Cyberpunk 2077
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🦾 CHROMEBOOK: Cyberware Catalog (Legacy)
От 𝙀𝙉𝙕𝙇𝙀𝙔
An archive of ALL Cyberware available in Cyberpunk 2077 and the Commands to spawn each one (before 2.0). Remnants left for anyone running previous builds of the game (Legacy). Thank you for the support over the years!
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2.0 Update
Please note that this guide is for versions prior to 2.0 (Legacy) and has been moved to the 'Unlisted' category. I do intend on making an updated version in time.

This is for anyone that may run previous builds of the game and so they can have the info still available but also so it does not affect any other up to date 'Public' guides that cover the topic.

I appreciate the support over the years and will probably pop up again here and there.



Thanks so much chooms!
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📃 Introduction | Notes
⚪️ Common
🟢 Uncommon
🔵 Rare
🟣 Epic
🟠 Legendary
  • Not all Cyberware/Mods have 5 rarity tiers.

  • Advertisements are strictly for immersion purposes (and may change).

  • Not recommended on Mobile due to fancy pants formatting.

  • Daemons are not included with Cyberdecks as I cover them in another guide.




Some of the images and assets are from the official site, wiki, artbook etc. and some are my own. Most have been cleaned up or edited to Steam standards.

If you enjoy it or want to see more please Rate and Favorite for ease of access and feel free to leave any questions or comments at the end.


NOTICE:
There have been instances of people copying + pasting my work recently and straight up imitating my guides and would greatly appreciate it if everyone could let me know if they spot this happening again. I'm here to help but please don't take advantage. Thanks again for the support!
⚙️ CyberEngineTweaks
The command under each item in this guide is meant to be used with 'CyberEngineTweaks'. It allows you to spawn the item into your inventory instantly. I've taken care of the tedious work so all you have to do is copy and paste.

Download: https://github.com/yamashi/CyberEngineTweaks/releases

Installation | from the wiki[wiki.cybermods.net] Download the Release.zip Unzip everything in <cyberpunk install path>/bin/x64/ You should see Cyberpunk2077.exe and version.dll in this directory, it means you did it correctly. Launch the game! Make sure you're running the game in Windowed Borderless. The console will not work properly in fullscreen mode! (Optional) To check that everything works you can look at the logs in <cyberpunk install path>/bin/x64/plugins/cyber_engine_tweaks/cyber_engine_tweaks.log

Copy and Paste the codes under each item in this box and it should be added to your inventory.


👁 OCULAR SYSTEM




⚪️ KIROSHI OPTICS MK.1
Game.AddToInventory("Items.KiroshiOpticsCommon", 1)
  • Enhances your vision.
Kiroshi optical cyberware is a widely popular suite composed of electro-neural enhancements with enviroment-scanning functionality.

🔵 KIROSHI OPTICS MK.2
Game.AddToInventory("Items.KiroshiOpticsRare", 1)
  • Enhances your vision.
  • 2 Mod Slots
An upgraded version model of the Kiroshi optics manufactured from high-end components and accelerated scanning algorithms quarantees its users 100% customer satisfaction.

🟣 KIROSHI OPTICS MK.3
Game.AddToInventory("Items.KiroshiOpticsEpic", 1)
  • Enhances your vision.
  • 3 Mod Slots
This advanced Kiroshi optical system is designed for the most demanding users. It incorporates the latest breakthroughs in neural-link technology, unprecedented support of optic function and the most powerful scanning algorithms on the market.

👁 OPTIC MODS
🔵 TARGET ANALYSIS
Game.AddToInventory("Items.KiroshiOpticsFragment1", 1)
  • All your weapons are non-lethal, Headshots do not deal additional damage. Smart weapons primarily target limbs.
An upgrade to Kiroshi optical eyewear.

🟢 EXPLOSIVES ANALYSIS
Game.AddToInventory("Items.KiroshiOpticsFragment2", 1)
  • Allows you to see the precise explosion radius of your grenades.
An upgrade to Kiroshi optical eyewear.

🔵 THREAT DETECTOR
Game.AddToInventory("Items.KiroshiOpticsFragment4", 1)
  • Automatically highlights enemies who have detected you.
An upgrade to Kiroshi optical eyewear.

🟠 TRAJECTORY ANALYSIS
Game.AddToInventory("Items.KiroshiOpticsFragment5", 1)
  • Increases headshot bonus damage by 50%
An upgrade to Kiroshi optical eyewear.

🟢 WEAKSPOT DETECTION
Game.AddToInventory("Items.KiroshiOpticsFragment6", 1)
  • Increases Crit Chance by 5%
An upgrade to Kiroshi optical eyewear.

🟢 TRAJECTORY GENERATOR
Game.AddToInventory("Items.KiroshiOpticsFragment7", 1)
  • Allows you to preview your bullets' trajectory. In order to control your bullets' trajectory, you must install both this mod and Ballistic Coprocessor cyberware.

(17).png]



🧠 FRONTAL CORTEX

🔵 EX-DISK
Game.AddToInventory("Items.BrainCapacityBoosterEpic", 1)
  • Increases your Cyberdeck's Max RAM units by 1.

🟣 EX-DISK
Game.AddToInventory("Items.BrainCapacityBoosterRare", 1)
  • Increases your Cyberdeck's Max RAM units by 3.

🟠 EX-DISK
Game.AddToInventory("Items.BrainCapacityBoosterLegendary", 1)
  • Increases your Cyberdeck's Max RAM units by 5.




⚪️ RAM UPGRADE
Game.AddToInventory("Items.FastAccessMemoryCommon", 1)
  • Increases cyberdeck RAM recovery rate by 0.05
    unit(s) per second.
🟢 RAM UPGRADE
Game.AddToInventory("Items.FastAccessMemoryUncommon", 1)
  • Increases cyberdeck RAM recovery rate by 0.10
    unit(s) per second.
🔵 RAM UPGRADE
Game.AddToInventory("Items.FastAccessMemoryRare", 1)
  • Increases cyberdeck RAM recovery rate by 0.15
    unit(s) per second.




⚪️ HEAL-ON-KILL
Game.AddToInventory("Items.HealOnKillCommon", 1)
  • Instantly restores 2% Health
    after defeating an enemy.
🟢 HEAL-ON-KILL
Game.AddToInventory("Items.HealOnKillUncommon", 1)
  • Instantly restores 3% Health
    after defeating an enemy.
🟣 HEAL-ON-KILL
Game.AddToInventory("Items.HealOnKillEpic", 1)
  • Instantly restores 6% Health
    after defeating an enemy.
🟠 HEAL-ON-KILL
Game.AddToInventory("Items.HealOnKillLegendary", 1)
  • Instantly restores 10% Health
    after defeating an enemy.




⚪️ VISUAL CORTEX SUPPORT
Game.AddToInventory("Items.ImprovedPerceptionCommon", 1)
  • Increase Crit Damage by 10%
🟢 VISUAL CORTEX SUPPORT
Game.AddToInventory("Items.ImprovedPerceptionUncommon", 1)
  • Increase Crit Damage by 16%
🟣 VISUAL CORTEX SUPPORT
Game.AddToInventory("Items.ImprovedPerceptionEpic", 1)
  • Increase Crit Damage by 45%
🟠 VISUAL CORTEX SUPPORT
Game.AddToInventory("Items.ImprovedPerceptionLegendary", 1)
  • Increases Crit Damage by 45%




⚪️ LIMBIC SYSTEM ENHANCEMENTS
Game.AddToInventory("Items.LimbicSystemEnhancementCommon", 1)
  • Increases Crit Chance by 7%
🔵 LIMBIC SYSTEM ENHANCEMENTS
Game.AddToInventory("Items.LimbicSystemEnhancementRare", 1)
  • Increases Crit Chance by 15%
🟠 LIMBIC SYSTEM ENHANCEMENTS
Game.AddToInventory("Items.LimbicSystemEnhancementLegendary", 1)
  • Increases Crit Chance by 25%




