Don't Starve Together

Don't Starve Together

31 ratings
Autopilot
   
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128.250 KB
Jan 13, 2021 @ 7:40pm
May 22, 2021 @ 8:47am
5 Change Notes ( view )

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Autopilot

Description
# Origin

This mod is a rewrite and extending of ActionQueue(DST) v1.3.6 by simplex and then xiaoXzzz
It is also using some bits of code and ideas from ActionQueue Reborn by eXiGe

# Description

Queue a sequence of actions (such as chopping, mining, picking up, planting etc) by holding Shift (can be changed in config) and clicking on stuff or selecting area.

# Changes

* Auto scare birds and pick up seeds when planting stuff
* Shift + double click to select given entity type within some radius, and, if configured, automatically keep adding more of them over time
* Ctrl + Z to undo cancel / repeat last command
* Speed up chopping and digging
* Support werebeaver form
* Support Wormwood's ability to plant seeds anywhere
* Partial support for new farming (tilling, fertilizing and watering is not supported yet)
* Change any configuration of the mod on the fly
* Configurable pick up filters, e.g. to prevent picking up flowers
* Add more actions like repairing leaks and healing
* Alternate queuing key allows to queue actions on yourself (like eating seeds or healing with spider glands)
* Fix actions being interrupted without an intent, like when scrolling map, browsing recipes or reorganizing inventory
* Allow to deselect area
* Explicit key to interrupt actions so you can keep your exact position
* Button to repeat last craft (not configured by default)
* Fix selection being submitted without releasing mouse button
* Allow queuing certain actions (e.g. assessing plants) with direct clicking only
* Other bug fixes & more
* Improve code maintainability by splitting it into more files and components

# Known issues

* Auto collect does not respect filters
* Werebeaver speed when digging tree stumps is not always optimal
* When using Shift for the mod, drop action by clicking with an item on character while holding Shift doesn't work

# Source code

https://github.com/AlexXsWx/DST_mod_Autopilot
39 Comments
EmuLegs Sep 18, 2023 @ 10:34pm 
*Waits more*
EmuLegs Jun 23, 2023 @ 3:42pm 
Thankyou ^_^
AlexXsWx  [author] Jun 23, 2023 @ 3:38pm 
@♛ EmuLegs It's in the todo list now, but idk when I'll get to update this mod
AlexXsWx  [author] Jun 23, 2023 @ 3:32am 
@♛ EmuLegs not as much intended as simply not an implemented feature, IIRC. I personally was getting around with cherry-picking by shift+click to select/unselect individual trees, but I understand how it could be desired to have an automatic filter based on the stage of a tree
EmuLegs Jun 23, 2023 @ 1:50am 
Super Later Reply, I have looked into it and it is working well ^_^
Question: when targeting trees to chop it seems to select all trees and not the tree stage I select is that intended?
AlexXsWx  [author] May 16, 2023 @ 1:06pm 
@♛ EmuLegs I just tested on the latest version and I can't reproduce the crash. What other client / server mods do you have on? Does it work without them? What's the crash message? When exactly does the crash occur?
AlexXsWx  [author] Mar 8, 2022 @ 3:00am 
@Haurenos good idea, added to the project's "todo" list. Will try to add with next update, whenever that will happen
Haurenos Mar 4, 2022 @ 2:11pm 
Can you add a toggle like the one for flowers but only for lanterns
I can't drop my lantern and select an area to pick up stuff or clean hound traps without picking up or turning off the lantern
Haurenos Feb 22, 2022 @ 8:16pm 
no worries :D it only a real issue when i want to plant grass or twigs because i want those to be as neat as possible, marble or trees will get cut down anyway. i just have to get used to switching compensation on every now and then when i plant twigs or grass
AlexXsWx  [author] Feb 22, 2022 @ 5:35pm 
@Haurenos sorry to hear. Unfortunately, at the moment I do not plan to fix this, as I don't even know where to begin - the mod operates in terms like "perform action X at coords XYZ (auto walk to the position if needed)" so it's really weird lag compensation would affect it.

I'll consider fixing this next time I update the mod, meanwhile it would help to know if some other mod of this kind doesn't have this problem (so I can look up how that mod fixed it)