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Somebody actually needs to make a cut version of the xen maps, because they are way too long...
The first chapter of xen was actually ok, but I hated the xen tree section, where you had to crouch through mines, which made 0 sence. And at the end, where you had to teleport to the next chapter also felt like a chore.
The gonarch chapter also dragged on for too long because of the section where I had to fill the entire area with water. The gonarch chase should be shortened as well, but I don't know where I would cut it to be honest, so it's up to the mapper.
Interloper...ugh...please make less plug puzzles, less conveyerbelts...and please don't make the final elevator stop midway-just cut the chapter in half...but the beginning is really awesome!
Sorry for my rant...but I usually stop playing when I get to xen...It really showed me that sometimes, less is more...
Couldn't get HDR 'maps/bm_c4a3dTEST/c-8768_-11360_2048.hdr' --
Trying non HDR 'maps/bm_c4a3dTEST/c-8768_-11360_2048'
Failed, using default cubemap 'engine/defaultcubemap'
but unfortunately, I'm pretty inexperienced with hammer so I have no clue how to troubleshoot this; I made sure expert mode was configured properly for a final compile and used the exact parameters for "Xen Indoor Maps." If fixing this is going to take another day, I'd just prefer a script that can connect my map between "c4a3c2" and "c4a3d1" respectively.