⚪️ MEMORY BOOST
Game.AddToInventory("Items.MemoryBoostCommon", 1)
  • Defeating an enemy instantly recovers 1
    Cyberdeck RAM unit(s)
🟢 MEMORY BOOST
Game.AddToInventory("Items.MemoryBoostUncommon", 1)
  • Defeating an enemy instantly recovers 2
    Cyberdeck RAM unit(s)
🔵 MEMORY BOOST
Game.AddToInventory("Items.MemoryBoostRare", 1)
  • Defeating an enemy instantly recovers 3
    Cyberdeck RAM unit(s)
🟣 MEMORY BOOST
Game.AddToInventory("Items.MemoryBoostEpic", 1)
  • Defeating an enemy instantly recovers 4
    Cyberdeck RAM unit(s)




🟣 CAMILLO RAM MANAGER
Game.AddToInventory("Items.MemoryReplenishmentEpic", 1)
  • When your cyberdeck's RAM reaches 2,
    instantly free 20% of it. Cooldown 4 min.
🟠 CAMILLO RAM MANAGER
Game.AddToInventory("Items.MemoryReplenishmentLegendary", 1)
  • When your cyberdeck's RAM reaches 2,
    instantly free 30% of it. Cooldown 4 min.




⚪️ MECHATRONIC CORE
Game.AddToInventory("Items.RoboticCoreCommon", 1)
  • Increases damage to drones, mechs and robots by 10%
🟢 MECHATRONIC CORE
Game.AddToInventory("Items.RoboticCoreUncommon", 1)
  • Increases damage to drones, mechs and robots by 20%
🔵 MECHATRONIC CORE
Game.AddToInventory("Items.RoboticCoreRare", 1)
  • Increases damage to drones, mechs and robots by 30%
🟣 MECHATRONIC CORE
Game.AddToInventory("Items.RoboticCoreEpic", 1)
  • Increases damage to drones, mechs and robots by 40%
🟠 MECHATRONIC CORE
Game.AddToInventory("Items.RoboticCoreLegendary", 1)
  • Increases damage to drones, mechs and robots by 50%


🩸 CIRCULATORY SYSTEM





🔵 BIOCONDUCTOR
Game.AddToInventory("Items.BioConductorsRare", 1)
  • Reduces all Cyberware cooldowns by 10%
🟣 BIOCONDUCTOR
Game.AddToInventory("Items.BioConductorsEpic", 1)
  • Reduces all Cyberware cooldowns by 20%
🟠 BIOCONDUCTOR
Game.AddToInventory("Items.BioConductorsLegendary", 1)
  • Reduces all Cyberware cooldowns by 30%




⚪️ BLOOD PUMP (QUICKSLOT)
Game.AddToInventory("Items.BloodPumpCommon", 1)
  • Activate to instantly restore 50% of Max Health.
  • 180s Cooldown
🟢 BLOOD PUMP (QUICKSLOT)
Game.AddToInventory("Items.BloodPumpUncommon", 1)
  • Activate to instantly restore 60% of Max Health.
  • 180s Cooldown
🔵 BLOOD PUMP (QUICKSLOT)
Game.AddToInventory("Items.BloodPumpRare", 1)
  • Activate to instantly restore 70% of Max Health.
  • 180s Cooldown
🟣 BLOOD PUMP (QUICKSLOT)
Game.AddToInventory("Items.BloodPumpEpic", 1)
  • Activate to instantly restore 80% of Max Health.
  • 180s Cooldown
🟠 BLOOD PUMP (QUICKSLOT)
Game.AddToInventory("Items.BloodPumpLegendary", 1)
  • Activate to instantly restore 90% of Max Health.
  • 180s Cooldown





🔵 FEEDBACK CIRCUIT
Game.AddToInventory("Items.DischargeConnectorRare", 1)
  • Instantly restores 3% Health after you discharge a fully charged weapon with a hit to an enemy.

🟣 FEEDBACK CIRCUIT
Game.AddToInventory("Items.DischargeConnectorEpic", 1)
  • Instantly restores 6% Health after you discharge a fully charged weapon with a hit to an enemy.

🟠 FEEDBACK CIRCUIT
Game.AddToInventory("Items.DischargeConnectorLegendary", 1)
  • Instantly restores 10% Health after you discharge a fully charged weapon with a hit to an enemy.






⚪️ BIOPLASTIC BLOOD VESSELS
Game.AddToInventory("Items.EnhancedBloodVesselsCommon", 1)
  • Increases Health regen outside of combat by
    1 points per second.

🟢 BIOPLASTIC BLOOD VESSELS
Game.AddToInventory("Items.EnhancedBloodVesselsUncommon", 1)
  • Increases Health regen outside of combat by
    2 points per second.

🔵 BIOPLASTIC BLOOD VESSELS
Game.AddToInventory("Items.EnhancedBloodVesselsRare", 1)
  • Increases Health regen outside of combat by
    4 points per second.

🟣 BIOPLASTIC BLOOD VESSELS
Game.AddToInventory("Items.EnhancedBloodVesselsEpic", 1)
  • Increases Health regen outside of combat by
    10 points per second.

🟠 BIOPLASTIC BLOOD VESSELS
Game.AddToInventory("Items.EnhancedBloodVesselsLegendary", 1)
  • Increases Health regen outside of combat by
    50 points per second.




⚪️ BIOMONITOR
Game.AddToInventory("Items.HealthMonitorCommon", 1)
  • Instantly restores 30% Health when Health drops to 15%. Cooldown 240 sec.
🟢 BIOMONITOR
Game.AddToInventory("Items.HealthMonitorUncommon", 1)
  • Instantly restores 40% Health when Health drops to 15%. Cooldown 240 sec.
🔵 BIOMONITOR
Game.AddToInventory("Items.HealthMonitorRare", 1)
  • Instantly restores 50% Health when Health drops to 15%. Cooldown 180 sec.
🟣 BIOMONITOR
Game.AddToInventory("Items.HealthMonitorEpic", 1)
  • Instantly restores 60% Health when Health drops to 15%. Cooldown 150 sec.
🟠 BIOMONITOR
Game.AddToInventory("Items.HealthMonitorLegendary", 1)
  • Instantly restores 100% Health when Health drops to 15%. Cooldown 120 sec.








🩸 CIRCULATORY SYSTEM II
⚪️ SYN-LUNGS
Game.AddToInventory("Items.IronLungsCommon", 1)
  • Increases Stamina regen by 5%
🟢 SYN-LUNGS
Game.AddToInventory("Items.IronLungsUncommon", 1)
  • Increases Stamina regen by 10%
🔵 SYN-LUNGS
Game.AddToInventory("Items.IronLungsRare", 1)
  • Increases Stamina regen by 15%
🟣 SYN-LUNGS
Game.AddToInventory("Items.IronLungsEpic", 1)
  • Increases Stamina regen by 20%
🟠 SYN-LUNGS
Game.AddToInventory("Items.IronLungsLegendary", 1)
  • Increases Stamina regen by 25%





⚪️ MICROGENERATOR
Game.AddToInventory("Items.MicroGeneratorCommon", 1)
  • When your Health drops to 15%, release an electroshock that deals damage equal to 20% of the target enemy's max Health. Applies Shock to enemies.
🟢 MICROGENERATOR
Game.AddToInventory("Items.MicroGeneratorUncommon", 1)
  • When your Health drops to 15%, release an electroshock that deals damage equal to 30% of the target enemy's max Health. Applies Shock to enemies.
🔵 MICROGENERATOR
Game.AddToInventory("Items.MicroGeneratorRare", 1)
  • When your Health drops to 15%, release an electroshock that deals damage equal to 40% of the target enemy's max Health. Applies Shock to enemies.
🟣 MICROGENERATOR
Game.AddToInventory("Items.MicroGeneratorEpic", 1)
  • When your Health drops to 15%, release an electroshock that deals damage equal to 40% of the target enemy's max Health. Applies Shock to enemies.
🟠 MICROGENERATOR
Game.AddToInventory("Items.MicroGeneratorLegendary", 1)
  • When your Health drops to 15%, release an electroshock that deals damage equal to 50% of the target enemy's max Health. Applies Shock to enemies.





