Transport Fever 2

Transport Fever 2

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Water Assets
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Misc: Misc
File Size
Posted
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860.525 KB
Dec 28, 2020 @ 6:24am
Oct 2, 2024 @ 5:18am
12 Change Notes ( view )

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Water Assets

In 3 collections by Ingo-1111
OPEN RANGE Savegame Mods
95 items
Ingo's Mods und Maps
42 items
Islas paraíso Mods
49 items
Description
This mod adds collision free water areas to the game.

To depict water, for example, on a mountain, one has to resort to water textures. Since too many textures can greatly affect the performance of the game, this is not suitable for every computer. A water texture is also not animated and does not look very real in the running game.

This mod includes square, round and triangular scalable water textures with different colors and wave shapes. In addition, a form of water is included that is similar to a brook. The mod uses a specially created fine animation that makes the water look alive. The different colors are only changed via the material file and a texture from the original game is used as the normal map. The mod should not have a major impact on performance.

- Water surfaces: square, circle, triangle, stream
- collision-free, animated, each axis individually scalable, fine scaling
- Colors: normal, blue, green, beige, clear, red
- Waveform: Standard, Coarse, Fine,
Original (comes closest to the water from the game),
Original + (the original version with additional fine waves)

You can find the water under the menu Landscaping -> Assets -> Ingo 1111 (Icon: 1111).

Many thanks to deBorg for the mod test and the first mod presentation.

If you like this mod, please give it a thumbs up.
Who would like to support our work / our hobby ...
We would be happy about a donation: PayPal Me [/]Questions and suggestions are welcome via Discord:[url] DeBorg-Gaming [/url[//]
29 Comments
Ingo-1111  [author] Dec 29, 2024 @ 7:14am 
@45j54
The only way to change the speed is to use another road with a lower speed. Greetings, Ingo
45j54 Dec 27, 2024 @ 2:17pm 
how to make an temporary speed restriction 101
Ingo-1111  [author] Jul 9, 2024 @ 2:45pm 
@morse1162
A waterfall is not yet available as a mod.
morse1162 Jul 9, 2024 @ 8:51am 
thank you for all you do for us
is there any where we can get a water fall mod
Ingo-1111  [author] Jul 8, 2024 @ 5:31am 
@ robbiespank
Not at all, the higher water is a large plate that is included in this mod. Greetings, Ingo
robbiespank Jul 6, 2024 @ 2:40am 
Hello Ingo, how did you raise the water level on one side while making the dam in the 3rd picture?
Ingo-1111  [author] Jun 3, 2024 @ 7:13am 
@ Fabtendo X2
Der Staudamm ist auch in unserem Mod "Objekte & Gebäude aus den Missionen - Recolored" dabei: https://steamcommunity.com/sharedfiles/filedetails/?id=2771774674
Fabtendo X2 Jun 3, 2024 @ 12:17am 
in eurem ersten Bild, sieht man eionen staudamm. ist es von https://steamcommunity.com/sharedfiles/filedetails/?id=2041874272 dieser mod, oder von woher habt ihr den?
Ingo-1111  [author] Aug 13, 2023 @ 4:52am 
@katamshut
Schön der dir der Mod gefällt. Du kannst die Wasserflächen mit den Tasten "o" ,"p", "ü" und "*" kippen/neigen ... vielleicht hilft dir das. Gruß, Ingo
katamshut Aug 9, 2023 @ 10:48am 
Grossartige Arbeit und danke für^s zur Verfügung stellen. Eine Anregung / Hinweis von mir: Ich hab mir ne Map kreiert von meiner Umgebung. Darauf gibts en Fluss der in ein Stausee läuft und danach weiter läuft. Da das Game aber keine Wasserhöhenunterschiede kennt, ist der Fluss der in den Stausee läuft auf der selben höhe wie der Rauslauf. Als einziger Workaround habe ich den Stausee ganz langsam und fein angehoben (schräge Fläche). Merkt man fast nicht aber funktioniert. Dafür verwende ich bis jetzt nur Wasser Texturen da ich die auf die Fläche klatschen kann. Perfekt wäre es aber wenn deine Platten noch eine Schrägeinstellung hätten.

Danke anyway!