsoft.com/download/dotnet/5.0
3) Open ME3Tweaks Mod Manager
4) Launch Tools -> Legendary Explorer (Nightly)
5) Browse your MassEffectLauncher.exe in the last row and then Continue
6) Select "Extract & Repack" in the ribbon menu
7) Launch the "CSD Coalesced Compiler" tool
BWLogo.bik
db_standard.bik
ME_EAsig_720p_v2_raw.bik
The easiest way is to add "~" character at the start of each file name.
https://www.reddit.com/r/masseffect/comments/3q826c/mass_effect_1_2_best_way_to_shorten_gameplay_for/
Thanks a bunch!