🟠 SECOND HEART
Game.AddToInventory("Items.SecondHeart", 1)
  • Instantly restores 100% of max Health when your Health falls to 0. Cooldown: 2 minutes.




⚪️ ADRENALINE BOOSTER
Game.AddToInventory("Items.StaminaRegenBoosterCommon", 1)
  • Instantly restores 10% Stamina when you defeat and enemy
🟢 ADRENALINE BOOSTER
Game.AddToInventory("Items.StaminaRegenBoosterUncommon", 1)
  • Instantly restores 20% Stamina when you defeat and enemy
🔵 ADRENALINE BOOSTER
Game.AddToInventory("Items.StaminaRegenBoosterRare", 1)
  • Instantly restores 30% Stamina when you defeat and enemy
🟣 ADRENALINE BOOSTER
Game.AddToInventory("Items.StaminaRegenBoosterEpic", 1)
  • Instantly restores 40% Stamina when you defeat and enemy
🟠 ADRENALINE BOOSTER
Game.AddToInventory("Items.StaminaRegenBoosterLegendary", 1)
  • Instantly restores 50% Stamina when you defeat and enemy




🟢 TYROSINE INJECTOR
Game.AddToInventory("Items.TyrosineInjector", 1)
  • Increases the breach time of Breach Protocol by 100%


💉 IMMUNE SYSTEM
⚪️ SHOCK-N-AWE
Game.AddToInventory("Items.ElectroshockMechanismCommon", 1)
  • After taking damage, there is a 2% chance of releasing a large electroshock that deals damage to nearby enemies.
🟢 SHOCK-N-AWE
Game.AddToInventory("Items.ElectroshockMechanismUncommon", 1)
  • After taking damage, there is a 4% chance of releasing a large electroshock that deals damage to nearby enemies.
🟣 SHOCK-N-AWE
Game.AddToInventory("Items.ElectroshockMechanismEpic", 1)
  • After taking damage, there is a 8% chance of releasing a large electroshock that deals damage to nearby enemies.
🟠 SHOCK-N-AWE
Game.AddToInventory("Items.ElectroshockMechanismLegendary", 1)
  • After taking damage, there is a 10% chance of releasing a large electroshock that deals damage to nearby enemies.





⚪️CATARESIST
Game.AddToInventory("Items.ResistancesBoosterCommon", 1)
  • Increase all Resistances by 8%
🟢CATARESIST
Game.AddToInventory("Items.ResistancesBoosterUncommon", 1)
  • Increase all Resistances by 13%
🟣CATARESIST
Game.AddToInventory("Items.ResistancesBoosterEpic", 1)
  • Increase all Resistances by 23%
🟠CATARESIST
Game.AddToInventory("Items.ResistancesBoosterLegendary", 1)
  • Increase all Resistances by 35%



🟣 METABOLIC EDITOR
Game.AddToInventory("Items.ReverseMetabolicEnhancer", 1)
  • Poison effects cause you to regenerate Health instead of taking damage.




🟣 INDUCTOR
Game.AddToInventory("Items.ReversePowerInductor", 1)
  • When affected by Shock and EMP, Armor increases by 50% instead of taking damage




🔵 DETOXIFIER
Game.AddToInventory("Items.ToxinCleanser", 1)
  • Grants full immunity against Poison effects.




🟠 PAIN EDITOR
Game.AddToInventory("Items.PainReductor", 1)
  • Reduces all incoming damage by 10%.


(12).png]
📍 NERVOUS SYSTEM




🟢 NANORELAYS
Game.AddToInventory("Items.ImprovedReactionUncommon", 1)
  • Increases Sandevistan and Kerenzikov duration by 0.5 sec.
🔵 NANORELAYS
Game.AddToInventory("Items.ImprovedReactionRare", 1)
  • Increases Sandevistan and Kerenzikov duration by 1 sec.
🟣 NANORELAYS
Game.AddToInventory("Items.ImprovedReactionEpic", 1)
  • Increases Sandevistan and Kerenzikov duration by 2 sec.





⚪️ KERENZIKOV
Game.AddToInventory("Items.KerenzikovCommon", 1)
  • Allows you to aim and shoot while dodging. Slows time by 50% for 1.5 sec. when blocking, aiming or attacking during a slide or dodge. Cooldown 5 sec.
🟢 KERENZIKOV
Game.AddToInventory("Items.KerenzikovUncommon", 1)
  • Allows you to aim and shoot while dodging. Slows time by 60% for 1.8 sec. when blocking, aiming or attacking during a slide or dodge. Cooldown 5 sec.
🔵 KERENZIKOV
Game.AddToInventory("Items.KerenzikovRare", 1)
  • Allows you to aim and shoot while dodging. Slows time by 70% for 2 sec. when blocking, aiming or attacking during a slide or dodge. Cooldown 5 sec.
🟣 KERENZIKOV
Game.AddToInventory("Items.KerenzikovEpic", 1)
  • Allows you to aim and shoot while dodging. Slows time by 80% for 2.5 sec. when blocking, aiming or attacking during a slide or dodge. Cooldown 5 sec.
🟠 KERENZIKOV
Game.AddToInventory("Items.KerenzikovLegendary", 1)
  • Allows you to aim and shoot while dodging. Slows time by 90% for 3.5 sec. when blocking, aiming or attacking during a slide or dodge. Cooldown 5 sec.





⚪️ NEOFIBER
Game.AddToInventory("Items.NeoFiberCommon", 1)
  • Increases Evasion by 3%
🟢 NEOFIBER
Game.AddToInventory("Items.NeoFiberUncommon", 1)
  • Increases Evasion by 6%
🔵 NEOFIBER
Game.AddToInventory("Items.NeoFiberRare", 1)
  • Increases Evasion by 9%
🟣 NEOFIBER
Game.AddToInventory("Items.NeoFiberEpic", 1)
  • Increases Evasion by 12%
🟠 NEOFIBER
Game.AddToInventory("Items.NeoFiberLegendary", 1)
  • Increases Evasion by 15%





🔵 MANEUVERING SYSTEM
Game.AddToInventory("Items.NervousSystemDischarge", 1)
  • Allows you to dodge in midair





⚪️ REFLEX TUNER
Game.AddToInventory("Items.ReflexRecorderCommon", 1)
  • Slows time by 50% for 2 sec. when your Health drops to 25%. Cooldown: 60 sec.
🟢 REFLEX TUNER
Game.AddToInventory("Items.ReflexRecorderUncommon", 1)
  • Slows time by 60% for 2.5 sec. when your Health drops to 25%. Cooldown: 60 sec.
🔵 REFLEX TUNER
Game.AddToInventory("Items.ReflexRecorderRare", 1)
  • Slows time by 70% for 3 sec. when your Health drops to 25%. Cooldown: 50 sec.
🟠 REFLEX TUNER
Game.AddToInventory("Items.ReflexRecorderLegendary", 1)
  • Slows time by 80% for 4 sec. when your Health drops to 25%. Cooldown: 40 sec.





⚪️ SYNAPTIC ACCELERATOR
Game.AddToInventory("Items.SynapticAcceleratorCommon", 1)
  • Slows time by 25% for 2 sec. when you are detected by enemies. Cooldown 60 sec.
🟢 SYNAPTIC ACCELERATOR
Game.AddToInventory("Items.SynapticAcceleratorUncommon", 1)
  • Slows time by 30% for 2 sec. when you are detected by enemies. Cooldown 60 sec.
🔵 SYNAPTIC ACCELERATOR
Game.AddToInventory("Items.SynapticAcceleratorRare", 1)
  • Slows time by 30% for 3 sec. when you are detected by enemies. Cooldown 60 sec.
🟣 SYNAPTIC ACCELERATOR
Game.AddToInventory("Items.SynapticAcceleratorEpic", 1)
    Slows time by 40% for 3 sec. when you are detected by enemies. Cooldown 60 sec.
🟠 SYNAPTIC ACCELERATOR
Game.AddToInventory("Items.SynapticAcceleratorLegendary", 1)
  • Slows time by 50% for 4 sec. when you are detected by enemies. Cooldown 60 sec.

