The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

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Vanilla Beam Spells Stand-alone
   
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Category: Magic
File Size
Posted
Updated
210.874 KB
Mar 3, 2014 @ 11:23am
Mar 18, 2014 @ 2:38pm
2 Change Notes ( view )

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Vanilla Beam Spells Stand-alone

Description
Beam Spells on Nexus: http://www.nexusmods.com/skyrim/mods/51335/?

Dragonborn on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=231057277&searchtext=Dragonborn+Beam+Spell

Dawnguard on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=234390412&searchtext=Dawnguard+Beam

Dawnguard/Dragonborn on Steam: http://steamcommunity.com/sharedfiles/filedetails/?id=234391302&searchtext=Dawnguard+Beam



All BEAMS Spells in this mod! (For now)

Heat Ray
Combustion Ray (Fire)
Ice Ray
Glacial Ray (Frost)
Plasma Ray
Ionic Ray (Shock)
Light Beam (Magelight)
Cure Beam (Heal)
Numb Beam (Paralysis)
Calm Beam (Calm)
Fear Beam (Fear)
Rage Beam (Frenzy)
Daring Beam (Courage)



What does 'Vanilla Beam Spells' do?

'Vanilla Beam Spells' adds multiple spells in the form of beams. No OP beams or 'not lore-friendly' beams, just normal fire beams, frost beams, light beams etc. It tries to force beam spells to become a norm by making it sellable, balanced and randomly found in loot.

Future Plans:
None

Versions
Version 1:
-Adds Heat Ray (fire beam)
-Adds Ice Ray (frost beam)
-Adds Plasma Ray (shock beam)
-Adds Light Beam (magelight beam)
-Adds Cure Beam (heal beam)

Version 2:
-Adds Numb Beam (paralysis beam) / fan request
-Increased Magicka and Damage for fire, frost and shock beams, in order to balance. / fan request

Version 2 V/DG/DB:
-Adds a new file containing normal beams and a new Poison beam / fan request
-Further balances all damage-inflicting beams

Version 3 V/DG/DB
-Adds a new file containing normal beams and a new Sun beam / fan request
-FINALLY adds EXPERT beam spells for most beams / fan request

Version 4 V/DG/DB
-I have finally re-colored all the beam spells to match it's spell effect!
-Fixes Glacial ray and Ionic ray's damage!
29 Comments
shardinhand Jul 16, 2022 @ 9:19am 
cool! ^^ how i get da beams???
Naoshi Jan 27, 2018 @ 12:16pm 
Exellent <3
☆Nebula-Belt☆ Mar 23, 2016 @ 2:30pm 
oohhhh..... NOW WER TALKING MY KIND OF STYLE! PLASMA! AND BEAMS! 2 OF MY FAV TYPE OF STUFF IN GAMES! :steamhappy:
LordKaelan Oct 7, 2014 @ 9:40pm 
@Hermitthefrog13 there emoticons for skyrim you can get them by beying them on the market or crafting the Skyrim badges ( yes i know how old your comment is sorry i never got the notafocaion for it) :windhelm::whiterun::solitude::riften::markarth::falkwreath:
BoldfacedMako Sep 9, 2014 @ 4:00pm 
oh it doesnt work lol
BoldfacedMako Sep 9, 2014 @ 3:59pm 
copy and paste them
Hermitthefrog Aug 15, 2014 @ 6:18am 
@kealan the titan god of doom how did you do the city simbols for skyrim
LordKaelan Aug 10, 2014 @ 3:03am 
LAZERZZZZZZZZZZZZZZZ. :riften::markarth::solitude::windhelm::falkwreath:
Xx_MegaKillah_xX May 13, 2014 @ 3:07am 
I ran around being a SITH LORD!
76561198121018999  [author] May 10, 2014 @ 2:17pm 
LifeReaper - Go to the console screen and type 'help "XXX" ' where XXX is the beam name. e.g.

help "heat ray"

Then some options should appear, look for the one with [SPEL].
Then look at the 8-digit code beside it and type 'player.addspell XXX' where XXX is the code. e.g.

player.addspell 562000C1

If done correctly, then on the top right it should say '"Spell name" was added to "character"'