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Agricola FotM Revised! Scripted
   
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1.442 MB
Jan 14, 2021 @ 6:33am
Feb 8, 2021 @ 8:14am
11 Change Notes ( view )

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Agricola FotM Revised! Scripted

Description
This is the Revised Edition of Agricola with Farmers of the Moor.
Also, this is the ONLY Agricola mod with ALL retail expansions.


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Copyright Disclaimer:
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All rights reserved by the publisher Lookout Games and the game designer Uwe Rosenberg.
Please purchase a physical copy to support the game developer if you like the game.

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Info:
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I'm a Agricola fan, of course! I want to make the best Agricola Revised mod.
Contents are organized, modeled, scanned, and uploaded to my GDrive.
You may find unique tokens, meeples, decks, expansions or other assets here.
Please contact me before bringing any assets to your mod. I deeply appreciate for that.

If you find any missing assets when you load the mod.
You could try to turn off the multi-threaded in-game,
or use the TTS Mod Backup to download the missing asset.
https://www.nexusmods.com/tabletopsimulator/mods/263
Ping me if you still have any issue.

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Scripted Features:
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Rotate hands for drifting
Setup expansion board
Setup accumulation actions
Hide major improvements depends on the game mode
Return family members for each round
Return special action cards for each round
Calculate the point at the end of the game
Send score to chat

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Revised Contents (after 2016) - according to the release date:
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Base Game (2016)
5-6 Player Expansion and L Deck (2016) - from L061 to L064
All WizKids Color Expansions - Blue, Green, Purple, Red, White, Yellow (2017)
Artifex, Bubulcus, Corbarius, Dulcinaria Expansion (2017-2020)
Farmers of the Moor Expansion (2018)
Changelings (2018)
Agricola Meets Newdale (2019)
(All released expansions are included!)

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Original Contents (before 2016) - according to the release date:
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Through the Seasons (2008)
L Deck (2008) - from L01 to L16
Österreich Deck (2008)
X Deck (2008)
Z Man Deck (2008)
Czech Republic Deck (2009)
Gamers' Deck (2010)
The Legen*dairy Forest Deck (2010)
Ereigniskarten (2011) *a.k.a. Event Cards
Netherlands Deck (2011)
World Championship Deck (2011)
Flanders Deck (2012)
Pi Deck (2012)
Wallonia Deck (2012)
Bielefeld Deck (2013)
France Deck (2014)
Glonnacker (2015)
(All retail expansions are included!)

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Missing Cards:
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L Cards - are too hard to collect all of them...
H00 - is the only card... I will add if there is a H Deck one day

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Special Thanks:
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This mod is based on EmielBoss's mod.
His script is well organized and commented.
https://steamcommunity.com/sharedfiles/filedetails/?id=1931752711

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Change Log:
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Jan. 14, 2021
- First Release
Jan. 17, 2021
- Fixed scoring pad bug
- Added original tuckboxs
Jan. 21, 2021
- Added original decks
- Color matched all decks
- Replaced trash bag model
- Added option for FofM (I, II) and (III)
Jan. 24, 2021
- New thumbnail
- Replaced the original bed marker with the revised bed model
- Added the revised 5 fuel marker
Jan. 27, 2021
- Added drafting script
- Updated card's back
Jan. 29, 2021
- Updated drafting script since TTS v13 supports handzone as an Object
Jan. 31, 2021
- Updated drafting script since TTS updated again...
Feb. 02, 2021
- Updated infinity random bag script
- Added Goodies farmyard boards

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To-Do - according to the priorities:
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Better display for meeples and tiles
Script for picking and dealing decks
Add the Goodies players
Add script for Through the Seasons (maybe? Please leave a comment if you like this expansion)
21 Comments
elendil Dec 4, 2023 @ 12:15am 
hi, your mod is currently bugged:
Tabletop simulator is not able to import certain decks like Belgium and Netherlands directly from google drive. Importing them from a direct link to the image file not hosted on google drive should fix that.
AJS6PES Jul 16, 2023 @ 2:35am 
I don't know if you still care about this, but the agricola 15th anniversary edition includes a slightly updated seasons board, as well as revised versions of some decks (x-deck, legen-dairy deck), although unlike the seasons board I'm not sure if the decks have actually been changed or just reprinted.
Hov Aug 27, 2021 @ 1:03am 
I don't know if I'm missing something but the stage cards hover over the game board quite a bit which leads to pieces being hid under them.
Methba Apr 5, 2021 @ 6:38pm 
Played our first game of FOTM this evening and I played very badly . I had three family members in infirmary in the last round. I was then unable to gain enough fuel in the last round. So We were unsure where my three meeples should sit as we pressed End Game . In the end we decided to move these to the bed and then add 3 points in bonus when scoring.
Methba Apr 5, 2021 @ 6:35pm 
OK, we are now pretty sure that almost everything scores correctly. The problem is that we were dumb noobs that saw numbers in the points column and our brains read number of items. Now that we are better used to the scoring system we understand. Still think it would be worth adding a column that allows the player to record number of items (Pastures and un-used fields) Bonus points could could be entered in either column.
BryT40 Mar 29, 2021 @ 7:20pm 
When I load the mod again, it loaded more of the images and textures. Maybe the hosting is restricting the downloads somehow?
BryT40 Mar 29, 2021 @ 7:18pm 
I'm getting a lot of WWW Image Error: Failed to receive data messages when I try to load up this mod :(
ToaruKun  [author] Feb 26, 2021 @ 1:54am 
Thanks for everyone. It got 444 subs within 44 days.:steamhappy:
ToaruKun  [author] Feb 26, 2021 @ 1:46am 
Hi Pirate Rob,
The decks have to do it manually for now, I got an idea for that but... it requires some works. I'll add it to my To-Do.

Hi Methba,
Yeah, those tiles are supposed to be drawn from the bag next with the 'sample'. I'll figure out a better way to display them. It's on the To-Do.
Methba Feb 24, 2021 @ 10:46am 
ToaruKun
Rooms not scoring correctly: No rush, we have a a work-around and it may just be that we are not placing the tiles on the player boards correctly for it to register. I may try adding rotate-snap points to the 6 squares on the left of the play board? If that works without causing another issue i will extend to all squares EXCEPT the 6 to the far right (as all our group tend to build our fenced pastures there)

I also noted that a sound plays as tiles are drawn from the bags so I wondered if it mattered WHO drew the tiles from the bags?

Still loving this mod and it is likely we will be still be using it at least once a week for several months.

(UK government Covid-19 roadmap to ease lock-down: 17th May EARLIEST for 6 people from different household to be able to meet indoors)