🩹 INTEGUMENTARY SYSTEM
🔵 FIREPROOF COATING
Game.AddToInventory("Items.FireproofSkin", 1)
  • Grants immunity to Burn.



🔵 GROUNDING PLATING
Game.AddToInventory("Items.GroundingPlating", 1)
  • Grants immunity to Shock
Uses a smart-transmitter system to protect the user by diffusing and dispersing shocks from electrical hazards.



🟣 HEAT CONVERTER
Game.AddToInventory("Items.HeatUsingBooster", 1)
  • When affected by Burn, instead of receiving damage from it, you deal 10% more damage.
A temperature regulation system for your body and cyberware.



🔵 OPTICAL CAMO (Quickslot)
Game.AddToInventory("Items.OpticalCamoRare", 1)
    Grants invisibility for 5 seconds. Cooldown: 60 sec.
🟣 OPTICAL CAMO (Quickslot)
Game.AddToInventory("Items.OpticalCamoEpic", 1)
    Grants invisibility for 10 seconds. Cooldown: 60 sec.
🟠 OPTICAL CAMO (Quickslot)
Game.AddToInventory("Items.OpticalCamoLegendary", 1)
    Grants invisibility for 15 seconds. Cooldown: 60 sec.



⚪️ SUBDERMAL ARMOR
Game.AddToInventory("Items.SubdermalArmorCommon", 1)
  • Increases Armor by 20
🟢 SUBDERMAL ARMOR
Game.AddToInventory("Items.SubdermalArmorUncommon", 1)
  • Increases Armor by 50
🔵 SUBDERMAL ARMOR
Game.AddToInventory("Items.SubdermalArmorRare", 1)
  • Increases Armor by 90
🟣 SUBDERMAL ARMOR
Game.AddToInventory("Items.SubdermalArmorEpic", 1)
  • Increases Armor by 140
🟠 SUBDERMAL ARMOR
Game.AddToInventory("Items.SubdermalArmorLegendary", 1)
  • Increases Armor by 200





🔵 SUPRA-DERMAL WEAVE
Game.AddToInventory("Items.MetalCoveredSkin", 1)
  • Grants immunity to Bleeding.


(9).png]
💀 SKELETON
🔵 BIONIC JOINTS
Game.AddToInventory("Items.JointLockRare", 1)
  • Reduces recoil of ranged weapons by 12%.
Mechatronic musculoskeletal support.
🟣 BIONIC JOINTS
Game.AddToInventory("Items.JointLockEpic", 1)
  • Reduces recoil of ranged weapons by 25%.
Mechatronic musculoskeletal support.





⚪️ MICROROTORS
Game.AddToInventory("Items.CyberRotorsCommon", 1)
  • Increases Attack Speed by 5%
🟢 MICROROTORS
Game.AddToInventory("Items.CyberRotorsUncommon", 1)
  • Increases Attack Speed by 10%
🔵 MICROROTORS
Game.AddToInventory("Items.CyberRotorsRare", 1)
  • Increases Attack Speed by 15%
🟣 MICROROTORS
Game.AddToInventory("Items.CyberRotorsEpic", 1)
  • Increases Attack Speed by 20%
🟠 MICROROTORS
Game.AddToInventory("Items.CyberRotorsLegendary", 1)
  • Increases Attack Speed by 25%




🟣 DENSE MARROW
Game.AddToInventory("Items.DenseMarrowEpic", 1)
  • Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 25%
🔵 DENSE MARROW
Game.AddToInventory("Items.DenseMarrowRare", 1)
  • Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 15%
🟢 DENSE MARROW
Game.AddToInventory("Items.DenseMarrowUncommon", 1)
  • Increases Stamina cost of melee attacks by 10%, but increases base damage of melee weapons by 7%




⚪️ SYNAPTIC SIGNAL OPTIMIZER
Game.AddToInventory("Items.EndoskeletonCommon", 1)
  • Increases Health by 20%
🟢 SYNAPTIC SIGNAL OPTIMIZER
Game.AddToInventory("Items.EndoskeletonUncommon", 1)
  • Increases Health by 30%
🔵 SYNAPTIC SIGNAL OPTIMIZER
  • Increases Health by 40%
Game.AddToInventory("Items.EndoskeletonRare", 1)
🟣 SYNAPTIC SIGNAL OPTIMIZER
  • Increases Health by 50%
Game.AddToInventory("Items.EndoskeletonEpic", 1)
🟠 SYNAPTIC SIGNAL OPTIMIZER
Game.AddToInventory("Items.EndoskeletonLegendary", 1)
  • Increases Health by 60%



⚪️ BIONIC LUNGS
Game.AddToInventory("Items.EnhancedTissueCommon", 1)
  • Increases Stamina by 20%
🟢 BIONIC LUNGS
Game.AddToInventory("Items.EnhancedTissueUncommon", 1)
  • Increases Stamina by 30%
🔵 BIONIC LUNGS
Game.AddToInventory("Items.EnhancedTissueRare", 1)
  • Increases Stamina by 40%
🟣 BIONIC LUNGS
Game.AddToInventory("Items.EnhancedTissueEpic", 1)
  • Increases Stamina by 50%
🟠 BIONIC LUNGS
Game.AddToInventory("Items.EnhancedTissueLegendary", 1)
  • Increases Stamina by 60%



🟢 MICROVIBRATION GENERATOR
Game.AddToInventory("Items.MicroVibrationsGeneratorUncommon", 1)
  • Increases base damage of melee weapons by 5%
🔵 MICROVIBRATION GENERATOR
Game.AddToInventory("Items.MicroVibrationsGeneratorRare", 1)
  • Increases base damage of melee weapons by 10%
🟣 MICROVIBRATION GENERATOR
Game.AddToInventory("Items.MicroVibrationsGeneratorEpic", 1)
  • Increases base damage of melee weapons by 15%





⚪️ TITANIUM BONES
Game.AddToInventory("Items.TitaniumInfusedBonesCommon", 1)
  • Increases carrying capacity by 20%
🟢 TITANIUM BONES
Game.AddToInventory("Items.TitaniumInfusedBonesUncommon", 1)
  • Increases carrying capacity by 40%
🔵 TITANIUM BONES
Game.AddToInventory("Items.TitaniumInfusedBonesRare", 1)
  • Increases carrying capacity by 60%

🤘 HANDS
🟠 BALLISTIC COPROCESSOR
Game.AddToInventory("Items.PowerGripLegendary", 1)
  • Increases the chance to ricochet shots with Power weapons. Increases the number of times bullets ricochet by 2.

  • Directly link the user's optical implant to the weapon's system, offering real-time data-tracking.

🟠 SMART LINK
Game.AddToInventory("Items.SmartLinkLegendary", 1)
  • Allows you to use the smart-targeting module on Smart weapons. Increases the chance for Smart bullets to hit targets by 15% and Crit Damage by 25%.
🦾 ARMS
🟣 GORILLA ARMS
Game.AddToInventory("Items.StrongArmsEpic", 1)
  • Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms allow you to force open doors and rip turrets from their bases.

  • Gorilla Arms deal Physical Damage.

🟠 GORILLA ARMS
Game.AddToInventory("Items.StrongArmsLegendary", 1)
  • Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms allow you to force open doors and rip turrets from their bases.

  • Gorilla Arms deal Physical Damage.



🟣 MANTIS BLADES
Game.AddToInventory("Items.MantisBladesEpic", 1)
  • Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. They also unlock the ability to leap towards a target to deal massive damage.

  • Mantis Blades deal Physical Damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target.

🟠 MANTIS BLADES
Game.AddToInventory("Items.MantisBladesLegendary", 1)
  • Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. They also unlock the ability to leap towards a target to deal massive damage.

  • Mantis Blades deal Physical Damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target.



🟣 MONOWIRE
Game.AddToInventory("Items.NanoWiresEpic", 1)
  • The Monowire charge when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on charge level. Charge level and bonus damage dealt decline with each attack.


  • Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one attack.
🟠 MONOWIRE
Game.AddToInventory("Items.NanoWiresLegendary", 1)
  • The Monowire charge when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on charge level. Charge level and bonus damage dealt decline with each attack.


  • Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one attack.



🔵 PROJECTILE LAUNCH SYSTEM
Game.AddToInventory("Items.ProjectileLauncher", 1)
  • The Projectile Launcher allows you to unleash various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction.



  • Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.
A missile launcher in the palm of your hand (more or less literally).

🟣 PROJECTILE LAUNCH SYSTEM
Game.AddToInventory("Items.ProjectileLauncherEpic", 1)
  • The Projectile Launcher allows you to unleash various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction.



  • Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.

  • 1 Mod Slot
A missile launcher in the palm of your hand (more or less literally).

🟠 PROJECTILE LAUNCH SYSTEM
Game.AddToInventory("Items.ProjectileLauncherLegendary", 1)
  • The Projectile Launcher allows you to unleash various types of damage as well as causing explosions and applying status effects. But most importantly, it wreaks mayhem and destruction.



  • Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.

  • 2 Mod Slots
A missile launcher in the palm of your hand (more or less literally).


🦾 ARM MODS
GORILLA ARM MODS
🔵 KNUCKLES - CHEMICAL DAMAGE
Game.AddToInventory("Items.ChemicalDamageKnuckles", 1)
  • Gorilla Arms deal Chemical Damage and have a small chance to apply Poison.
🔵 KNUCKLES - ELECTRIC DAMAGE
Game.AddToInventory("Items.ElectricDamageKnuckles", 1)
  • Gorilla Arms deal Electrical Damage and have a small chance to apply Shock. Increases damage to drones, mechs and robots.
🔵 KNUCKLES - THERMAL DAMAGE
Game.AddToInventory("Items.ThermalDamageKnuckles", 1)
  • Gorilla Arms deal Thermal Damage and have a small chance to apply Burn.
🔵 KNUCKLES - PHYSICAL DAMAGE
Game.AddToInventory("Items.PhysicalDamageKnuckles", 1)
  • Gorilla Arms deal Physical Damage.
🟠 ANIMAL KNUCKLES
Game.AddToInventory("Items.AnimalsStrongArmsKnuckles1", 1)
  • Causes internal Bleeding on Successful Hits
BATTERIES
🔵 BATTERY, LOW-CAPACITY
Game.AddToInventory("Items.LowChargedBattery", 1)
  • Increases Max Charge and Charge Damage by 10%
🟣 BATTERY, MEDIUM CAPACITY
Game.AddToInventory("Items.MediumChargedBattery", 1)
  • Increases max Charge and Charge damage by 25%
🟣 BATTERY, HIGH-CAPACITY
Game.AddToInventory("Items.HighChargedBattery", 1)
  • Increases Max Charge and Charge Damage by 50%
🟠 BLACK MARKET BATTERY
Game.AddToInventory("Items.AnimalsStrongArmsBattery1", 1)
  • Increases Max Charge and Charge Damage by 100%
🟠 RIN3U BATTERY
Game.AddToInventory("Items.TygerClawsStrongArmsBattery1", 1)
  • Defeating an enemy fully restores stamina



MANTIS BLADE MODS
🔵 BLADE - CHEMICAL DAMAGE
Game.AddToInventory("Items.ChemicalDamageEdge", 1)
  • Mantis Blades deal Chemical Damage. Due to the Blades' fast attack speed, they can rapidly apply poison. Very effective against individual targets.
🔵 BLADE - ELECTRICAL DAMAGE
Game.AddToInventory("Items.ElectricDamageEdge", 1)
  • Mantis Blades deal Electrical Damage. Due to the Blades' fast attack speed, they can rapidly apply Shock. Very effective against drones, mechs and robots.
🔵 BLADE - THERMAL DAMAGE
Game.AddToInventory("Items.ThermalDamageEdge", 1)
  • Mantis Blades deal Thermal Damage. Due to the Blades' fast attack speed, they can rapidly apply Burn. Very effective against individual targets.
🔵 BLADE - PHYSICAL DAMAGE
Game.AddToInventory("Items.PhysicalDamageEdge", 1)
  • Mantis Blades deal Physical Damage. Due to the Blades' fast attack speed, they can rapidly deal devestating damage, granting higher chance to dismember enemy. Very effective against individual targets.
🔵 SLOW ROTOR
Game.AddToInventory("Items.SlowRotor", 1)
  • Increases Mantis Blade Attack Speed by 20%
🟣 FAST ROTOR
Game.AddToInventory("Items.FastRotor", 1)
  • Increases Mantis Blades attack speed by 35%.
🟠 HAMING-8 ROTOR
Game.AddToInventory("Items.TygerClawsMantisBladesRotor1", 1)
  • Increases Mantis Blades attack speed by 45%.



(15).png]


🦾 ARM MODS II
MONOWIRE MODS
🔵 MONOWIRE - CHEMICAL DAMAGE
Game.AddToInventory("Items.ChemicalDamageCable", 1)
  • Monowire deals Chemical Damage. Can apply Poison to multiple targets with one attack. Effective against groups of enemies.
🔵 MONOWIRE - ELECTRICAL DAMAGE
Game.AddToInventory("Items.ElectricDamageCable", 1)
  • Monowire deals Electrical Damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies.
🔵 MONOWIRE - PHYSICAL DAMAGE
Game.AddToInventory("Items.PhysicalDamageCable", 1)
  • Monowire deals Physical Damage. Deals a high amount of concentrated damage and can instantly dismember an enemy with one quick attack.
🔵 MONOWIRE - THERMAL DAMAGE
Game.AddToInventory("Items.ThermalDamageCable", 1)
  • Monowire deals Thermal Damage. Can apply Burn to multiple targets with one attack. Very effective against groups of enemies.
BATTERIES
🔵 MONOWIRE BATTERY, LOW-CAPACITY
Game.AddToInventory("Items.LowChargedWiresBattery", 1)
  • Increases Charge Damage by 10%
🟣 MONOWIRE BATTERY, MEDIUM CAPACITY
Game.AddToInventory("Items.MediumChargedWiresBattery", 1)
  • Increase Charge damage by 25%
🟣 MONOWIRE BATTERY, HIGH-CAPACITY
Game.AddToInventory("Items.HighChargedWiresBattery", 1)
  • Increases Charge Damage by 50%



PROJECTILE LAUNCHER MODS
🔵 ELECTRICAL ROUND
Game.AddToInventory("Items.ElectricDamageRound", 1)
  • Explodes on impact and deals Electrical damage to enemies within the area of effect with a small chance to apply Stun. Charged shots increase the explosion radius and guarantees applying Stun. Effective against fast moving enemies, drones, mechs, robots, and groups of enemies.
🔵 THERMAL ROUND
Game.AddToInventory("Items.ThermalDamageRound", 1)
  • Explodes on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply Burn. Charged shots increase damage + explosion radius and the chance to apply Burn. Effective against groups of enemies.
🔵 CHEMICAL ROUND
Game.AddToInventory("Items.ChemicalDamageRound", 1)
  • Explodes on impact and deals Chemical damage to enemies within the area of effect with a small chance to apply Poison. Charged shots increase damage + explosion radius and the chance to apply Poison. Effective against groups of enemies.
🔵 EXPLOSIVE ROUND
Game.AddToInventory("Items.ExplosiveDamageRound", 1)
  • Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.
🔵 MILITECH INCENDIARY ROUND
Game.AddToInventory("Items.MilitechProjectileLauncherRound1", 1)
  • Explodes on impact and deals Thermal Damage to enemies within the area of effect with a small chance to apply Burn. Charged Shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies.
🔵 TRANQUILIZER ROUND
Game.AddToInventory("Items.TranquilizerRound", 1)
  • Non-Lethal
  • Enemies shot with this type of round lose consciousness.
🔵 METAL PLATING
Game.AddToInventory("Items.MetalPlating", 1)
  • Increases all Resistances by 10%
🔵 NEOPLASTIC PLATING
Game.AddToInventory("Items.NeoplasticPlating", 1)
  • Increases Crit Chance by 10%
🟣 TITANIUM PLATING
Game.AddToInventory("Items.TitaniumPlating", 1)
  • Increases Armor by 7%


SENSORY AMPLIFIERS (THIRD MOD SLOT)

🔵 SENSORY AMPLIFIER
Game.AddToInventory("Items.ArmsCyberwareSharedFragment1", 1)
  • Increase Crit Chance by 10%
🔵 SENSORY AMPLIFIER
Game.AddToInventory("Items.ArmsCyberwareSharedFragment2", 1)
  • Increase Crit Damage by 30%
🔵 SENSORY AMPLIFIER
Game.AddToInventory("Items.ArmsCyberwareSharedFragment3", 1)
  • Increases Max Health by 15%
🔵 SENSORY AMPLIFIER
Game.AddToInventory("Items.ArmsCyberwareSharedFragment4", 1)
  • Increases Armor by 5%



(8).png]
🦿 LEGS
🔵 REINFORCED TENDONS
Game.AddToInventory("Items.BoostedTendonsRare", 1)
  • Press Jump while in midair to perform a double jump.
Biomechanical connective tissue supporting leg muscles.

🟣 FORTIFIED ANKLES
Game.AddToInventory("Items.ReinforcedMusclesEpic", 1)
  • Reduces fall damage by 15%
  • Hold 'Jump' while in midair to activate hover thrusters. You can control the direction you hover. Hold 'Aim' to stabilize.
Ankle joints reinforced with plastic fibers and nanogel-filled capsules.

🔵 FORTIFIED ANKLES
Game.AddToInventory("Items.ReinforcedMusclesRare", 1)
  • Hold Jump to charge the power of the jump, then release to jump.
Ankle joints reinforced with plastic fibers and nanogel-filled capsules.

🟣 LYNX PAWS
Game.AddToInventory("Items.CatPaws", 1)
  • Allows you to move and run more quietly. The sound of your footsteps will not carry as far.
A leg modification that softens the sound dynamics of movement.




📟 CYBERDECKS


🟣 ARASAKA MK.3
Game.AddToInventory("Items.ArasakaEpicMKIII", 1)
8 Base RAM 7 Buffer Size 5 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Decreases the RAM cost of Covert quickhacks by 1
  • Quickhacking an enemy affected by Ping will reset the duration of Ping.
  • Increases combat Quickhack duration by 30%
A top-tier Cyberdeck, commonly used by netrunners specializing in infiltration and corporate espionage.

🟠 ARASAKA MK.4 (Cyberdeck)
Game.AddToInventory("Items.ArasakaLegendaryMKIV", 1)
10 Base RAM 8 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Decreases the RAM cost of Covert quickhacks by 2
  • Quickhacking an enemy affected by Ping will reset the duration of Ping.
  • Increases combat Quickhack duration by 40%
A top-tier Cyberdeck, commonly used by netrunners specializing in infiltration and corporate espionage.





🟢 BIODYNE MK.1
Game.AddToInventory("Items.BioDyneUncommonMKI", 1)
6 Base RAM 5 Buffer Size 3 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
A practical and amply-spacious cyberdeck. One of the more basic and affordable models known for its substantial performance output.

🔵 BIODYNE MK.2
Game.AddToInventory("Items.BioDyneRareMKII", 1)
9 Base RAM 6 Buffer Size 4 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec
A practical and amply-spacious cyberdeck. One of the more basic and affordable models known for its substantial performance output.





🟣 BIOTECH Σ MK.3
Game.AddToInventory("Items.BiotechEpicMKIII", 1)
10 Base RAM 7 Buffer Size 5 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec
  • Increases damage dealt by quickkacks by 20%
A popular cyberdeck among netrunners whose equipment relies on speedy RAM recovery. The augmented Biotech coprocessors easily get the job done.

🔵 BIOTECH Σ MK.2
Game.AddToInventory("Items.BiotechRareMKII", 1)
7 Base RAM 6 Buffer Size 4 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec
  • Increases damage dealt by quickkacks by 10%
A popular cyberdeck among netrunners whose equipment relies on speedy RAM recovery. The augmented Biotech coprocessors easily get the job done.

🟢 BIOTECH Σ MK.1
Game.AddToInventory("Items.BiotechUncommonMKI", 1)
5 Base RAM 5 Buffer Size 3 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec
A popular cyberdeck among netrunners whose equipment relies on speedy RAM recovery. The augmented Biotech coprocessors easily get the job done.



⚪️ FUYUTSUI ELECTRONICS MK.1
Game.AddToInventory("Items.FuyutsuiCommonMKI", 1)
3 Base RAM 5 Buffer Size 2 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
"Good enough" - as once described by a user of this popular,
but low-spec cyberdeck.

🟠 FUYUTSUI TINKERER MK.3
Game.AddToInventory("Items.FuyutsuiTinkererLegendaryMKIII", 1)
8 Base RAM 7 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and device
  • Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec.
  • Increases combat quickhack duration by 50%
  • Increases quickhack spread distance by 40%
"Unique, modified and unavailable to the average consumer. perfectly suited for those who want to achieve much, but dont exactly have the skills to match."









⚪️ MILITECH PARALINE
Game.AddToInventory("Items.MilitechParaline", 1)
2 Base RAM 4 Buffer Size 2 Slots
  • Allows you to perform quickhacks on targets and device
"Not the most powerful cyberdeck on the market, but capable of performing multiple tasks - even if it does require a little patience."



🟣 RAVEN MICROCYBER MK.4
Game.AddToInventory("Items.RavenEpicMKIII", 1)
8 Base RAM 7 Buffer Size 5 Slots
  • Allows you to perform quickhacks on targets and device.
  • Increases the time it takes an enemy netrunner to hack you by 50%.
  • Increases quickhack spread distance by 40%.
  • Increases cyberdeck RAM recovery rate by 3 unit(s) per 60 sec.
"Not the most powerful cyberdeck on the market, but capable of performing multiple tasks - even if it does require a little patience."

🟠 RAVEN MICROCYBER MK.4
Game.AddToInventory("Items.RavenLegendaryMKIV", 1)
10 Base RAM 8 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and device
  • Increases the time it takes an enemy netrunner to hack you by 100%.
  • Increases quickhack spread distance by 60%.
  • Increases cyberdeck RAM recovery rate by 6 unit(s) per 60 sec.
"Not the most powerful cyberdeck on the market, but capable of performing multiple tasks - even if it does require a little patience."

📟 CYBERDECKS II
🔵 SEOCHO ELECTRONICS MK.2
Game.AddToInventory("Items.SeachoRareMKII", 1)
6 Base Ram 6 Buffer Size 4 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Decreases the RAM cost of Covert quickhacks by 1.
  • Reduces quickhack upload time by 25%
Netwatch statistics show this is the most common deck for any kind of break-in. Why? Because it's cost-effective, user-friendly and doesn't crap out when you need something done quickly and quietly.

🟢 SEOCHO ELECTRONICS MK.1
Game.AddToInventory("Items.SeachoUncommonMKI", 1)
4 Base Ram 5 Buffer Size 3 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Decreases the RAM cost of Covert quickhacks by 1.
Netwatch statistics show this is the most common deck for any kind of break-in. Why? Because it's cost-effective, user-friendly and doesn't crap out when you need something done quickly and quietly.





🟣 STEPHENSON TECH MK.3
Game.AddToInventory("Items.StephensonEpicMKIII", 1)
8 Base Ram 7 Buffer Size 5 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Quickhack cooldown reduced by 45%
  • Increase combat quickhack duration by 40%
A cyberdeck that, according to some, can prolong orgasms. Thanks to its optimized protocols, this preem-tier machine will squeeze the effectiveness out of your daemons to the very last drop.

🟠 STEPHENSON TECH MK.4
Game.AddToInventory("Items.StephensonLegendaryMKIV", 1)
10 Base Ram 8 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Quickhack cooldown reduced by 45%
  • Increase combat quickhack duration by 50%
  • Reduces quickhack upload time by 25%
A cyberdeck that, according to some, can prolong orgasms. Thanks to its optimized protocols, this preem-tier machine will squeeze the effectiveness out of your daemons to the very last drop.

🔵 STEPHENSON TECH MK.2
Game.AddToInventory("Items.StephensonRareMKII", 1)
6 Base Ram 7 Buffer Size 4 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Quickhack cooldown reduced by 30%
  • Increase combat quickhack duration by 30%
A cyberdeck that, according to some, can prolong orgasms. Thanks to its optimized protocols, this preem-tier machine will squeeze the effectiveness out of your daemons to the very last drop.





🟣 TETRATRONIC MK.3
Game.AddToInventory("Items.TetratronicEpicMKIII", 1)
8 Base Ram 7 Buffer Size 5 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases damage dealth by quickhacks by 30%.
  • Reduces the RAM cose of Ultimate quickhacks by 2.
Tetratronic takes pride in the fact that its decks are indispensable in combat operations around the globe. Even if it's not entirely true, one thing's for sure - these cyberdecks are powerful, effective and optimized for offensive daemons.

🔵 TETRATRONIC MK.2
Game.AddToInventory("Items.TetratronicRareMKII", 1)
6 Base Ram 6 Buffer Size 4 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases damage dealth by quickhacks by 20%.
  • Reduces the RAM cose of Ultimate quickhacks by 1.
Tetratronic takes pride in the fact that its decks are indispensable in combat operations around the globe. Even if it's not entirely true, one thing's for sure - these cyberdecks are powerful, effective and optimized for offensive daemons.

🟠 TETRATRONIC RIPPLER MK.4
Game.AddToInventory("Items.TetratronicRipplerLegendaryMKIV", 1)
10 Base Ram 8 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Ultimate quickhacks can spread once.
  • Reduces the RAM cose of Ultimate quickhacks by 3.
  • Reduces quickhack upload time by 75%
  • Quickhack cooldown reduced by 45%
Tetratronic takes pride in the fact that its decks are indispensable in combat operations around the globe. Even if it's not entirely true, one thing's for sure - these cyberdecks are powerful, effective and optimized for offensive daemons.

🟢 TETRATRONIC MK.1
Game.AddToInventory("Items.TetratronicUncommonMKI", 1)
4 Base Ram 5 Buffer Size 3 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Increases damage dealt by quickhacks by 10%
Tetratronic takes pride in the fact that its decks are indispensable in combat operations around the globe. Even if it's not entirely true, one thing's for sure - these cyberdecks are powerful, effective and optimized for offensive daemons.



🟠 NETWATCH NETDRIVER MK.5
Game.AddToInventory("Items.NetwatchNetdriverLegendaryMKV", 1)
11 Base RAM 8 Buffer Size 6 Slots
  • Allows you to perform quickhacks on targets and devices while scanning.
  • Offensive quickhacks can be uploaded to 3 targets within a 6 meter radius.
  • Increases damage dealt by quickhacks by 30%
  • Increases cyberdeck RAM recovery rate by 9 unit(s) per 60 sec.
  • Increases quickhack spread distance by 60%
A cyberdeck series used by the best Netwatch agents and a frightening beast in terms of offensive capabilities. It's best if Netwatch didn't catch you using this.
💾 OS | SANDEVISTAN






🟢 ZETATECH SANDEVISTAN MK.1
Game.AddToInventory("Items.SandevistanC1MK1", 1)
  • Slows time by 75% for 8 sec.
  • Cooldown 30 sec.
The popular, mass market Sandevistan from Zetatech. It's widely praised by users for its minimalism, lack of unnesessary features, and ease-of-use.
🔵 ZETATECH SANDEVISTAN MK.2
Game.AddToInventory("Items.SandevistanC1MK2", 1)
  • Slows time by 50% for 12 sec.
  • Increases Crit Chance by 15% when active.
  • 1 Mod Slot
This Sandevistan from Zetatech is known for its enhanced parameters. It's especially suited for combat situations while also remaining fairly user-friendly.
🟣 ZETATECH SANDEVISTAN MK.3
Game.AddToInventory("Items.SandevistanC1MK3", 1)
  • Slows time by 50% for 16 sec
  • Cooldown 30 sec.
  • Increases Crit Chance by 20% when active.
The advanced Sandevistan from Zetatech's assembly line - faster and more powerful than ever, with extra built-in user-compensation protocols making combat substantially more effective.









🟢 DYNALAR SANDEVISTAN MK.1
Game.AddToInventory("Items.SandevistanC2MK1", 1)
  • Slows time by 50% for 8 sec.
  • Cooldown 30 sec.
  • Increases any damage dealt by 5% when active.
The Sandevistan from Dynalar has been a standard go-to for soldiers and mercenaries. It guarantees not only speed, but built in combat support.
🔵 DYNALAR SANDEVISTAN MK.2
Game.AddToInventory("Items.SandevistanC2MK2", 1)
  • Slows time by 25% for 12 sec.
  • Cooldown 30 sec.
  • Increases any damage dealt by 10% when active.
  • 1 Mod Slot
The upgraded Sandevistan from Dynalar. No need to sugar coat it - it's just better quality components and optimized software. The results speak for themselves - increased sensory perceptiveness and effectiveness in combat situations.
🟣 DYNALAR SANDEVISTAN MK.3
Game.AddToInventory("Items.SandevistanC2MK3", 1)
  • Slows time by 50% for 16 sec.
  • Cooldown 15 sec.
  • Increases any damage dealt by 15% when active.
  • 2 Mod Slots
Thanks to the trademarked synaptic transmitters, this Sandevistan from Dynalar ensures even more comfort and control in combat situations as well as increases neuromuscular tensions.
🟠 DYNALAR SANDEVISTAN MK.4
Game.AddToInventory("Items.SandevistanC2MK4", 1)
  • Slows time by 25% for 16 sec.
  • Cooldown 30 sec.
  • Increases any damage dealt by 15% when active.
  • Increases Crit Chance by 15% when Sandevistan is active.
  • 3 Mod Slots
Dyanlar's greatest achievement to date. Thanks to collaboration with Swiss corporation Bieri-1's neuro-research labs, this implant boast lightning-fast connection speeds, combat system flexibility and optimized combat perceptiveness. Ideal for specialists.



🟠 QIANT SANDEVISTAN MK.4
Game.AddToInventory("Items.SandevistanC3MK4", 1)
  • Slows time by 25% for 12 sec.
  • Cooldown 15 sec.
  • Increases any damage dealt by 15% when active.
  • Increases Crit Chance by 15% when Sandevistan is active.
  • 3 Mod Slots
The Sandevistan manufactured by QianT is top-shelf cyberware with unique capabilities for professionals who specialize in speed, precision and killing. Due to its limited availability. this model is only sought after by the most discerning users.
🟠 (ICONIC) QIANT "WARP DANCER" SANDEVISTAN MK.5
Game.AddToInventory("Items.SandevistanC3MK5", 1)
  • Slows time by 10% for 8 sec.
  • Cooldown 30sec.
  • Increases any damage dealt by 15% when active.
  • Increases Crit Chance by 10% and Crit Damage by 50% when Sandevistan is active.
  • 3 Mod Slots
QianT's pride and joy - the company's latest Sandevistan model has already reached legendary status with its astounding craftsmanship and precision, while its artificial neural network-powered software is virtually unmatched in the market.
🟠 MILITECH "FALCON' SANDEVISTAN MK.5
Game.AddToInventory("Items.SandevistanC4MK5", 1)
  • Slows time by 30% for 18 sec.
  • Cooldown 60 sec.
  • Increase any damage dealt by 15% when active.
  • Increases Crit Chance by 20% and Crit Damage by 35% when Sandevistan is active.
Manufactured by Militech, the "Falcon" is hands down the best and most advanced Sandevistan model out there. Previously used only by elite Militech soldiers, its now available to the average consumer. The nickname is no accident - the Peregrine falcon was once one of the fastest in the world, as this implant is among cyberware.





💾 OS | SANDEVISTAN | MODS
⚪️ SANDEVISTAN: OVERCLOCKED PROCESSOR
Game.AddToInventory("Items.SandevistanFragment1", 1)
  • Increases duration by 0.5 sec
🔵 SANDEVISTAN: PROTOTYPE CHIP
Game.AddToInventory("Items.SandevistanFragment2", 1)
  • While Sandevistan is active, increase Crit Chance by 5 %
🔵 SANDEVISTAN: NEUROTRANSMITTERS
Game.AddToInventory("Items.SandevistanFragment3", 1)
  • While Sandevistan is active, increases Crit Damage by 15%.
⚪️ SANDEVISTAN: HEATSINK
Game.AddToInventory("Items.SandevistanFragment4", 1)
  • Reduces Sandevistan cooldown by -2 sec.
🟠 SANDEVISTAN: MICRO-AMPLIFIER
Game.AddToInventory("Items.SandevistanFragment8", 1)
  • When Sandevistan is activated, it removes all Burn, Shock, Poison, and Bleeding effects.



🟣 SANDEVISTAN: TYGER PAW
Game.AddToInventory("Items.TygerClawsSandevistanFragment1", 1)
  • While Sandevistan is active, defeating an enemy restores 15% stamina.
🟣 SANDEVISTAN: RABID BULL
Game.AddToInventory("Items.ValentinosSandevistanFragment1", 1)
  • While Sandevistan is active, defeating an enemy restore 5% health.
🟠 SANDEVISTAN: ARASAKA SOFTWARE
Game.AddToInventory("Items.ArasakaSandevistanFragment1", 1)
  • Enemies take 70% more time to notice you while Sandevistan is active.
💾 OS | BERSERK
🟢 MOORE TECH BERSERK MK.1
Game.AddToInventory("Items.BerserkC1MK1", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, increases melee damage by 10% and increases Armor and Resistances by 10%.
  • Duration 5 sec.
  • Cooldown: 10 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
A classic inplant, one of the more popular "Berserk" model made by Moore Technologies. Tested and proven in high-stakes combat.
🔵 MOORE TECH BERSERK MK.2
Game.AddToInventory("Items.BerserkC1MK2", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, increases melee damage by 10% and increases Armor and Resistances by 15%.
  • Duration 5 sec.
  • Cooldown: 15 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • Gain 10% more Health when Berserk is active.
  • 1 Mod Slot
🟣 MOORE TECH BERSERK MK.3
Game.AddToInventory("Items.BerserkC1MK3", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, increases melee damage by 10% and increases Armor and Resistances by 15%.
  • Duration 10 sec.
  • Cooldown: 30 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • Defeating enemies restores 2% max Health when Berserk is active.
  • Gain 20% more Health when Berserk is active.
  • 2 Mod Slots
🟢 BIODYNE BERSERK MK.1
Game.AddToInventory("Items.BerserkC2MK1", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 15%, increases melee damage by 15% and increases Armor and Resistances by 5%.
  • Duration 5 sec.
  • Cooldown: 10 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
🔵 BIODYNE BERSERK MK.2
Game.AddToInventory("Items.BerserkC2MK2", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 25%, increases melee damage by 25% and increases Armor and Resistances by 5%.
  • Duration 5 sec.
  • Cooldown: 15 sec.

  • All ranged attacks deal 10% more damage.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby
  • 1 Mod Slot
🟣 BIODYNE BERSERK MK.3
Game.AddToInventory("Items.BerserkC2MK3", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 25%, increases melee damage by 25% and increases Armor and Resistances by 5%.
  • Duration 5 sec.
  • Cooldown: 30 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • All ranged attacks deal 15% more damage.
  • Defeating enemies restores 3% max Health when Berserk is active.
  • 2 Mod Slots
🟠 BIODYNE BERSERK MK.4
Game.AddToInventory("Items.BerserkC2MK4", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 25%, increases melee damage by 25% and increases Armor and Resistances by 5%.
  • Duration 5 sec.
  • Cooldown: 30 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • All ranged attacks deal 20% more damage.
  • Defeating enemies restores 4% max Health when Berserk is active.
  • 3 Mod Slots
🟠 ZETATECH BERSERK MK.4
Game.AddToInventory("Items.BerserkC3MK4", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 10%, increases melee damage by 10% and increases Armor and Resistances by 10%.
  • Duration 5 sec.
  • Cooldown: 10 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • Defeating enemies restores 5% max Health when Berserk is active.
  • 3 Mod Slots
🟠 ZETATECH BERSERK MK.5
Game.AddToInventory("Items.BerserkC3MK5", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 20%, increases melee damage by 20% and increases Armor and Resistances by 20%.
  • Duration 10 sec.
  • Cooldown: 30 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • Defeating enemies restores 5% max Health when Berserk is active.
  • 3 Mod Slots
🟠 MILITECH BERSERK MK.5
Game.AddToInventory("Items.BerserkC4MK5", 1)
  • Hold 'E' to activate Berserk. Berserk significantly boosts your strength and resilience. It reduces weapon recoil by 15%, increases melee damage by 15% and increases Armor and Resistances by 15%.
  • Duration 10 sec.
  • Cooldown: 60 sec.

  • While Berserk is active, jumping from high height initiates a Superhero Landing causing you to fall at high speed and land with enough force to create a shockwave that damages nearby enemies.
  • Defeating enemies restores 5% max Health when Berserk is active.
  • Gain 40% more Health when Berserk is active.
  • Increases max Stamina by 40% when Berserk is active.
  • 3 Mod Slots





💾 OS | BERSERK | MODS
⚪️ EXTENDED BERSERK
Game.AddToInventory("Items.BerserkFragment1", 1)
  • Increase Berserk duration by 1 sec.
⚪️ CHAINED BERSERK
Game.AddToInventory("Items.BerserkFragment2", 1)
  • Reduces Berserk cooldown by -5 sec.
⚪️ ARMORED BERSERK
Game.AddToInventory("Items.BerserkFragment3", 1)
  • When Berserk is active, increases Armor.
⚪️ BRUISING BERSERK
Game.AddToInventory("Items.BerserkFragment4", 1)
  • Increase Berserk melee damage bonus by 10%.
⚪️ FOCUSED BERSERK
Game.AddToInventory("Items.BerserkFragment5", 1)
  • When Berserk is active, reduces weapon sway by 10% and recoil by 10%.
⚪️ INVIGORATING BERSERK
Game.AddToInventory("Items.BerserkFragment6", 1)
  • When Berserk is active, increases Health regen by 10%.
🔵 DEVASTATING BERSERK
Game.AddToInventory("Items.BerserkFragment7", 1)
  • When Berserk is active, increases Crit Chance 15%.
🔵 SHARPENED BERSERK
Game.AddToInventory("Items.BerserkFragment8", 1)
  • When Berserk is active, increases Crit Damage 25%
🟠 BEAST MODE
Game.AddToInventory("Items.AnimalsBerserkFragment1", 1)
  • While Berserk is active, increases Armor, Resistances, and Health Regeneration by 15%.
  • Melee Attacks deal 100% more damage when Berserk is active.




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